Perks Patch - 1.1.0 (updated)
Hey everyone!
Sorry it took so long for this patch but it was for a good reason, a lot of work into a new cool feature: Perks.
There are 5 kinds of Perks: Background, Experience, Feat, Karma and Volatile. Most of them will need to be unlocked by playing (old save games won’t be able to do it, sorry), and every time you decide to start a new game, each unlocked perk will be there for you to choose right from the start. Although for now there are just some initial Perks and more work to be done, the idea is to introduce new challenges and play styles, and specially to encourage players to start over for a different experience. For this purpose, I want to add more “Speed run” based Perks soon.
NOTE: Perks won’t be translated right now, until everything is solid. I hope you all understand.
Enjoy people!
Sorry it took so long for this patch but it was for a good reason, a lot of work into a new cool feature: Perks.
There are 5 kinds of Perks: Background, Experience, Feat, Karma and Volatile. Most of them will need to be unlocked by playing (old save games won’t be able to do it, sorry), and every time you decide to start a new game, each unlocked perk will be there for you to choose right from the start. Although for now there are just some initial Perks and more work to be done, the idea is to introduce new challenges and play styles, and specially to encourage players to start over for a different experience. For this purpose, I want to add more “Speed run” based Perks soon.
NOTE: Perks won’t be translated right now, until everything is solid. I hope you all understand.
Enjoy people!
Patch 1.1.0 changes:
- Introduced Perks (read above).
- Removed Tech Level requirements for spaceships (other requirements will be added in future updates).
- Ship Graveyards will not drop Metal Ore anymore, and instead of microchips, other trade items might drop, like robotics or explosives. Equipment drop chance remains 20% without skills.
- Red Skull Stations are now Marauder Stations, which are protected by the pirates. They function just like before.
- Improved loot from destroying stations.
- Fixed boss guardians being able to be bribed/hired.
- Fixed some projectile hits not showing blast FX.
Follow up fixes (02 Dec):
- For spaceship unlocks to take effect you´ll need to save the game.
- Fixed "Aggressive" Perk being acquired for defeating Marauders or when you are attacked first.
- Fixed "Sloppy" Perk being acquired when not intended.
- Fixed "Battle Rush" Perk not acquired if you level up to 10 when defeating the boss.