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Spaceship Commander News

Bugfix and rebalance

A little bugfix released, in which I destroed some bugs and did some rebalancing.

Bugfixes:
- When you activate the quest item shows how many more of these items are left.
- Now, when the quest to collect items is complete the search area on the map disappears. Before that it continued to work.
- Fixed a bug when flying through a hypergate in the "Luhman 16" system
- The pointers of the quest on the map have become more visible. You can also see them on the full map by pressing the [M]
- The music volume in the menu has been reduced. And all the ambience soundtrack is now have the identical vol-ume.

Changes in balance:
- Enemys now also have a accuracy of firing. Now it's easier but more interesting to fight with them.
- Enemys now have a longer range of fire. It will no longer be possible to run away from them and shoot away, staying at a distance.
- On the starting ship the internal design is changed, the landing module does not interfere with the exit from the ship anymore. Also, when we on the planet, green light bulbs now light up in the airlock.
- Increased the rate of fire of all combat modules. Reduced durability of some modules.
- In the quest to activate the antenna no longer need to run 100500 kilometers, it is now in the spaceport area

If you know about a bug, write in the discussions and we destroyed them!

Quest system [Update]

Now there are 40 quests in the game! These are just starting quests.
Today there are quests of several types: combat, recon, object search, visiting, action/activation.

The uniqueness of quests is that they do not adapt to the player, and are part of the game world, for example, you take a battle quest to destroy the pirate ship, fly to point, but he is not there. For the time you spend you will still be given a reward, that is, the quest was performed partially. And the ship of pirates did not appear when you take the quest. It was either there initially, or it was not there. That is, in my system, the enemies do not appear out of nowhere when you take the quest.


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Types of quests:

Battle.
They can be either to destroy an enemy ship or to destroy a group of ground troops on the planet.


Reconnaissance .
You need to follow the route and do some reconnaissance. Sometimes the routes go through places full of enemies, you do not need to enter into battle, your task is just to get intelligence.

Visiting the location.
You are offered to visit a place. For example, the location of Alpha City or the settlement of the First Prochords.

Search for objects.
Your task is to find some objects in some area, such as probes or boxes.

Simple quests.
Trifling quests such as throwing out trash, visiting a friend, put plants, or throwing firewood in the fire.

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Awards:
For complete quests you can get: credits, various resources, modules. In the plans also members of the crew and hulls of ships.


Risks:
Some quests do not require any effort at all, f.e. throwing out trash, and some quests are on the verge of possible, for example, to destroy an entire base of pirates. Be careful when agreeing to this!

Good luck in quests accomplishment!

Escape from the enemy [Guide]



When in space you to chase you have the variant to fly to the patrol ships. Than the chaser will stop the chase.
This can be useful when a strong enemies is detects you and your ship is damaged or has an not full crew.

Good luck in space!

Raid system [Guide]



In the game works system, called "raid system"
It means that when you go on a trip - you fly from your player's station (which is in orbit of planet Earth) into the hyperjump gates of the star system of the selected sector. In the Omega Sector, for example, the first system is Centauri A.

After you appear in the system your journey began. You can do anything - visit planets, mining resources, fight, etc. But in order to save your progress you must return to your station through a special gate. They are called "Raid exit".


If somewhere during the trip you will be destroyed you will lose your ship, but it can be restored by insurance in the inventory at the station. If you leave the game without flying through the exit gate, you will also lose your ship.
The exit gate may be in different systems. For example, in the Omega Sector, they are in the starting system of Centauri A, as well as in the system Proxima.

New location [Update]

Added a new location: UFO landing site.
It is located on the planet "Ituno" in the system "Centauri B"
Note that this planet is very cold and not every crew member can be safely to be there

In the next update, a "system of generated quests" awaits us!
First quests will be of next types:
- Combat to destroy a concrete enemy,
- Transport to deliver a different volume of cargo
- Reconnaissance
- Research.