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About roguelike elements [WIP]

So, design documentation is ready and I want to tell you about what the game will be in the future.
Let me remind you that it is planned to make a roguelike, in which it will be possible to play both alone and with friends (cooperative).

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How will look the roguelike in "Spaceship Commander":

The game world is static and dynamic at the same time. That is, we will fly through sometimes familiar parts of space (for example, the Solar System), but events that may occur will always be new.
Many places to visit, unpredictable enemys, landing on the planets and various professions.
A player (or group of players) is constantly waiting for a new adventure.

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- Structure of the game world
The game world consists of several levels (just like in life):
1) Main level - the Galaxy (Milky Way).
2) Sectors (Orion, Lyra, etc.) are large territorial zones with stars.
3) Star Systems Level. We can fly through the systems (alone or with friends) and meet many different objects: planets, enemy ships, fragments of ancient ships, unique stations, asteroid belts, etc.
4) Planets. There will be many types of planets (earth type, volcanic, desert, etc). Each planet will have its own regions, characterized by its resources and level of dangerous. In this way we can visit different parts of the planets.

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- Landing on planets
One of the key features of the game will be to land on the planet.
It will be not just a symbolic action, but the most important game moment, comparable in importance to space battles. Each landing will be interactive and not just a click in the dialogue menu, we will see how our ship will land on the planet, we will run through mega-cities, forests and mountains and lead large-scale ground operations, covered from orbit.

There will be a lot of objects to visit on the planet: big cities where we can buy equipment and repair a ship.
Run through forests, fields and mountains, where you can deploy resource extraction activities (see below), find a treasure, or do a ground assault on a pirate base

You should also not forget that each planet has its own conditions: somewhere there is an acid atmosphere, somewhere there is a meteor shower and somewhere there is a magnetic storm or a snow storm, all these conditions will have to be taken into view and will selected corresponding crew and equipment before visiting such a place.

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- Professions that are available to the player:
The game will have many action, many different professions diversify the life of the Commander and allow not only to fight the enemies of the Earth Federation

1) Extraction of resources:
A player can mine various types of resources (ore, ice, gasб etc). And mining can be both in space and on the planet. In the case of space mining, we will have a specialized ship on which there will be special modules for mining. Just like everywhere else in the game, the action will be interactive. That is, we do not just click in the "extract resources" dialog box, but in manual mode we control mining and control different mining devices.
In the case of planetary mining, we will deploy the whole production base (extractors, drilling machines, conveyors) and control the entire technological process. And we are fighting off the pirates, if we decide to diging in the dangerous sector.

Each type of resource will need its own equipment, for example, for the extraction of ore - drills and extractors, for oil production - mobile drilling rigs and production pumps, and in the case of gas extraction in space - special ships-traps.

2) Exploration of space and planets
The player can buy a special ship or modules designed to detect and scan some objects: black holes, stars, radiation anomalies, nebulae, etc. It will also be possible to land on the planets and research their phenomens as well as the flora and fauna. Or engage in the research of alien ruins.

3) Medical Expedition
The player will be able to take part in rescue or humanitarian missions. Bring food to the starving colonies or fly to the planet on a medical ship and help the wounded. This assistance requires specialist ships, equipment and crew but will be well rewarded by the Earth Federation.

4) Trading
One way to make money is to trade. For effective trade will require a large and wide ship. Battle ship for carry goods are possibly but not efficiently.
The recipe for profit is simple: buy cheaper, sell more expensive.
There will be many stations that, for example, extract ore and others will buy this ore and make solar panels, in turn, solar panels are used in the creation of satellites.

5) Repairer
Possessing a special ship for repairing ships and stations, we will be able to take over repair missions. The player will fly and repair various objects on his ship, interactively again, operating the maintenance equipment manually.

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IMPORTANT: Lost of the ship
It's serious. You can lose your ship, crew and its equipment as well as the goods that was on this ship.
But do not panic! There is insurance! It will be possible to get a new ship with the same set of equipment for 10-15% of the cost. However, there are dangerous sectors in which the insurance does not work. It is need to think - to go there or not.




Perhaps you are tired of reading, but that's not all, there will be many small but important moments such as: simultaneous combat on the planet and orbit, craft items, events, research of abandoned ships and much more.
All of the above will be introduced gradually, please understand me =)

Join to this exciting space travel!

Player Station [UPDATE]


Now player have own big and pretty space station on Earth orbit.
This update is first step for create coop game with rogulike element.
This station - main base, where player in future will be repair ships, storage supples, craft new type of ship and more.

On this moment awailable 1 started station with 5 ship port. In future i am add more. You can run on this station (as ship in game) and use special Terminas, which you can use for select mission or go to inventory.

Now i am start the development coop system.
Space is our!

Coming Soon [WIP]

What will the game be like in the near future?

1) COOPERATIVE. Join battles together with your friends! Combine tactics and strategies; bring about huge firepower while your ally leads the boarding assault!

2) ROGUELIKE. Explore space together with your friends and fight battles against various types of threat. Find and extract resources, transport cargo and landing to planets for explore treasures or enemies. Utilise the map to move between a semi-randomised galaxy of sectors. Some unique planets may offer rare systems and rewards but will push your crew to the limit! Each campaign will be unique and dangerous in its own way; maybe you will try and deal with the pirate threat in ‘Orion sector; or meet unknown aliens in sector ‘Lira’. The further you progress through the sectors the more powerful the enemies will become but so will the rewards be greater!

3) OUR STATION. You will be able to own a station to dock your ships and store the modules you have bought or found in sectors. Start with a small 5 dock port and upgrade to larger stations or even an entire moon base.

It sounds great but is it possible to implement all this taking into account that I'm developing the game by myself?

Actually, the features above are rather trivial from the point of view of development. I already have all the necessary basis for a cooperative mode (in fact PvP mode is already ready). The production of a roguelike will take longer, but it's all achievable. The space base feature I plan to have included within a week. After that my plans for the near future will be this;

1) First, I will add a base cooperative mode; allowing you to play a mission together against a much larger enemy ship for example.
2) Then I will start production of the roguelike – I will add in several types of missions (military, research, freight etc) across 2-3 sectors with 10-25 systems available to explore. At the same time the co-op mode will be ready by this time and we will be able to fight alongside our friends!
3) I will then work to further refine the co-op mode; looking at systems such as allowing your ally to repair your hull or transferring crew or ammunition.
4) Once I am happy with the basic state of the co-op and campaign I will then work on more opportunities; ore mining drones, transport and exploration ships as well as new equipment and enemies.
5) I will be setting up a death system in game whereby if you lose your ship and crew you can start again at your station with a cost between 5-10% of the parts and hire a new crew.
6) Finally, in my current plans I will be setting up battles against several enemies at once in fleet engagements. When you become strong enough you will be able to upgrade to frigates, cruisers or even dreadnaughts and take the fight to sectors swarming with enemies. For a single battle you may have to battle 3, 5 or even 10 enemy ships at once which will truly test your ship and tactical ability!
This development will be an adventure but one which everyone can share!

Version 0.32 [UPDATE]


In this update there are several bugfix and changes:
- Fix bug, when player create new build but build icon not appearance
- Rebalance handle weapon.
- Add new door type: double door.
- Now doors open automatic, when player move near at door
- You not can more used enemy modules :) Doors on enemy ship also blocked for you.
- Few increased damage to crew from ship weapons
- In store you can take more information about modules

Tutorial update

Version 0.31 was downloaded, where the tutorial mission was improved. Now you can learn more about the Tactical Mode. Also, was adaptate boarding tutorial for modern realities .