Tactical mode [in development]
Now I'm working on creating a new system in the game - tactical mode. He will give full control on the situation: manually give orders to the crew, aim cannons and control many parameters.
In fact, this mode turns the game into a strategy.
The game is constantly evolving. I plan to create a multifaceted and deep game that will contain a huge number of different functions.
If you have ideas about what possible add to the game - go to comments.
In fact, this mode turns the game into a strategy.
The game is constantly evolving. I plan to create a multifaceted and deep game that will contain a huge number of different functions.
If you have ideas about what possible add to the game - go to comments.
