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Monster Crown News

Monster Crown is the next-generation of retro monster catching out now

Monster Crown takes the idea of the older Pokemon games and blends in some fancy new ideas, along with a darker story to make a game that will suit fans of monster catching games nicely.

Read the full article here: https://www.gamingonlinux.com/2021/10/monster-crown-is-the-next-generation-of-retro-monster-catching-out-now

Full Release is HERE!!!!

With today comes the full release of Monster Crown at long last. If you've been on the beta or review branch now's a great time to switch back to main.

All content is now wide open and you can explore and reap everything Monster Crown has to offer! We've reached 1.0.

Check out our trailer here:

[previewyoutube][/previewyoutube]

This could not have happened without the support and help of all of you that joined us during Early Access. Thank you so much for joining me on that journey.

I look forward to hearing from you after you've seen it all :D

Weekly Update 0.95 - Status Effects change, New Moves, New Monster!

Good Saturday tamers!

This week's update brings us to 0.95 and with it, comes some interesting changes.

[h2]Battle Balancing[/h2]

One issue that has been common (but has become lesser over the months) is the OHKO-promoting nature of Monster Crown's battle system. If you got on a sweeping spree, you were hard to stop, and likewise, the foe would be as well. For this reason, there has been a change to the game and the operation of status effects.

First off, the game has received a 1.3x modifier on the HP of all generated monsters. This prolongs battles very little in the beginning but by a turn or so on average by the time you reach Crossroads, and a few more by late game. This makes battles last longer and gives you a greater opportunity to make use of buffs/debuffs and status effects.

Additionally, status effects now heavily reduce speed, so if there's a foe you just can't seem to slow down, status effects are a great way to level the playing field. Of course, this also means that they plague you to an additional level.

To mitigate this, the super common Aloe Leaf now also functions as a catch-all antidote, and heals any status effect when used. Should be a good way to put those stacks to use you've no doubt accumulated! :D

[h2]New Moves[/h2]

To pair with the status effect change above, some new moves have been added that are sure to help in your team and strategy-building efforts:

Adrenatoxin
POW: 3
Type: Relentless
Has an 80% chance of inflicting Adrenaline Rush
Monsters: Cobreo, Vyrn, Amphyvern, Syleendra

Salt the Wound
POW: 9
Type: Unstable
Does 2x damage to a monster with status condition Wounded
Monsters: Gavile

[h2]New Monster[/h2]

This week's new monster is Cheshinger. This monster was revealed long ago and has become a long-time favorite for some. Think you can guess what this monster is based on?



MTQ2fDI1fDY0Mnw0NHw1NHw2MC4wMDAwM3w1NXw0NXwwfDAyMTAxNTAxOHwxNDZ8MTUyfHVuc3RhYmxlfENoZXNoaW5nZXINfDAxOC0wLTAxNS04LTAyMS0yMS0wMzMtMzQtMDY0LTQ3LXx8MS4yfDEuNTc0MTUxMzI1MjI1ODN8MS40MzUwNjIxOTk4MzEwMXwxLjc0Nzg4OTk5NTU3NDk1fDEuOTM1OTA1MzEzNDkxODJ8MS43OTAwNzUyOTAyMDMwOXwxLjQ2MzcwMTM5MTIyMDA5fD98

Have a great rest-of-your-weekend folks, we've got a lot of great stuff on the way over the next 1.5 weeks leading up to release! Stay tuned.

Version 0.9 is here, plus two brand new monsters!!

Been a couple of weeks since we last pushed an update!

Rest assured it's because good things are on the way - we've finally reached version 0.9 and many preparations are being made for the upcoming full release. General UI improvements, a brand new Notebook Monster Encyclopedia screen, two new music tracks, and two brand new monsters are here for you!



Boarnox (guy on left):
NzF8MjV8OTc3fDU1fDMxfDM0LjAwMDA1fDQ5fDQ3fDB8MDIwMDExMDE0MDQwfDA3MXw5NXx3aWxsfEJvYXJub3gNfDA0MC0wLTAxNC03LTAxMS0xNy0wMjAtMjUtMDc4LTM1LXx8MXwyLjg5MDcyMDcwMTIxNzY1fDIuMTM5OTU2MzkwODU3N3wxLjIxNDYxMjY3NDcxMzEzfDEuMzQzNzA5ODc0MTUzMTR8MS45MDAzOTM2NTI5MTU5NXwxLjg0NTc3MjY0Nzg1NzY3fD98

Baku (guy on the right):
MTUwfDI1fDY5Nnw0Nnw0MXwzMS4wMDAwNXw1NXw1OHwwfDA2MDA3MzA4MzA5MnwxNTB8MTg2fHdpbGx8QmFrdQ18MDkyLTAtMDgzLTQtMDczLTE1LTA2MC0yMi0wMjktMzEtfHwxLjF8MS44NzQwMjcwMzc2MjA1NHwxLjYzNTY4MjgyNzIzNDI3fDEuNDQ4MjQyMTI3ODk1MzZ8MS4wODUyNzI1MDI4OTkxN3wxLjkyMzM3NjQ0MTAwMTg5fDIuMDQxODgyMzA2MzM3MzZ8P3w=

You can hear the new music track "Thug Boss Battle" after being kidnapped just outside the Duchess's tower, and the second new track is for the Casino games.

Also, our monster design videos have been continuing, you can check out Pursuit and Crisa's videos here:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

There will likely be one more steam update before the full release - so stay tuned for more sneak peeks into the content beyond the Early Access walls and some details on the incredibly difficult, post-game challenges that will be available!

Patch 0.1.89 + New Opening Cinematic + New Monster!

Happy Weekend Tamers!

This week we've got patch Patch 0.1.89 with some fixes, some polish, a new monster, and a new opening cinematic!

[h2]Opening Cinematic[/h2]
You can check out the opening cinematic here:
[previewyoutube][/previewyoutube]

[h2]New Monster[/h2]
Additionally, get your hands on a brand new Monster, this monster has been around since some of the earliest days of Monster Crown but is relegated to a post-game location. But if you'd like to get your hands on one today, select the below code, right-click copy, and then paste with Ctrl+V into the code entry screen for your very own!



NzJ8MjV8NDQ0fDUzfDQ2fDUuMDAwMDc4fDY1fDU5fDB8MDkzMDIxMDAwfDA3Mnw4N3xtYWxpY2lvdXN8Q2hlc2dhcmQNfDAwMC0wLTAyMS00LTA5My0xNS0xMDUtMjgtMDg2LTM4LXx8MXwxLjMxNTkzMTc0OTM0Mzg3fDIuMDcxMTkyNjgxNzg5NHwxLjgwNTQzMTM2NTk2Njh8MC4xOTg1MDQwOTAzMDkxNDN8Mi41MDMxNjAxOTA1ODIyOHwyLjI3MDU1MDk0MjQyMDk2fD98

[h2]Monster Design Videos[/h2]
I started putting together these weekly monster design/inspiration videos. They're pretty short, 2.5-3.5 minutes each and they feature lots of trivia and background to each monster, you might enjoy checking them out!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


[h2]Other Fixes[/h2]

0.1.89
====
+Potential softlock scenario with a dual KO due to recoil in a tamer battle fixed
+A place you could get stuck if you saved in Nio Kio dungeon
+Notebook/Monster Encyclopedia scrolling fixes
+Various UI timing polish
+Many other small visual fixes


Have a good weekend tamers!