1. Spaceship Commander
  2. News

Spaceship Commander News

Help system [UPDATE]

List New:
- Introduced a help system. Now for new players the game will become much clearer. Experienced just as well does not hurt to read them, as they may not know about any functionality in the game. Tips can appear under different circumstances in the game.
- Music at locations. Each planet now has its own musical theme. And some locations on this same planet may have their own unique musical theme.
- It has become more convenient to use the System Map.
- Added a special monitor on which the relief is visible where the player is located. This is done to easy understanding of the terrain in the game
- Fixed a bug that could disconect network connection when taking off from Alpha City.
- Now, when taking off the money and score began to be displayed on the scoreboard (if they were received)
- A bit of sprite optimization.

Next, the trailer for the game will be reworked, since the current does not reflect the essence of the current game, but only its battle part. And along the way I will work on optimization. By the way, if you have any problems, you can write to me in PM, or in the community in the bugreport branch.

Play! music on the planets should you like ːsteamhappyː

Resources [Guide]


The game has many different resources. Ore, food, metals, gases, etc. You can find them on planets, in cache, buy on traders or mine it (ore mining is available).



Resources can be sold for credits, they will also be needed for crafting modules and ships (the system will be added in the future).

Each resource has its own cost and volume, which it take in the hold of the ship. Some resources, such as ore, require a lot of space, and it is quite low cost, so it’s better to take a large ship with a large capacity.

Some locations produce their own product, which can be bought at a low price and sold where this product is in de-mand at a higher price. For example, the trade route Alpha Centauri -> Proxima
Also, note that some merchants do not buy certain goods (for example, a farmer does not need ammunition, he needs water and fertilizers).
What are your ideas on the trading system?

Tactical Mode [Guide]


The game has a way to control the situation in battle or when landing on the planet - "Tactical Mode". In it, we ending to be just a “Man with a gun” and become a commander, we can control the modules on the ship, manage our sol-diers, control a mining dron, inspect the battlefield, etc.

For activate "Tactical mode", we need to go to the bridge of the ship and activate the module - “Bridge”. After that, the entire battlefield will go into a holographic projection and we will be able to control everything as in RTS games.


For select a group of our soldiers, you need to hover over them cursor and click [Left Mouse Button], or select them with a frame by holding the left mouse button and dragging the frame, highlighting the soldiers. After that, without removing the selection, we can send them to a point or to a module by pressing [Right Mouse Button].


For give order to board of a group from several marines, select them, send them to the "Marines Module", then se-lect the module and press the "Launch Capsule" button (capsules can be of different capacities).


Further, when the capsule docked with the enemy, it would weld out the Airlock and drop off the marines. To observe and control the boarding process, you can switch to the enemy ship in Tactical Mode.

Resource Mining [Guilde]


You can mine resources on the planets using the "Mining Drone". In order for you to have a drone you need a special module - "Planetary Mining Module". It will contain a drone. To manage drone you need to go into Tactical Mode from the ship’s bridge, select Mining Module, launch drone and select drone.

The drone has several commands - “Return to the ship” and “Unload ore”.
In order for the drone to start mining, you need to send it to the ore mine from the Tactical Mode.

Then he will start digging and as soon as he fills his body with ore, he will go to the ship to unload. After that, he will be to repeat the mining process until it is stopped or the ship’s hold is full.

By the way, ore takes up a lot of space in the hold, and in order to efficiently mine and sell it, it is recommended to take a ship with a large hold.
In the future there will be many different drones for the extraction of various resources, as well as mining in space from an asteroid
Write your ideas!

Add content [UPDATE]

An update was downloaded, where was added 2 new locations:

Federation frigate (system "Proxima", planet "Rilotetu")


Primitive Village (system "Centauri A" , planet "Alpha Centauri ")


Also added a new ship of enemys - Pirate Scout.


And many small edits in the locations, for example, in "Alpha City" there is now a highway with flying cars and there are cookies at the "Military Outpost"!

Information: the game has several enemy factions - the pirates of the "Blood Claw" group and the aggressive AI "Exeecutor". Later, others will appear, the first faction of enemy that will appear later - the "Syndikat of Corporations" and their mercenaries.