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Monster Crown News

Monster Crown's Release Date has been announced!

At long last the day of Monster Crown's digital and physical release has been announced!

[previewyoutube][/previewyoutube]

For those of you who can't watch it'll be available Digitally on PC/Mac/Linux and Digitally+Physically on Nintendo Switch/Xbox One/PS4 on OCTOBER 12th!

That's for our 1.0 release, thank you so much to all of you who played, supported us, provided us feedback and just came along this journey with us.

Lots of more great news is on the way tamers, see you soon!

Patch v0.1.83

Hey Tamers!

This week's patch has some great fixes and QoL adjustments, here's the list:

  • In-battle Status affliction indicator
  • A glitch associated with the CROWNED state, causing the wrong sprite to appear has been fixed
  • Several late and post-game fixes
  • A text formatting issue affecting non-english languages fixed
  • Item inventory sorting now available, with a section for key items such as the Dream Egg and Soldier Journals. Key items will not be lost.
  • Farm box system increased from 80 boxes to 150, likely the final expansion as this will allow for 2400 monsters, roughly two for every form of every monster in the entire game
  • You can now jump up 10 boxes at a time as you scroll with the up button
  • When depositing or withdrawing from the item bank going below zero causes the full amount to be selected for deposit/withdraw and the left and right buttons offer increments of 10
  • Graphical issue on Libird's overworld sprite fixed
  • Jess and her Oasis crew received updated sprites
  • Dad KO'd in the woods has a new sprite
  • Tenna's assistant has an updated sprite
  • Level up message not displaying properly in spanish fixed
  • Alignment adjustments on the level up stat display


Some good fixes but not super exciting right? Well well well let me hook you up with a monster code you can enter at the farm for a brand new monster, hope you enjoy ;)

Sure this monster is ridiculously powerful and post-game only but we'll just keep this between us...



MTMyfDQ1fDE4NTd8MTExfDEwMnw4OC4wMDAwOHwxMTh8MTA4fDB8MDkzMDc0MDYzMDA4MDAzfDEzMnwxNzR8bWFsaWNpb3VzfEtvbWFuZGVyDXwwMDMtMC0wMDgtNy0wNjMtMTctMDc0LTIyLTA5My00MC18fDEuMXwyLjgyMzk3ODUyNTQwMDE2fDIuMjAzOTkxMzQxNTkwODh8Mi4wMTk4NTY0NTI5NDE4OXwxLjc0NzU1NzY0MDA3NTY4fDIuMzM1MjQwNDU5NDQyMTR8Mi4xMzUwMDc3OTg2NzE3Mnw/fA==

Go ahead and paste that into the code entry (no need to type it out painfully)

There are also two other monsters that are not yet available in EA have been set loose on our discord this week as a reward to someone that solved two in-game mysteries as a special prize. I'm not sure how generous they are, but hop on over and ask if you're in the elusive-monster-finding mood.

Also expect some very interesting news next week...

Patch 0.1.826

Happy weekend Tamers!

[h3]New Languages[/h3]

This week we're adding a bunch of new languages to Monster Crown! Available now are:

  • English
  • French
  • Italian
  • Spanish
  • German
  • Brazilian Portuguese
  • Simplified Chinese
  • Arabic


Starting today you can select those from the options menu and play in a language that's most familiar to you! I can't confirm which yet, but two more languages are on the way as well :)

[h3]Early Farm Access + Code Entry[/h3]

Starting today the following box is available at the farm immediately after levelling up your starter and being allowed to leave the farm

Using it, you can access your farm monsters and swap them in and out, additionally, you can enter secret codes! Basically, you can easily ditch your starter in the box and start with something different, for example, one of the great monsters that have been added to our pedigree gallery, which has had so many awesome additions:

http://crownsgame.me/?q=pedigree-gallery

Or perhaps a friend has an awesome monster they've bred and wants you both to start a new file with it and run a challenge!

The possibilities are quite endless and more codes are on the way to not just grant monsters, but mix up the difficulty level like randomizers.

[h3]Online Battling[/h3]

The online battling menu has a bit of a face-lift and the overall online battle flow has gotten a signficant tune-up, so online battles are more fun than ever.

[h3]Other Fixes[/h3]

Here are some other fixes!

V0.1.826
========
+Online battle flow greatly improved and stabilized
+7 additional languages are now available
+Bug where the first chief could have a way overpowered team fixed
+Fixed entry-less cave in Desperado
+Can no longer enter power plant early
+Can no longer save on Sepnal ferry and those that did will be warped to safety on load
+Small fence graphical issues south of Nio Kio fixed
+Hyna that kidnap Layti no longer show up before/after the quest
+Three frost province rocks with glitched visuals fixed
+On screen egg indicator can no longer go astray
+Urs overworld graphical issue fixed
+Rain darkness level reduced
+Shop door no longer uses older tileset
+Invisible blockade in Frobec fixed
+Several other tweaks/polish

Have a great weekend Tamers!

Patch v0.1.825

Hello Tamers,

here with another patch! This one focuses on a visual tune up along with some miscellaneous fix ups.

The overworld now has several visual monsters just hanging about, or butting heads with a foe!



Or just scenic additions like these cats in Mill Town and Nio Kio.




[h3]New Monster[/h3]

As promised, there's a little extra content coming throughout the weeks from here, be sure to check out the Deep Chasm for a brand new monster, it's a tough one with a very cool design by Dandey who is a super talented monster designer and pixel artist.



[h3]The CROWNED transformation is here![/h3]

It's been a very long time since we annouced this feature, here's a video from back in 2018 that explains what it is, max your synergy and get a super boost!

[previewyoutube][/previewyoutube]

Our battle UI has sure come a long way since then!

While this looks visually cool, and provides a type advantage, it's also a 1.5x multiplier on your attack, defense, magic and resistance.

While its easy to build synergy by defending, you'll have to swap with full synergy to pull off this strategic transformation. Be sure to use it strategically as a tanky monster can pass over a huge boost to a more versatile team member.

There's no tutorial for this skill in-game as I wanted people to have fun discovering it on its own, and its pretty straightforward once you've pulled it off once!

[h3]Fun[/h3]

Some additional fun comes with this update, for example, using the skating power is much faster now, as well as providing a payout if you do super well, here's me trying it out, think you can beat my high score of 152? If you catch a screenshot of a higher number I'd love to hear how you pulled it off!



Riding monsters using the saddle icon now works seamlessly, there was some issues with it before not lining up quite right.

Also, if you have Thunderstomp and use it when a monster like Staglus or Mimika is flying overhead you'll be unceremoniously challenging it to a duel! Be sure you're ready to take 3+ of them on at once if you're so bold!

Thunderstomp's graphics have also been improved and even glow at night now.

[h3]Patch Notes[/h3]

Here's the full patch list!

+New, cleaner and easier to read font
+Evening and morning phases now half as long, with day and night phase lasting longer to make up for the gap, these are more transitional phases and should be treated that way rather than morning and evening being as long as day and night.
+Color balancing work
+Moon can now be seen in battle in certain areas
+CROWNED transformation now available after unlocking synergy
+Many overworld monsters added (with a few fun secrets)
+When monsters fly overhead, thunderstomping challenges them to a battle (be wary!)
+Long black ice skating is now faster, has a counter and rewards cold, hard, cash
+Syleendra's overworld icon now glows at night
+Amidia's indoors sprite color fixed
+Saddle monster action icon now allows you to ride your monster seamlessly

There were many more fixes as I worked through our bug tracker:
Visit the tracker here

You can read up on every little fix on there but I wanted to summarize some of the major things you'll notice. If you have a bug to log, feel free to use anon/anon rather than having to sign up.

Content Pack #10!

Content Pack #10!!


Didja miss me?

I've been locked away, hard at work for the past 3-4 weeks, pulling long days and getting close to the completion of the development of Monster Crown.

Unfortunately that has kept me away from all of you and the excellent folks on discord and kickstarter - thankfully I'll be around much more often going forward.

[h2]Sepnal[/h2]

As you may remember from our last Content Pack update post, Content Pack #8 was our last planned update at the start of our Early Access launch last summer, Content Pack #9 was a logical expansion of areas that didn't contain spoilers (The Deep Woods and east of The Farm) so it made a lot of sense to feature in a content pack and this one rounds the available content up even further with the launch of the Pedigree system and the maiden voyage of the Spenal Ferry, just east of Appenton City, you can find it here:



The Ferry offers passage to the isolated island of Sepnal. As you learned in Appenton, long ago a sage found the legendary monster Amidia and meditated near the statue-esque beast, gaining insight and ethereal insight into the relationship between man and monster, using this divine inspiration from Amidia, he created the first Monster Pact, which are now created en masse by the studious residents of Appenton.



However, later in his life, the sage grew philosophical on his creation and the dynamics between the cooperating beasts and their tamers. He theorized that a part of the monster's soul must be bound to the pact (and implicit agreement) and that if a monster dies while under pact, its soul may not be able to move on after death. In order to learn more and make a decision, he travelled to the melancholy town of Sepnal.

While there he established a tradition, he hoped that tamers would visit Sepnal after the death of their monsters and burn their pacts. As the burning embers floated out to the ocean, the monster's soul would find release and peace. He spent the rest of his life there.

However, while a huge wooden bridge once connected Sepnal to the rest of Crown Island, during the war the residents became deeply afraid of the wicked Philosopher Kings. In an effort to protect themselves they set the bridge ablaze, casting themselves into complete isolation. Recently however, a ferry pulled by a large monster was established that once again allowed travel to and from Sepnal. What happened during those years of isolation is unknown.




[h2]Pedigree System[/h2]

The other addition to the game with this content pack is The Pedigree System. Many of you have created wonderful monsters during your time with Monster Crown and seeing what each of you create, share, or tweet at me thrills me every time, so much imagination is on display, especially those of you who write lore to go with your creations.

With the amount of crossbreeds in Monster Crown (over 1200) even though I personally drew most of them, it's easy for me to forget about certain forms I created sometimes. Seeing all of you create monsters that surprise even me, in color combinations I have literally never seen before is a true joy. I wanted to create a system that allowed for infinite monsters and you all have made that personal dream come to life!

But now it's time to share your monsters. Once you've created a monster you love, open up the party menu and settle on that monster. From there, hit the F10 button, this will generate a complex code and copy it to your clipboard. After pressing F10 you can paste it into a text document or shared with a friend. These codes can be pasted into the code entry screen at the breeding barn, allowing anyone on earth to redeem your unique code and get hands on with your completely unique creation.

I hope you'll give your monsters unique names, and that your creations become popular and sought after within the community. Those more interested in battling than breeding may come to rely on your excellent crossbreeds to create powerful teams, I encourage everyone to find their favorite style as a Monster Tamer and lean on other players and friends to help you get the most out of your play-through, whether you are an exploration expert, a battle master or a skilled breeder I can guarantee you your experiences, knowledge and monsters are a valuable asset to share with other players.

Once you've created your monster code you can post it, a picture of the monster and stats on our gallery:

Visit Gallery



While it's not necessary, you can write lore for your monster. I'll have a blast browsing and checking out your creations. Because crossbreeding is a real thing on Crown Island there's no reason to not consider your creations canon if they don't clash with lore, I also encourage you to give yourself some freedom on the dimensions of the monster, is that Primigon crossbreed you created the size of a house cat? Or or is it as big as an elephant? That's up to you and whatever you feel fits best. I can't wait to see what you create (and steal all your monster codes :D )

For future content packs it's likely I'll just add some extra monsters as the only other areas we have left to expand into are pivotal to late game plot and filled with spoilers, that being said, I promise to keep delivering new content on a regular basis until we hit 1.0!

Have a great weekend tamers, and don't forget to join the other tamers on discord!:
https://discord.gg/WwRvm9B