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About roguelike elements [WIP]

So, design documentation is ready and I want to tell you about what the game will be in the future.
Let me remind you that it is planned to make a roguelike, in which it will be possible to play both alone and with friends (cooperative).

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How will look the roguelike in "Spaceship Commander":

The game world is static and dynamic at the same time. That is, we will fly through sometimes familiar parts of space (for example, the Solar System), but events that may occur will always be new.
Many places to visit, unpredictable enemys, landing on the planets and various professions.
A player (or group of players) is constantly waiting for a new adventure.

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- Structure of the game world
The game world consists of several levels (just like in life):
1) Main level - the Galaxy (Milky Way).
2) Sectors (Orion, Lyra, etc.) are large territorial zones with stars.
3) Star Systems Level. We can fly through the systems (alone or with friends) and meet many different objects: planets, enemy ships, fragments of ancient ships, unique stations, asteroid belts, etc.
4) Planets. There will be many types of planets (earth type, volcanic, desert, etc). Each planet will have its own regions, characterized by its resources and level of dangerous. In this way we can visit different parts of the planets.

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- Landing on planets
One of the key features of the game will be to land on the planet.
It will be not just a symbolic action, but the most important game moment, comparable in importance to space battles. Each landing will be interactive and not just a click in the dialogue menu, we will see how our ship will land on the planet, we will run through mega-cities, forests and mountains and lead large-scale ground operations, covered from orbit.

There will be a lot of objects to visit on the planet: big cities where we can buy equipment and repair a ship.
Run through forests, fields and mountains, where you can deploy resource extraction activities (see below), find a treasure, or do a ground assault on a pirate base

You should also not forget that each planet has its own conditions: somewhere there is an acid atmosphere, somewhere there is a meteor shower and somewhere there is a magnetic storm or a snow storm, all these conditions will have to be taken into view and will selected corresponding crew and equipment before visiting such a place.

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- Professions that are available to the player:
The game will have many action, many different professions diversify the life of the Commander and allow not only to fight the enemies of the Earth Federation

1) Extraction of resources:
A player can mine various types of resources (ore, ice, gasб etc). And mining can be both in space and on the planet. In the case of space mining, we will have a specialized ship on which there will be special modules for mining. Just like everywhere else in the game, the action will be interactive. That is, we do not just click in the "extract resources" dialog box, but in manual mode we control mining and control different mining devices.
In the case of planetary mining, we will deploy the whole production base (extractors, drilling machines, conveyors) and control the entire technological process. And we are fighting off the pirates, if we decide to diging in the dangerous sector.

Each type of resource will need its own equipment, for example, for the extraction of ore - drills and extractors, for oil production - mobile drilling rigs and production pumps, and in the case of gas extraction in space - special ships-traps.

2) Exploration of space and planets
The player can buy a special ship or modules designed to detect and scan some objects: black holes, stars, radiation anomalies, nebulae, etc. It will also be possible to land on the planets and research their phenomens as well as the flora and fauna. Or engage in the research of alien ruins.

3) Medical Expedition
The player will be able to take part in rescue or humanitarian missions. Bring food to the starving colonies or fly to the planet on a medical ship and help the wounded. This assistance requires specialist ships, equipment and crew but will be well rewarded by the Earth Federation.

4) Trading
One way to make money is to trade. For effective trade will require a large and wide ship. Battle ship for carry goods are possibly but not efficiently.
The recipe for profit is simple: buy cheaper, sell more expensive.
There will be many stations that, for example, extract ore and others will buy this ore and make solar panels, in turn, solar panels are used in the creation of satellites.

5) Repairer
Possessing a special ship for repairing ships and stations, we will be able to take over repair missions. The player will fly and repair various objects on his ship, interactively again, operating the maintenance equipment manually.

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IMPORTANT: Lost of the ship
It's serious. You can lose your ship, crew and its equipment as well as the goods that was on this ship.
But do not panic! There is insurance! It will be possible to get a new ship with the same set of equipment for 10-15% of the cost. However, there are dangerous sectors in which the insurance does not work. It is need to think - to go there or not.




Perhaps you are tired of reading, but that's not all, there will be many small but important moments such as: simultaneous combat on the planet and orbit, craft items, events, research of abandoned ships and much more.
All of the above will be introduced gradually, please understand me =)

Join to this exciting space travel!