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  3. Patch 1.1.3

Patch 1.1.3

Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.

    Galaxy Map now shows when you have items stored on each sector.
    Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.
    Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.
    Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.
    Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.
    Increased starting galaxy size.
    When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.
    Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.
    Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.
    Damage numbers from fast firing weapons will be added together just like continuous beams.
    Spotlight status is now persistent.
    Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.