A week of fixes from our excellent Closed Beta Players!!
Over the last week we've had tremendous support, bug-reporting and useful feedback from our players, here are some of the fixes we've done!
(the current version is 1.28)
Closed Beta Fixes (Week of Feb 24 2020)
-----------------------
+Improvements to the Dew cave encounter areas
+Fixed stray sprite on the Walerus overworld sprite
+Cannot quick-swap to a defeated monster
+Fraust causing issues in RNG tamer, removed from RNG pool
+Added F8 indicator on the load screen for easy remapping of buttons/keys
+Meerlin quest fixed!
+Exp bar overflow/underflow on menu screens fixed
+Brilliants no longer cause farm box issues
+Volume can now be changed smoothly
+Various player animation adjustments, just as expected, from the master, Arex
+TENTATIVE: Dad's twin has taken a hike in our testing, but many scenarios affect Dad so please let us know if you see it again and where you were in the story.
+Various improvements to synchronization and selection in the farm box system
+TENTATIVE: No longer lose visibility of your monster after meeting Nicole
+New trade tamer dialogue and clearer requests
+New battle tamer dialogue and clear requests for trades
+Tanukrook now takes a hike if you reach a nice safe town.
+Cobreo forms fixed
+Post trading NPC dialogue fixed
+Party Experience gain is now the default
+Rodask level adjusted in tutorial to make more sense
+various text responsiveness fixes
+Can now hit enter at the Press Enter screen no matter what mapping you have configured
+Aloe leaf added to random pool for overworld spawns
+overworld item spawn rate increased to 4x a day (once at the change of each time of day)
+overworld item spawn rate decreased per-generation period
+Battle tamer can no longer softlock you in certain scenarios
+Party EXP toggle properly integrated into the options menu
+Renaming monsters now available on the info screen
+Taming success now tied to average of all your party's levels]
+One of the gangsters at the start of the game slid rather than walked
+Better music management, the wrong track playing after battle/flying should be fixed! let us know if you encounter a specific scenario that leaves the wrong track playing.
+Bed restored to interactable after redesign
+Updated player full-size images!
+Apo added to the overworld
+Tamed Primigon added to the Farm
+Tamed Rodask added to the farm
+Fix done on the loading screen to prevent loading issues when a corrupt save is present
+Laz movepool fix
+Teedon movepool fix
+Updated home interiors at the farm and Mill Town
+Can now change clothes at the wardrobe instead of a mirror
+New taming success calculation:
+1 point per party levels average above the enemy.
+1 point per 20% reduction in enemy health.
5 points = 100% tamed
Next focuses: Map Collision, Storage, Pact success formula
(the current version is 1.28)
Closed Beta Fixes (Week of Feb 24 2020)
-----------------------
+Improvements to the Dew cave encounter areas
+Fixed stray sprite on the Walerus overworld sprite
+Cannot quick-swap to a defeated monster
+Fraust causing issues in RNG tamer, removed from RNG pool
+Added F8 indicator on the load screen for easy remapping of buttons/keys
+Meerlin quest fixed!
+Exp bar overflow/underflow on menu screens fixed
+Brilliants no longer cause farm box issues
+Volume can now be changed smoothly
+Various player animation adjustments, just as expected, from the master, Arex
+TENTATIVE: Dad's twin has taken a hike in our testing, but many scenarios affect Dad so please let us know if you see it again and where you were in the story.
+Various improvements to synchronization and selection in the farm box system
+TENTATIVE: No longer lose visibility of your monster after meeting Nicole
+New trade tamer dialogue and clearer requests
+New battle tamer dialogue and clear requests for trades
+Tanukrook now takes a hike if you reach a nice safe town.
+Cobreo forms fixed
+Post trading NPC dialogue fixed
+Party Experience gain is now the default
+Rodask level adjusted in tutorial to make more sense
+various text responsiveness fixes
+Can now hit enter at the Press Enter screen no matter what mapping you have configured
+Aloe leaf added to random pool for overworld spawns
+overworld item spawn rate increased to 4x a day (once at the change of each time of day)
+overworld item spawn rate decreased per-generation period
+Battle tamer can no longer softlock you in certain scenarios
+Party EXP toggle properly integrated into the options menu
+Renaming monsters now available on the info screen
+Taming success now tied to average of all your party's levels]
+One of the gangsters at the start of the game slid rather than walked
+Better music management, the wrong track playing after battle/flying should be fixed! let us know if you encounter a specific scenario that leaves the wrong track playing.
+Bed restored to interactable after redesign
+Updated player full-size images!
+Apo added to the overworld
+Tamed Primigon added to the Farm
+Tamed Rodask added to the farm
+Fix done on the loading screen to prevent loading issues when a corrupt save is present
+Laz movepool fix
+Teedon movepool fix
+Updated home interiors at the farm and Mill Town
+Can now change clothes at the wardrobe instead of a mirror
+New taming success calculation:
+1 point per party levels average above the enemy.
+1 point per 20% reduction in enemy health.
5 points = 100% tamed
Next focuses: Map Collision, Storage, Pact success formula