Patch 1.1.6 (Updated: May 09)
Greetings commanders!
For this one, besides important new features, there are some requested stuff, like individual ship loadout, item quality affecting cloaking devices and more range for the Dominance and ships in general. I hope you all like it :)
Enjoy!
For this one, besides important new features, there are some requested stuff, like individual ship loadout, item quality affecting cloaking devices and more range for the Dominance and ships in general. I hope you all like it :)
Enjoy!
- Now each ship keeps it's equipment loadout.
- Added new Perks: Trial by Fire and Near Miss.
- Added the first Epic ship available to players: Mi-Iaoshu, a Unique and VERY rare Shuttle.
- Added new Hideout background visuals.
- Added option to set in-game UI transparency, in order to be more "OLED friendly". A slow "parallax" background effect was also added.
- Item rarity can now affect the energy cost of some items, like Cloaking Device and Auto Repair System.
- Increased drop chance of Venghi Reactors by 50%.
- Now you only gain Tech Level from Ship Graveyards that are higher than you current TL.
- 'Weaponry' skill now only applies half the effect on missiles.
- Weapon range bonus for ship class is now flat instead of a percentage. This will benefit mining lasers, PD weapons and Dreadnoughts in general (Specially the Dominance).
- Crafting: Reduced heat generated for each core added after the first.
- Asteroid Rush sectors now always have collision damage enabled.
- Fixed XP gain message for fully exploring a sector when level 50.
- Fixed drifting loot being orange quality (shouldn't happen).
Following Fixes (1.1.6d):
- Fixed item and equipment count BUG when swapping ships or unequipping all items.
- Added a confirmation dialog before selling ships. You´ll also get the value from all items on it if you do.
- Added button to unequip all items from the ship.
- Fixed Skill Icons not updating color when selected.