August Updates (last update: August 14)
[h3]Patch 2.2.1f[/h3][p]Base Game[/p]
- [p]Improved collider on the Leviathan, which should diminish the AI getting stuck.[/p]
- [p]Auto-Save no longer triggers when there is a battle fleet attacking the sector.[/p]
- [p]AI Traders will now avoid selling items to overstocked stations.[/p]
- [p]Sectors now level up in half the speed and only do so when the player reaches level 10.[/p]
- [p]Asteroid resource tooltip (from activating an Asteroid Analyzer or Builder Module) now shows up at the top of the screen.[/p]
- [p]Slightly increased Children of Terra presence in the galaxy (on galaxy generation only).[/p]
- [p]Fixed credit loot from certain stations (turrets especially) being too high.[/p]
- [p]Fixed civilians not hitting marauders.[/p]
- [p]Building stations now snap to a 4x4 units grid. You can toggle on/off showing the grid and snapping to it.[/p]
- [p]Added more information when building stations: a ring showing the collision/docking range, colliding objects are colored in red, and a message shows when you don't have materials or the base requires clear space or big asteroids.[/p]
- [p]Stations like factories and labs can now be build on big asteroids, Agristations no longer require docking space when building.[/p]
- [p]Stations now start with +250 HP but gain a bit less per level (20 times its size, instead of 25).[/p]
- [p]Added warning before dismantling a station with items on it.[/p]
- [p]Agristations upkeep is now -80% instead of -100%.[/p]
- [p]Fixed repairing on player stations not being free as intended.[/p]
- [p]Fixed Market BUG for Lithium, Titanium and Iridiun.[/p]
- [p]Fixed another "capture a civilian quest" BUG instance, on Station Defense Mode.[/p]
- [p]Fixed quest to Boost a Mining Station completing without consuming the item.[/p]
- [p]Fixed not being able to hail mercenaries that are repairing you.[/p]
- [p]Fixed population in Asteroid Rush sectors increasing.[/p]
- [p]Fixed (another) BUG that caused certain stations spawning too close or inside asteroid "walls".[/p]
- [p]Fixed pirate bases being hostile during 'Going with the Pirates' mission.[/p]
- [p]Fixed cargo space bonus from Relaxed Mode not applying to fleet ships.[/p]
- [p]Fixed Tinhead Workshops not selling blueprints.[/p]
- [p]Added optional production limit to stations.[/p]
- [p]Fixed stations not updating model correctly after finishing construction.[/p]
- [p]Fixed NPCs or fleet members buying ammo or drone parts from stations without those in stock.[/p]