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Patch 2.2.2 - "Armageddon" is LIVE! (updated Oct 4)

[h3]Greetings Commanders![/h3][p][/p][p]Just a quick heads up for those with bases in Asteroid Rush sectors and permadeah: Backup your save files before loading it! xD[/p][h3]
Base Game[/h3]
  • [p]Added 2 new asteroid types: Ice and Explosive. While Ice types can spawn anywhere (except Asteroid Rush), explosives spawn more often in Asteroid Rushs with mineral rich sectors. . Exploding asteroids cause Mass Disruptor damage with 50% AP and release a gas cloud that applies a debuff, as follows:[/p][p] . Added Temporary Debuff: Corrosion, which causes damage over time based on the target base HP and can stack. Corrosion has 100% AP.[/p]
  • [p]Asteroids in Asteroid Rush sectors no longer drop rare metals (Lithium, Titanium and Iridium).[/p]
  • [p]Normal Asteroid collision damage now has Mass Disruptor and 25% AP.[/p]
  • [p]Added equipment: Adaptive Converter, which converts Corrosion debuff into usable items such as Volatile or Chemicals. Also available on Cargo Manager station modules.[/p]
  • [p]Added ship: Strix, tier 3 independent Fighter, size 1 (Shuttle).[/p]
  • [p]Crafted Energy Orbs now have 50% heat cost modifier.[/p]
  • [p]Energy Orbs and Venghi Missiles now have a new and better optimized sound and image effect.[/p]
  • [p]Hunter Fleets now spawn a bit farther away from the player and no longer spawn in Asteroid Rush.[/p]
  • [p]Pausing the game now mutes the player engine and refinery sounds. [/p]
  • [p]Holocrons are no longer sold in stations, but the chance to find them as loot is now 50% higher.[/p]
  • [p]The sparks from Hidden Debris Fields are much more visible now.[/p]
  • [p]Increased Drone Parts image size.[/p]
  • [p]Removed the wait required to open the galaxy map. It might still vary a bit according to background calculations.[/p]
  • [p]Fast Piercing Laser now actually pierces 1 target, generates less heat and has 15% crit chance instead of 25%.[/p]
  • [p]Shield Absorbers now convert 33% of damage absorbed to ship energy. Ways to increase this value will be added later, as well as new related mechanics.[/p]
  • [p]Added Destroy X (#) button to inventory.[/p]
  • [p]Tinhead Knights now only fly Komb-Es.[/p]
  • [p]Fixed BUG when opening/closing the Galaxy Map.[/p]
  • [p]Fixed BUG when saving the game, related to the background thread.[/p]
  • [p]Fixed corrupted crew member BUG.[/p]
  • [p]Fixed mass value in several station models being too high.[/p]
  • [p]Fixed BUG that carried buffs over after loading a game.[/p]
  • [p]Fixed Big Asteroids spawning in Asteroid Rush sectors.[/p]
[p][/p][h3]Base Building DLC[/h3]
  • [p]Added station option: Defense Wall.[/p]
  • [p]Added ship: Daedalus, tier 3 independent Engineer, size 4 (Frigate). [/p]
  • [p]The Beaver and Daedalus blueprints are automatically learned on Station Defense game modes (including old saves).[/p]
  • [p]Added option to move stations (located only in Administration panel for now). It can't be done when being assaulted or targeted by enemies.[/p]
  • [p]Dismantling stations no longer refund materials (cancelling building still do so, though).[/p]
  • [p]Each Weapon Turret now increases enemy assault strength by 0.6 instead of 1.0.[/p]
  • [p]Added # button to manually enter production limit to stations.[/p]
  • [p]Mining "speed" on depleted asteroids is now 60 seconds instead of 80. However, each additional mining station adds 30 seconds to all modules actively mining that resource. Meaning you get diminishing returns per extra mining station.[/p]
  • [p]You can no longer build Cargo Manager modules on Beacons.[/p]
  • [p]Energy required for the Tier 2 trait on the Sensor Relay is now based on the sector size. In Very Small sectors the cost remains 200, but for all other sizes it drastically increases.[/p]
  • [p]Sensor Relays now receive 1 extra trait point for each 5 levels instead of 4.[/p]
  • [p]Reduced base quantity of special (silver, gold and platinum) and rare (lithium, titanium and iridium) metals on big asteroids. [/p]
  • [p]Destroying ships from Assault Fleets no longer grant points towards Aggressive or Marauder perks and do not affect reputation.[/p]
  • [p]Heavy turrets now receive the same 50 weapon range bonus as the light one, instead of +100%.[/p]
  • [p]Increased Light Beacon range by 60 units and added a "halo" effect to it.[/p]
  • [p]Increased general performance when dozens of stations are visible.[/p]
  • [p]Added Shift + Left click to Add and Remove items to/from station storage.[/p]
  • [p]The 'Add' buttons on station storage panel are now properly hidden when you can't use them.[/p]
  • [p]Fixed Weapon Turret module 'upgrade weapon' button working with no weapon installed.[/p]
  • [p]Fixed BUG that allowed to store ships and crew in station storage.[/p]
  • [p]Fixed station model bonuses not applying when in the background: +25 geology for Advanced mining stations and +25 production level for factories.[/p]
[p][/p][h3]Follow up updates:[/h3][p][/p][h3]Patch 2.2.2a[/h3]
  • [p]Asteroids no longer spawn on top of player ship when entering Asteroid Rush sector. They may still spawn close to stations if far enough from player location. Explosive Asteroids now only spawn far to the right of the player.[/p]
  • [p]Impact Absorbers (equipment) now reduce knockback from asteroid collisions or explosions.[/p]
  • [p]Opening the Galaxy Map is slightly faster now(I'm still working on it).[/p]
  • [p]Fixed Adaptive Converter showing 192 energy cost (Kraken ship size) instead of current ship.[/p]
  • [p]Fixed fleet ships exploding when warping in, from corrosion stacks.[/p]
[p][/p][p]\[Base Building DLC][/p]
  • [p]Fixed being able to move hideouts[/p]
  • [p]Fixed shift + left storing blueprint instead of learning it.[/p]
[p][/p][h3]Patch 2.2.2b[/h3]
  • [p]Several optimizations were made in order to improve the galaxy map generation and overall game smoothness, in addition to a few fixes.[/p]
  • [p]The game now runs on 64-bit architecture. This was delayed to allow very old configurations to run the game, but those are practically "extinct" now :)[/p]
  • [p]Crafted Energy Orbs now have 75% energy cost modifier instead of 50%.[/p]
  • [p]Fleet ships will now try to avoid colliding with asteroids when explosive ones can spawn on the sector, even if collision damage is off.[/p]
  • [p]Fixed Big Asteroids appearing way too frequently in most sectors.[/p]
  • [p]Fixed Ice spawn chance being too low when starting a new game.[/p]
[p]\[Base Building DLC][/p]
  • [p]Moving a Mining station to a different asteroid now properly updates its resources.[/p]
[p][/p][h3]Patch 2.2.2c [/h3]
  • [p]Additional optimization improvements were made, especially in regards to Save/Load routine, which should fix or at the least diminish crashes. This is still being worked on.[/p]
  • [p]Reduced Explosive Asteroids blast damage by 20%.[/p]
  • [p]Explosive Asteroids now only spawn in Asteroid Rush or sectors with mineral Medium or higher. They still never spawn in sectors leve 15 or lower.[/p]
  • [p]AI traders fly a bit faster now.[/p]
  • [p]The FPS Counter (when pressing F11) was removed because it was causing ocasional frame drop issues.[/p]
  • [p]Reduced likelihood of ships getting stuck.[/p]
  • [p]AI Traders no longer use Taurus ship model.[/p]
[p] \[Base Building DLC] [/p]
  • [p]Added toggle to auto assign trait points to station modules. The assign occurs when the station levels up and goes from left to right on tier 1, then tier 2. This will be further improved to allow choosing the order in which traits are picked.[/p]
[p][/p][h3]Patch 2.2.2d [/h3]
  • [p]Fixed corrosion stacks only getting removed from actual mercenaries and not fleet ships. Now it works on both.[/p]
[p]\[Base Building DLC][/p]
  • [p]Added new station option: Sniper Turret.[/p]
[p][/p][h3]Patch 2.2.2e[/h3]
  • [p]Fixed projectiles and FX objects persisting in the scene after loading.[/p]
  • [p]Fixed BUG with corrupted AI Traders that caused Station defense to not update properly.[/p]
  • [p]Fixed Station HP not updating properly after a level up.[/p]
  • [p]Fixed BUG on Elimination quests.[/p]
[p][/p][p]\[Base Building DLC][/p]
  • [p]Building a Cargo Manager module now automatically sets the cargo link to a Central Hub, if there is one.[/p]
  • [p]Fixed Weapon Turrets range not being properly calculated.[/p]
[p][/p][p]DEV NOTE: I've noticed ocasional performance issues when VSync is on (usually paired with Windowed Fullscreen). If you are having such issues, try disabling Vsync and/or trying Exclusive Fullscreen mode to see if it helps.[/p][p][/p][h3]Patch 2.2.2f [/h3]
  • [p]Seven ship models that were still placeholders (from Unity asset store) were finally replaced with unique designs: Beetle, Venom, Eagle, Razor, Triton, Feisar and Speeder.[/p]
  • [p]Triton received +2 equipment space and +2 drone spaces.[/p]
  • [p]Reduced overall ship density in smaller sectors due to high population. Traders density remains the same.[/p]
  • [p]Fixed Quest screen cover being offset[/p]
[p]\[Base Building DLC][/p]
  • [p]Factories can now produce Thermal Regulators and Transmitters.[/p]
  • [p]Slightly reduced station HP in higher levels (This is intended to make turrets less OP in higher levels, without nerfing armor trait. We'll see how it goes).[/p]
  • [p]Added "#" button to set target stock on Market items.[/p]
[p][/p][h3]Patch 2.2.2g [/h3]
  • [p]Renamed Pirate Hideout to Marauder Hideout.[/p]
  • [p]More overall performance improvements made.[/p]
  • [p]Added new FPS counter (toggle with F11).[/p]
  • [p]Fixed BUG that made VSync and Target Framerate to be active at the same time, causing framerate issues.[/p]
  • [p]Fixed BUG on Strix hardpoints[/p]
[p] \[Base Building DLC] [/p]
  • [p]Defeating the leader (the last one) of Station Defense Assaults now drop a container with loot and credits. Big assaults (every 5 attacks) grants blue tier items and better loot.[/p]
  • [p]The Diplomacy module now shows attack imminence (%) change for the entire sector, per minute.[/p]
  • [p]Added a Trait to Diplomacy module that boosts its efficiency.

    Note: I'm aware the Container UI needs improvement. I'm working on it.[/p][p][/p]
[h3]Patch 2.2.2h - LIVE [/h3]
  • [p]Updated the engine (Unity) version to fix the recently discovered vulnerability issue.[/p]