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Spaceship Commander News

Summer solstice!🌞

[p]Today is the summer solstice!🌞[/p][p][/p][p]On the day of the summer solstice, the longest day and the shortest night are observed in the Northern Hemisphere, while on the day of the winter solstice, on the contrary, the shortest day and the longest night are observed compared to any other day of the year.[/p][p][/p]

Support for widescreen monitors

[p]Added support for widescreen monitors. Now everything is displayed correctly in the trading window.[/p]

Bugfixes, upgrades

[p]A small update has been uploaded.[/p][p]Bugfixes:[/p]
  • [p]The navigation system of the vehicles (mining drone Mk1 and Mk2) was redesigned. Now they're moving around obstacles correctly. It will become more convenient to dig ore now![/p]
  • [p]Fixed a bug where the quest marker did not disappear after completing the introductory quest at the planetary location. [/p]
  • [p]The introductory quest marker (which appeared when learning how to use the modules) became more visible.[/p]
  • [p]Fixed a bug with walls that crew members could pass through at the "Military Outpost" location on planet Beta.[/p]
[p]Added:[/p]
  • [p]Now, if you have a selected crew member, then when you have your mouse over a building, a hint appears that you can enter this building. [/p]
  • [p]Minor cosmetic changes at the "Mining Outpost" location on planet Alfa[/p]
[p][/p]

The manual control mode

[p]The manual control mode of the crew member (called by pressing the Spacebar) allows you to control the character as in some top-view shooter games. [/p][p]That is, you can play directly as a crew member, shoot aiming with the mouse and run in different directions (WASD keys) as well as use different objects - open boxes, start dialogues with NPCs, use ship modules.[/p][p]In this regard, the game combines several genres:[/p][p]-Strategy (controlling units by selecting them with the mouse and giving them orders) [/p][p]-Action (when you directly play the character)[/p][p]If you didn't know about this feature, then try it:)[/p]

About the moduels

A small guide about the modules:
You can attach maintenance personnel to some modules, this will increase their efficiency. To maintain some modules, a crew member needs a higher level of "module maintenance skill" . Maintenance of the module reduces the chance of its "breakdown".



At the moment, the following modules can be maintained:

- Engine. It gives you a speed bonus, which decrease the chance of an enemy's shot hitting the ship. Required maintenance skill level: 1
- Reactor. Gives a bonus for energy production. Required level of maintenance skill: 2. However, at the moment it is not easy to realize this bonus:) This can help if you have modules on the ship that do not have enough ship power. With a bonus, they can start working. In the future, power generation bonuses will become more useful.
- Medical module. Here, the "medicine" skill of the 1st level is already required for maintenance (medics have it). Gives a bonus on the healing speed.
- The bridge of the ship. Everything is more complicated here: the fact is that all crew members can serve the bridge (this gives a speed bonus, similar to that of the engine), but it is a crew member with the profession of "pilot" who has a double bonus. This useful in space battles (the chance of dodging an enemy shot is much higher)
- Industrial modules (ore processing module, furnace module) - maintenance of these modules gives a bonus to the production speed. However, a skill is required here: maintenance of technological machines of the 1st level, it is possessed by a crew member with the profession of "process engineer"
- Production modules (CNC machine, chemical reactor, assembly module): personnel is mandatory here, without it the module will not be able to work. Like industrial modules, maintenance requires a process engineer with the skill of: maintenance of technological machines 1st level.