Docking in a station will now hide your ship, preventing it from being targeted or colliding with other ships. It will slowly regenerate your shields and energy (10% max energy/shield each second) instead of instantly charging both.
Added option to jettison cargo item.
Spaceship tooltip will now show if you already unlocked it or not.
Stations are now stronger in hardcore mode to match AI spaceships, and slightly weaker in Relaxed Mode.
Hardcore mode now has a slightly higher chance of acquiring higher quality loot.
Jumpgate label now also shows the level of destination sector.
'Indoctrinated', 'White Collar' and 'Lone Wolf' perks are no longer acquired automatically, it will now prompt a quest for you to accept or reject it.
When collecting loot with the inventory open, it will now try to select the same item after sorting occur.
The bottom right log will now properly disappear or resize to not overlap other panels. This is only optimized for 16:9 aspect ratio resolutions or wider.
Red Skull bellow level 5 will no longer use 'Hit and run' tactic.
Fixed certain Perks being acquired in Relaxed mode without being previously unlocked in other modes. Although you can acquire and use any perk in Relaxed mode, you have to unlock most of them in other modes first.
Fixed BUG that would cause enemies to inflict multiple damage impacts with a single projectile, which could cause instant kill.
Fixed Hardcore frame on unlocked ship perks.
Fixed ammo not being consumed right after being created by ammo replicator.