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  3. Patch 1.1.0c

Patch 1.1.0c

  • Now you can also store weapons in the bank.
  • Reduced 'Scavenging' skill loot bonus from 20% to 12% per point.
  • Added 'Temperate' Perk to counter 'Aggressive'.
  • Added 'Guardian Angel' Perk.
  • Changed effects from 'Aggressive' and 'Marauder' Perks.
  • Changed 'Sloppy' Perk to have no reputation changes, added other effects instead.
  • Fixed 'Sloppy' Perk being triggered much faster than intended.
  • Fixed a bug that locked reputation limits even after losing the Perk which caused it.
  • Fixed 'Genocidal' Perk being acquied more than once.
  • Marauder Hideout renamed to Pirate Lair and Marauders no longer attack you if you are friendly with the Red Skull.
  • Changed tractor beam to use towing by default and immobilize when activated with shift.
  • Warp cooldown time is now higher for bigger ships. There will be ways to reduce this time in the future.
  • Fixed weapon heat cooling calculations (was cooling a bit more than intended).
  • Mouse cursor now changes color to reflect the highest heat count from your weapons, making it easier to know when it is about to overheat (might need to increase cursor size depending on feedback).
  • Crafting: Slightly reduced heat generated by crafted weapons and improved several components.
  • Slightly increased Station Weapons energy cost.
  • Reduced AI difficulty from level difference by half.


Follow up updates:
  • Fixed Tech Level being increased higher than character level (after TL 10).
  • Finally fixed Marauder base names: Stations are 'Pirate Lairs' and hideouts are 'Pirate Hideouts'.