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Monster Crown News

Content Pack #9 is here!

Hey tamers,

I haven't been able to share much about this content pack ahead of time, as many of you know our last content pack was the final one planned for Early Access before we launched, however, I'm a firm believer in monthly content packs so there will definitely be one this month and next month.

I wanted to share more information early but I've been super tied up with the business and planning side of things now that we're nearing the end of development so allow me to introduce you to today's content pack right now!

First off, there's a new area, the Deep Woods - remember when you fought Collure there was a passage to the north, bringing you deeper into the woods? Be sure to revisit that area to enter a new part of the woods with a slew of new monsters, be careful though - there's a monster breeding ground that is sure to give you a huge challenge if you're not prepared!

Along with these new monsters, two new "Legendary" monsters are now available. I won't spoil much but one is on a coast near the farm (if you're lucky!) and the other is kinda in flowering province (and kinda in Frost province!). They're a little tucked away in distant corners of the island but I know with how determined all of you are, they'll be found in no time at all :D

To go with the new monsters and areas there's a brand new forest music track (shout out to the incredible musician gameonion!) and a lot of work has gone into optimizing exploration out in the wild, especially when many monsters are around and chasing you.

In the near future we'll be launching our "Pedigree" program, a special way to share your finest monster creations with other players as well as sharing some teasers for Content Pack #10, which contains a new Town that was the final addition to the game and only possible due to the support (both financial and spiritual) shown by all of you, our Early Access players and supporters.

Thanks so much everyone, I hope you have a fun weekend and enjoy these new content additions!


Other fixes:
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+Two new expanded areas
+2 new "Legendary" monsters
+3 new standard monsters
+3 new monsters that some had but were extremely rare (Jungro, Perygrinn, Collure)
+Nio Kio windows graphical compression issue fixed
+No more bloom inside buildings and caves
+New Forest theme (gameonion is a masta)
+Significant collision detection optimizations, moving around out in the wilds is much smoother

Patch v0.1.733

Hello!

Hope you all had a good week, just some fixes this time, but some good ones, and of course the welcome addition of some introductions to the online battling and trading features, definitely a great time to grab a friend and duke it out or swap monsters!

+Realigned/positioned all attack animations
+Enemy Tamers now properly display the items they use when healing their monsters.
+Enemy Tamers no long swap their monster to a type advantage the same moment you swap to one, they have to wait a turn like a real human bean
+Frobec Cavern bridge and icy spot fix
+Appenton Puzzle glitch fixed
+Online battle/trading menu resize
+Online battle/trading tutorial added.

For those of you wondering about out next content pack we've actually reached the end of the content packs that were planned when we launched into Early Access last year! That doesn't mean they'll stop though, I've thought up what this month's and next's will contain. They will primarily be expansions of the world and available monster pool, looking forward to sharing more soon as one of these expanded areas was not planned before EA launch and was directly inspired by all of you and made possible by everyone that supported us during EA so far!

Have a great weekend!

Content Pack #8 is HERE!

Hello Monster fans, Content Pack 8 is here!

The very first thing I want to do is to thank each of you for the huge show of support I received last week. Many of you know I lost my grandmother last week and the past week has been really something - spending time with family of course and everything that comes with the loss of a loved family member. The countless messages of support I received on here is something else. Thank you so much for your kindness and understanding.

With that being said, you might be wondering what's in store for Content Pack #8? Well, a lot of great stuff, first and foremost, the next expansion to the main storyline.

Head to Appenton Academy to get started on what comes next! Be prepared because you're headed deep into the underbelly of the city...



Additionally, a while back I showcased some additional scouting powers, namely, the ability for your monsters to shoot a swirling fireball to take down enemy monsters on the overworld.



This ability is super powerful and can be used to mow through wild encounters and quickly level up your team. The previous scouting ability favored monsters with a high physical attack power, but this one is geared for magical attackers, so be sure to pick the scouting option that suits your party leader best.

As well, the monster riding option has been added to the monster power menu making it easier to ride your monsters, however, you still must have your monster "sit" first, which is something I'm working on making automatic in the future as it's a bit cumbersome as-is.



Once you've obtained all three powers a small traveling monster show can be found in Crossroads province. It has a chance of spawning each in-game morning and can appear on various roads surrounding crossroad town - if you see a crowd, that's the spot!

If you figure out how to win a huge payout, you might find yourself with an additional monster treasure, a monster with my personal favorite egg design :)



For those of you just tuning in since last content pack I've also added several new powerful healing items - let's be honest, you've outgrown Aloe Leaves haven't you? - that can be purchased from any store beyond Mill Town and a very special Ultra Rare Berry, which makes levelling up newly hatched monsters a breeze. If you've got the cash a newly hatched monster can be caught up to the rest of your team in less than a minute.



That's it for today tamers, there are some additional bug fixes as well here and there, some cutscene timing modifications to make things a bit smoother, etc.

Hope you have a great weekend.

Death in the Family - Content Pack slight delay

Hey guys,

About 24 hours ago I got a call from my parents that my grandmother passed away from cancer. They live in a different town so I had to travel to visit them and for the funeral for the next couple of days.

Unfortunately this will introduce a delay for this week's content pack, which includes the last of the three powers you seek in the latest updates.

The content pack was for all intents and purposes complete and I just wanted to test it a bit more, so it will launch next Friday instead, no big delay is needed.

Apologies for any inconvenience, especially after seeing all the buzz around the upcoming Content Pack, I promise it will be available very soon.

Thank you

Patch 0.1.72 + New Items!

Hey guys, hope you're having a great weekend!

Next week is the new content pack which will bring about the third power to add to your collection, so for this week we've got some fixes and some new items and improvements to make your playthroughs more fun than ever!

I pushed a new fix last weekend to ea-beta and pushed it to everyone a few days ago that came with some improved loading speeds and a big improvement to the reliability of the monster storage system. Your monsters won't get lost anymore and when you open your box, it'll rescue anything you've lost in previous months. I didn't make a post about it then as I was also working on some online fixes that weren't quite ready yet but I felt it was a good time to mention it!

Online battling is now much more reliable and you should be able to have some good fun with it facing off against other tamers, a great place to find a battle is on our discord of course!:

I can promise you there are tamers on there that will send you reeling from the power of their monsters. Some of them have embedded ridiculous power into cute little defense-less Apo packages, absolute sickos! :D

One thing that's come to my attention as well is that even with scouting, it can be very slow to level up new hatchlings and add them to your team, leading people to not get the most out of breeding and avoiding changing their team up. To remedy this, "Ultra Rare Berries" have been added to all the shops beyond Mill Town (didn't want them available too early!).

How do Ultra Rare Berries work? Well they will quarter the difference between your monster's level and your tamer ceritfication cap. For example, if you could level up to level 100, using multiple berries would work like this:


Monster's level after 0 berries: 1
Monster's level after 1 berries: 25
Monster's level after 2 berries: 43
Monster's level after 3 berries: 57
Monster's level after 4 berries: 67
Monster's level after 5 berries: 75
Monster's level after 6 berries: 81
and so on...


so as you can see if you had a tamer ceritifcation level of 100, and had enough cash, you could level a monst from 1 to 81 in two minutes! These berries are incredibly useful but fittingly pricey, $1500 per berry!

I hope that this will bring you a lot more fun of a Monster Crown experience, making breeding new hatchlings and adding them to your team a breeze.

The other new items added: Kroodle Tenders, Shoreyu Sushi and Big Meat, offer signifcant healing power as it can be discouraging to have to heal your very high hp monsters super slowly with Aloe Leaves. Adding these items to your pack makes long, risky journeys more fun to prepare for and without a PP system, a careful planner can survive without returning to civilization for quite some time!

Hope the rest of your weekend goes well, be back on Friday with your next content pack!


0.1.72
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+Online battling improvements (much more reliable)
+Sunbloom seed fixed
+Party number on the monster info/party screen was innacurate
+Inventory screen alignment adjustments
+New items available in shops (Ultra Rare Berry, Kroodle Tenders, Shoreyu Sushi, Big Meat)
+Optimizations
+Improved box system operations + monster rescue on open.
+Cave Traumata wind gust still happening after being defeated fixed
+Ferrorizer spawning again