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Monster Crown News

Version 0.9 is here, plus two brand new monsters!!

Been a couple of weeks since we last pushed an update!

Rest assured it's because good things are on the way - we've finally reached version 0.9 and many preparations are being made for the upcoming full release. General UI improvements, a brand new Notebook Monster Encyclopedia screen, two new music tracks, and two brand new monsters are here for you!



Boarnox (guy on left):
NzF8MjV8OTc3fDU1fDMxfDM0LjAwMDA1fDQ5fDQ3fDB8MDIwMDExMDE0MDQwfDA3MXw5NXx3aWxsfEJvYXJub3gNfDA0MC0wLTAxNC03LTAxMS0xNy0wMjAtMjUtMDc4LTM1LXx8MXwyLjg5MDcyMDcwMTIxNzY1fDIuMTM5OTU2MzkwODU3N3wxLjIxNDYxMjY3NDcxMzEzfDEuMzQzNzA5ODc0MTUzMTR8MS45MDAzOTM2NTI5MTU5NXwxLjg0NTc3MjY0Nzg1NzY3fD98

Baku (guy on the right):
MTUwfDI1fDY5Nnw0Nnw0MXwzMS4wMDAwNXw1NXw1OHwwfDA2MDA3MzA4MzA5MnwxNTB8MTg2fHdpbGx8QmFrdQ18MDkyLTAtMDgzLTQtMDczLTE1LTA2MC0yMi0wMjktMzEtfHwxLjF8MS44NzQwMjcwMzc2MjA1NHwxLjYzNTY4MjgyNzIzNDI3fDEuNDQ4MjQyMTI3ODk1MzZ8MS4wODUyNzI1MDI4OTkxN3wxLjkyMzM3NjQ0MTAwMTg5fDIuMDQxODgyMzA2MzM3MzZ8P3w=

You can hear the new music track "Thug Boss Battle" after being kidnapped just outside the Duchess's tower, and the second new track is for the Casino games.

Also, our monster design videos have been continuing, you can check out Pursuit and Crisa's videos here:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

There will likely be one more steam update before the full release - so stay tuned for more sneak peeks into the content beyond the Early Access walls and some details on the incredibly difficult, post-game challenges that will be available!

Patch 0.1.89 + New Opening Cinematic + New Monster!

Happy Weekend Tamers!

This week we've got patch Patch 0.1.89 with some fixes, some polish, a new monster, and a new opening cinematic!

[h2]Opening Cinematic[/h2]
You can check out the opening cinematic here:
[previewyoutube][/previewyoutube]

[h2]New Monster[/h2]
Additionally, get your hands on a brand new Monster, this monster has been around since some of the earliest days of Monster Crown but is relegated to a post-game location. But if you'd like to get your hands on one today, select the below code, right-click copy, and then paste with Ctrl+V into the code entry screen for your very own!



NzJ8MjV8NDQ0fDUzfDQ2fDUuMDAwMDc4fDY1fDU5fDB8MDkzMDIxMDAwfDA3Mnw4N3xtYWxpY2lvdXN8Q2hlc2dhcmQNfDAwMC0wLTAyMS00LTA5My0xNS0xMDUtMjgtMDg2LTM4LXx8MXwxLjMxNTkzMTc0OTM0Mzg3fDIuMDcxMTkyNjgxNzg5NHwxLjgwNTQzMTM2NTk2Njh8MC4xOTg1MDQwOTAzMDkxNDN8Mi41MDMxNjAxOTA1ODIyOHwyLjI3MDU1MDk0MjQyMDk2fD98

[h2]Monster Design Videos[/h2]
I started putting together these weekly monster design/inspiration videos. They're pretty short, 2.5-3.5 minutes each and they feature lots of trivia and background to each monster, you might enjoy checking them out!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


[h2]Other Fixes[/h2]

0.1.89
====
+Potential softlock scenario with a dual KO due to recoil in a tamer battle fixed
+A place you could get stuck if you saved in Nio Kio dungeon
+Notebook/Monster Encyclopedia scrolling fixes
+Various UI timing polish
+Many other small visual fixes


Have a good weekend tamers!

Weekly Patch + Hard Mode + New Monster!

Happy Weekend Tamers!

We've got a lot of polishing this week, along with some fun extras!

[h2]Hard Mode[/h2]

Hard mode is now available! This feature is still experimental but there's how it works right noe:

  • When a monster gets KO'd it's gone! Forever!
  • When all your monsters die it's game over!
  • All scaling battles (tamers, chiefs, card dungeons) are no longer 40-60% of your current cap, they're now 90-100%. Much harder
  • Monster respect payouts are now at 50%, so you have to make every breed count!


Hard mode can be enabled or disabled at will, so feel free to try it out without having to start a new game and get locked in.


[h2]Card Dungeons[/h2]

Along with some general refinement, after popular demand - now have a dedicated new song.


[h2]New Monster Code[/h2]

Here's a brand new monster for ya ;)



MTI1fDV8MTIxfDEwfDd8MTAuMDAwMDR8MTB8N3wwfDAwMXwxMjV8MTY4fHVuc3RhYmxlfEFwYXRoDXwwMDEtMC0wOTMtMTAtMDAyLTIwLTAyOC0zMi0wMTgtNDUtfHwxLjF8MS40MTI4MzE0MDE4MjQ5NXwxLjYyNzY3NzAxMTQ4OTg3fDEuMTU2NzU2MjgxODUyNzJ8MS41NzkwMzQyMzMwOTMyNnwxLjUzNjc2ODI1NzYxNzk1fDEuMTk1NzYyMTA5NzU2NDd8P3w=

Just copy that code, and paste it in (Ctrl+V) at the code entry screen at the farm. It's level 5 so you'll have to level it up or spend some Ultra Rare Berries on it - any guesses what it's based on?


[h2]Other Fixes[/h2]

v0.1.86
==============
+Inventory category switching while selling items bug fixed
+Appenton dungeon switches fixed
+Can no longer skate while an NPC is following you (this caused issues in Frobec and Nio Kio
+Shop/Breeding Menu/Bank menu responsiveness improved
+"increased by -10%" fixed
+Storklift flight sound effect lowered in volume and shortened
+Enemy tamers no longer still use challenge dialogue after deffeat
+Enemy tamers now offer the yes/no option, no cancel
+Various UI adjustments/responsiveness improvements
+Soldier's journals are now key items
+Snow brightness lowered
+Screen environment effects sometimes moving independently of the camera issue fixed
+Card dungeon sound effect/timing tweaks, stairs trigger position adjustment
+Gyn quest/Vyrnia chief sequence improvements
+Glacial now has a skull icon
+Defending now offers an increased 20% temporary defense boost during that turn

Weekly Patch 0.1.857

Hey Tamers,

As promised, here are two new monsters for you and the codes to get em!


[h2]Plumo[/h2]

Nzh8MjV8MzU0fDM4fDE4fDQxLjAwMDAyfDM3fDMxfDB8MDI2MDI1fDA3OHw5MXxyZWxlbnRsZXNzfFBsdW1vDXwwMjUtMC0wMjYtMTMtfHwxfDEuMDUwMTc2NDgzMzkyNzJ8MS40Njg4MTIzNDY0NTg0NHwwLjcyMTc1MzY2ODc4NTA5NXwxLjYxNDMyMDc1NTAwNDg4fDEuNDQ1MzUxNTA1Mjc5NTR8MS4yMjYzMzIyODMwMjAwMnw/fA==


[h2]Tearhare[/h2]

NDd8MjV8MzQzfDMyfDEzfDQ0LjAwMDAyfDI5fDE5fDB8MDM3MDQ4MDE3fDA0N3wxNTF8cmVsZW50bGVzc3xUZWFyaGFyZQ18MDE3LTAtMDQ4LTQtMDM3LTE3LTAyNC0zMy18fDF8MS4wMTQ4NDc2MzYyMjI4NHwxLjIzODQ5MTA0MDQ2ODIyfDAuNTA1OTMyODA3OTIyMzYzfDEuNzI4NjE0Mzg5ODk2Mzl8MS4xMzY2MTY1Mzk5NTUxNHwwLjczMjk5NDA3OTU4OTg0NHw/fA==

[h2]Other Notes[/h2]

Scouting has gotten a huge improvement this week, faster, more accurate, and more fun all around. Be sure to give it a try because I think you'll find yourself relying on it much more, default controls are 2 key to select your monster power (the target) and 1 to use!

Here's a general fix list.

0.1.858
======
+Much improved Scouting
+Two new monsters available
+Mac version launch issue fixed
+Box system fixes
+Minor UI adjustments
+Less delay when re-engaging NPCs
+Walk/Run animation starts on frame 2, which makes a huge difference on feel
+Monsters fade out after getting KO'd

Big thanks to HibiWiki for creating the awesome sprites for Plumo's crossbreeds, and Geminimax for helping me identify things to polish/adjust as we work to make Monster Crown smoother and more polished leading up to release!

Weekly Patch 0.1.856

Happy Weekend!

This week's patch consists of some good functionality fixes as we continue to decimate that bug list as we approach the final stretch before release.

At the current rate we'll have all known bugs addressed in 1.5-2 weeks and then I'll be focusing on polishing the areas you guys can't see yet, like the late/post-game content.

This week voice actor extraordinaire Sean Chiplock worked with me to create a new tamer palette, one with a cool blue coat color that is at the end of the current tamer choice selection. You can choose this when starting a new game or by accessing the wardrobe in your bedroom at the farm. Sean contributed his vocal talents to our Early Access trailer, which you may remember!

[previewyoutube][/previewyoutube]

Also, I have videos on the way talking about the inspiration and design history behind each of the monsters you find in Monster Crown, as well as some videos reviewing some of the incredible pedigrees you've all been submitting to our gallery and discord, I'm really looking forward to some cool back and forth on that with you guys. Here's the pedigree site if you haven't checked it out yet - any monster found there you can paste right into your game at the Farm code menu!

http://crownsgame.me/?q=pedigree-gallery

Lot of really cool monsters up there!

Here's the full fix list:

0.1.856
=====
+Three new tamer palette choices added, the last one in the list was designed by Sean Chiplock!!!
+Scout system now works in card dungeons
+Monster info preview no longer fails to update when moving monsters within the same box
+Monster box now more reliable when moving around a lot of monsters
+Old Meerlin man sprite and house sprite updates
+Tarasque Overworld facing-up sprite animation fix
+Issue with displaying the attack info of the monster's first move in the box preview fixed
+Blank text box when checking malcious monsters fixed
+Clock visual fix
+Attacks in the party menu while playing with language set to Arabic fixed
+Issue that could arise when the time of day phase changed mid Jasper cutscene addressed.

---

Next week two more new monsters will be made available, so be sure to tune in if you're an avid collector. Have a great weekend folks!