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Spaceship Commander News

Fixed angry bug

Hi all! I am just killed one the most annoying but rather rare bug. This bug appears when the builds of ships were created.

New ship weapons

Version 0.27 is realese. This contain 3 new modules: Heavy plasma cannon, impulse cannon Mk1 and impulse cannon Mk2.
Also changed several visual effects and change logic for calculate weapons accuracy. Now the ship weapons less miss.

Weeklong deal for 07/30

Hi all! Since "Spaceship Commander" did not participate in summer sales, will be a discount on the week 07/30.
Do not miss the your profit!

Tactical Mode release


Now Tactical Mode is available in game. This component improved the game, add new capabilities and make the game more comfortable.
In fact, this mode makes the game similar on a strategy games.

In tactical mode there are:
- Manualy selected crew member and manage them. Also you can selected severeal crew member by means of frame (how in RTS).
- Selected some modules and use their abilities (for example engine boost).
- Allows you to look at the entire battlefield and better understand the situation.

Tactical mode [in development]

Hi all! Next week I plan to release an update, which will include a tactical mode with basic functionality.
You can already selected your units, send them to any point by clicking the mouse button, indicate the module for use, or send them to attack.
I also want to complete the manual control of guns and manual management of some modules.

Let me remind you that the tactical module is designed to give the player more complete control over the situation and simplify the management of his ship / crew. Also in the future it will useful when fighter squadrons and support ships will be available