Reworked targeting system (for keyboard/mouse only): Pressing T (default for target enemy) will now target the enemy closest to your mouse cursor position, up to a certain distance based in your ship size. Pressing Y (default for target neutral/friendly) will target the closest neutral or friendly target instead. Player fleet ships are never selected this way. NOTE: You can target your fleet ships simply be clicking on their name in the Fleet Panel Screen (Default: Z)
Fixed key bind popups not showing proper keys after they have been reassigned (tutorial info still have some incomplete key information).
Fixed Zeus spinal mounts firing below the normal plane, causing it to miss smaller targets.
'Harder Components' and 'Hidden Compartments' skill bonuses are now rounded up.
Collision damage is now disabled until you finished the tutorial.
Slightly lowered escape pods and ancient relic spawn chances to compensate for the new loot detection range.