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Small Update - 1.2.0b

Small Update 1.2.0b
  • Marauder Perk is now temporary and will "expire" after 30 minutes. This time is extended every time the player kills another civilian (PMC and Syndicate also counts as civilian).
  • Every 5 minutes the civilian kill count towards 'Marauder' is decreased by 1.
  • Fixed BUG that made most new crew members have only apprentice level skills.
  • Navigator (crew) efficiency now also affects Warp Cost.
  • Level 10 or lower sectors will no longer be Nebula.
  • Finishing the first part of the Tutorial now also unlocks 'Pirate' background perk.
  • When starting a new game with 'Pirate' as background perk, the initial sector will now be controlled by the Red Skull instead of being independent.
  • Crew skill efficiency now has a bonus of 1% for each level difference between the crew member rarity and the skill rank. Example: a blue(3) crew member with apprentice(0) engineer, gets +3% efficiency. Gunner aiming also gets +1 point per level difference.
  • Ravager Bosses level 10 or higher now drop an Ancient Relic.
  • Venghi Heavy Blaster damage increased from 12 to 14.
  • Fixed crafted laser beams causing weird behavior on gunner aiming.
  • Default key for Scavenge is now J
  • Pressing H now order gunners and mercenaries to Hold Fire. This is only momentary and will not work against hostile ships that are constantly attacking your ship. If you want them to not fire at all anymore, for now you can lower your weapons energy to zero, just don't forget to turn it back on later. I want to add more commands and a way to make it easier later.
  • Added more placeholder names, including female ones.