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Spaceship Commander News

Storyline quest [UPDATE]


Storyline quest is completed!
This system help new players get acquainted with the game, also this help better understand the features for experienced players. For to execution of the quest will be provided an award, which the player will receive in the process of passing.
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Feature of this quest line is that it can be continued at any time. If you want to fly on your own business, you can at any time leave the storyline and continue it later.
In the future, I plan to make so-called "Professions quests", for example, the quest "Soldier", "Miner" or "Scientist".
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You can also note that the player can go through the storyline in several ways - for example, in the task of destroying a pirate ship, the player can win and get a reward, or lose and remain without a reward.
I believe that this type of "on-the-go training" with the storyline will be more effective than a bunch of different training missions. However, if you have a different opinion, it will be cool if you say it in the comments here!)

Join to game community!





Storyline quest [WIP]


I'm currently developing an Storyline quest that will help new players get acquainted with the game, also this help better understand the features for experienced players. For to execution of the quest will be provided an award, which the player will receive in the process of passing, as well as a final prize - a new hull of the ship.
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Feature of this quest line is that it can be continued at any time. If you want to fly on your own business, you can at any time leave the storyline and continue it later.
In the future, I plan to make so-called "Professions quests", for example, the quest "Soldier", "Miner" or "Scientist".
------------------
You can also note that the player can go through the storyline in several ways - for example, in the task of destroying a pirate ship, the player can win and get a reward, or lose and remain without a reward.
I believe that this type of "on-the-go training" with the storyline will be more effective than a bunch of different training missions. However, if you have a different opinion, it will be cool if you say it in the comments here!)

Join to game community!






Boarding [Guide]

One of the interesting features of the game - the opportunity to boarding enemy ship. Boarding is the same capability to win as blowing up the enemy ship via weapons. Different ships have different capacity of the crew and the number of transported boarding capsules.
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To start boarding, you need to enter in landing module (or send bots to it), and then press [F7] for launch the boarding capsule.

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A small boarding capsule carries two marines and its launch costs 1 point.


Medium boarding capsule can carry up to 4 marines and its launch costs 2 points.

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It is important to consider how much it costs to launch a capsule, for example, 3 launch points are available on a starter ship, it can launch only one medium sized capsule or 3 small.
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After the capsules dock to the enemy ship, the grenade will be thrown, space marines will exit from capsule and show will begin!

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A good way to manage the boarding its the "Tactical Mode", from which you can easily send whole pack bots to boarding!


By the way, you can't use the boarding module on the planet :)

Weight and volume of items [Guide]

There are different things in the game. For example, modules or resources. They all have different weights and occupy different volumes in the cargo of the ship. Take, for example, iron ore and microchips. The ore weighs a lot and occupies a large volume in the hold. Microchips occupy tens of times less volume in the cargo. In the journey you can find a module, it will have its weight, and if our cargo is full, we can not take this module on the ship.

Weapon accuracy [Guide]

All crew members and enemy soldiers have different firing accuracy. Powerful guns usually have a fairly low rate of fire.

Of course, as the distance decreases, this accuracy is less critical, so it will be good to use more powerful guns than more accurate but less deadly analogs when boarding the enemy ship.
There are different enemys in the game. Pirate low-level troops, for example, have quite poor accuracy shoot.

At the same time, the "Executor" robots almost no miss, but due to the slow flight of their charge you can dodge.