1. Star Valor
  2. News
  3. Patch 1.1.2

Patch 1.1.2

  • Added limited arch weapon turrets and applied to many ships, specially those with slots too far apart. The angle limit is represented in red (360º turrets have a red circle).
  • Added Syndicate Dreadnought: Sanctuary. For now it is not available to players and has a predefined weapon set.
  • Enabled mouse wheel to scroll up/down item panels.
  • Added starting credits to Perks (mostly for background perks).
  • Now you need to inflict at least 50% damage for enemy kills to be considered for Perks like Aggressive and Marauder (mercs damage counts as yours).
  • Increased the number of nearby sectors in starting quadrant. Also it is more likely that each faction will control at least 1 sector in the area.
  • Increased chance of bigger freighters (Frigates+) spawning in low level sectors.
  • Fixed Sloppy Perk to only trigger when doing at least 50 damage to the station.
  • Movement and mass calculations:
  • ----- Most ships had their mass increased to better simulate reality and the new calculations. This will reduce how much small ships can push you.
  • ----- Acceleration and side strafe cap were highly increased and now the ship info shows the correct value (in units per second) for both.
  • ----- Changed calculations on turning speed. Now you actually need to stack more gyroscopes but you can achieve higher turning rates than before.
  • ----- Top Speed reduced for bigger ships. Corvettes and Frigates are intended to be the fastest.
  • ----- Removed level bonus for acceleration, top speed, turn and strafe. It is more based on your equipment now.
  • Changed Maneuverability and Acceleration perks to show actual speed value changes (in units per second).
  • Increased the amount of weapons used by AI in bigger ships, specially in higher levels (they were using less weapons than available space, even around level 50).
  • Fixed nameless weapons dropping.
  • Fixed a BUG that allowed double drop/Xp from the same enemy, when using multiple weapons.