Added limited arch weapon turrets and applied to many ships, specially those with slots too far apart. The angle limit is represented in red (360º turrets have a red circle).
Added Syndicate Dreadnought: Sanctuary. For now it is not available to players and has a predefined weapon set.
Enabled mouse wheel to scroll up/down item panels.
Added starting credits to Perks (mostly for background perks).
Now you need to inflict at least 50% damage for enemy kills to be considered for Perks like Aggressive and Marauder (mercs damage counts as yours).
Increased the number of nearby sectors in starting quadrant. Also it is more likely that each faction will control at least 1 sector in the area.
Increased chance of bigger freighters (Frigates+) spawning in low level sectors.
Fixed Sloppy Perk to only trigger when doing at least 50 damage to the station.
Movement and mass calculations:
----- Most ships had their mass increased to better simulate reality and the new calculations. This will reduce how much small ships can push you.
----- Acceleration and side strafe cap were highly increased and now the ship info shows the correct value (in units per second) for both.
----- Changed calculations on turning speed. Now you actually need to stack more gyroscopes but you can achieve higher turning rates than before.
----- Top Speed reduced for bigger ships. Corvettes and Frigates are intended to be the fastest.
----- Removed level bonus for acceleration, top speed, turn and strafe. It is more based on your equipment now.
Changed Maneuverability and Acceleration perks to show actual speed value changes (in units per second).
Increased the amount of weapons used by AI in bigger ships, specially in higher levels (they were using less weapons than available space, even around level 50).
Fixed nameless weapons dropping.
Fixed a BUG that allowed double drop/Xp from the same enemy, when using multiple weapons.