Bugfix and rebalance
A little bugfix released, in which I destroed some bugs and did some rebalancing.
Bugfixes:
- When you activate the quest item shows how many more of these items are left.
- Now, when the quest to collect items is complete the search area on the map disappears. Before that it continued to work.
- Fixed a bug when flying through a hypergate in the "Luhman 16" system
- The pointers of the quest on the map have become more visible. You can also see them on the full map by pressing the [M]
- The music volume in the menu has been reduced. And all the ambience soundtrack is now have the identical vol-ume.
Changes in balance:
- Enemys now also have a accuracy of firing. Now it's easier but more interesting to fight with them.
- Enemys now have a longer range of fire. It will no longer be possible to run away from them and shoot away, staying at a distance.
- On the starting ship the internal design is changed, the landing module does not interfere with the exit from the ship anymore. Also, when we on the planet, green light bulbs now light up in the airlock.
- Increased the rate of fire of all combat modules. Reduced durability of some modules.
- In the quest to activate the antenna no longer need to run 100500 kilometers, it is now in the spaceport area
If you know about a bug, write in the discussions and we destroyed them!
Bugfixes:
- When you activate the quest item shows how many more of these items are left.
- Now, when the quest to collect items is complete the search area on the map disappears. Before that it continued to work.
- Fixed a bug when flying through a hypergate in the "Luhman 16" system
- The pointers of the quest on the map have become more visible. You can also see them on the full map by pressing the [M]
- The music volume in the menu has been reduced. And all the ambience soundtrack is now have the identical vol-ume.
Changes in balance:
- Enemys now also have a accuracy of firing. Now it's easier but more interesting to fight with them.
- Enemys now have a longer range of fire. It will no longer be possible to run away from them and shoot away, staying at a distance.
- On the starting ship the internal design is changed, the landing module does not interfere with the exit from the ship anymore. Also, when we on the planet, green light bulbs now light up in the airlock.
- Increased the rate of fire of all combat modules. Reduced durability of some modules.
- In the quest to activate the antenna no longer need to run 100500 kilometers, it is now in the spaceport area
If you know about a bug, write in the discussions and we destroyed them!