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Landing on the Planet [Guide]


The planet - is an important game object, which is separated into several types of locations: static (cities, villages, ba-ses, etc.) and dynamic (forests, mountains, swamps, etc.).
You can landing on any planet. Each planet is unique and has its own landscape and climatic conditions. For example, somewhere hellish cold, somewhere heat, and somewhere there is no oxygen. Remember that when the character leaves the ship on a dangerous surface, he will begin to take damage if he does not have resistance to this type of condition (f.e., a crew member without a helmet will not be able to walk on the airless moon).


Also remember that there are planets where it is safe, hostile, and disputed, where represented both the forces of the Earth Federation and for example, pirates.


Another important point: on the planets there may be resources that can be mined (for example, ore). You can also find a container with resources or a module somewhere in a location.


For fly from planet – press [J]
Explore these worlds!

Using system map [Guide]


Hi all!
In "Spaceship Commander" the galaxy consists of stellar sectors, such as Orion Setor. Sectors - this is groups of star systems between which there are hypergate routes.
Inside the star system, the player can travels through the System Map where he can work with interactive objects: planets, ships, containers, gates, etc. And then, depending on the object, choose an action, for example: landing on planet, start a dialogue, join a battle, etc.

Write your questions and suggestions!

Super update! Meet the Roguelike!


Long awaited update! The game has expanded its horizons!
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Join space travel! You have access to huge star systems with unique planets and events! Visit different locations, fight both in space and on the planets, extract resources, find treasures, trade and explore the unique environment of every region of the universe!
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- Roguelike. You travel through star systems, you meet various game objects: planets, space patrols, merchants, pirates and containers. Each time the events will happens differently.
- A variety of opportunities. You can fight in space or on the planet, you can just travel the universe. Visit cities, enter buildings, mining resources, trade or speack with the people of the planets. Buy yourself a new ship, upgrade it and hire a whole army of the crew!
- Planets. The planet in the game is not just a decoration. This is an interactive huge object on which we can land. The planet is separated into regions, and regions into locations (for example, city, forest, military base, etc.). Planets can be of completely different types: terra, rocky, volcanic, gas, etc. Each planet has its own conditions - somewhere there is no oxygen, somewhere there is hellish heat or cold, and somewhere there is a toxic atmosphere. For each condition will have to pick up the crew and even the ship.
- Space. Travel among the stars and find something new. The galaxy is separated into sectors. Sectors include in himself star systems, between which we can move by means of hypergates. All the star systems in the game are not fiction, but taken from a real galactic map. For example, the first sector consists of real stars Proxima, Alpha and Beta Centauri, as well as the star Luman-16 and the star Barnard.
- Battles. You can meet various enemys and fight both in space and on the planet. Experience the combat power of your ship and crew! Large choice of modules, crew members and ship hulls.
Use different battle tactics - blow up the enemy with torpedoes, or take him to the boarding.
- Economy. You have a personal space station from which you will go on long journeys. Accumulate the property! You can both buy and find various items.
- Passion. be careful, during the trip you can lose the ship, the total crew and the resources obtained. The stakes are high. If you lose the ship, you can restore it for a part of the total cost.


What game will be in the future?
I plan to expand a lot the above basic features. One of the priorities is the cooperative. Just imagine how it will be cool to go on a dangerous journey with friends, fight side by side and get trophies.
There will also be a lot increase in content - new equipment, locations and planets as well as star systems. Such small joys will be introduced as mining of ore from asteroids in space, landing on space stations, crafting items and buying a personal base on the moon.

The journey has begun!

Current development state [DevLog]


Hi all! On last time i am do many work on the upcoming update (info about this see here:
https://steamcommunity.com/games/833180/announcements/detail/2676716678857873129)
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Currently in closed beta already next features:
- Core mechanics for roguelike game: generation events and enemy, 1 sector with several star system.
- Planet landing are is done! On this moment there are 1 biom, few later will be add more.
- Ship and equipment lost and their restore (10% cost)
- Resources mining on the planet (for this add ne module - planet mining module with mining drone)
- Trade system: many traiders in space and planets will be offer different goods with different price
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On next time i am will be work on some content: planet building and new bioms.
In coming months this update will be realesed. Stay tuned!

About upcoming update [WIP]


Hi all! I want to share what has been done now.
Let me remind you that I’m working on a huge promotion that should turn our game into a full-fledged bagel with a cooperative (see previous news)

During this month I managed to do:
- System map. This is important part of new update. In system map we with our friends will be fly on the space and investigate some object as planet, asteroid, space debries, space station etc.
- Planet landing. Yes, planet landing is done in test mode. Through procedural generation a number of planetary locations will be available. Each planet is inhabited by its own type of life (if she inhabited), has its own weather conditions and can be controlled by any faction. In this time already 1 planet with standart biom. To the planet i am have big plans.
- Data base. Many works will done with database, but it is unlikely you will be interested :).
- Fighting agains several enemy. We can figth versus 1-3 enemy ship in per time. In future may be can apperaed more.
- Procedural generation. Each system have own chance for appeared different enemies. Each planet have chance for spawn enemies, objects as building and treasures.
- Ship lost. We can lost our ship with all modules and crew. But we can restore ship for 10% cost.

Ok, next i am concentrate on add several new planet and starting city. Also i am want to add on this week cargo hold on ship, where we can transport resources and goods.The update will be ready approximately in 1-2 months.
I hope you like this! Be ready for tomorrow!