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Update - 2.1!

[h3]Greetings Commanders![/h3]

Update 2.1 is here! If you haven't watched my last video, check it out here:

[previewyoutube][/previewyoutube]

Big thanks to all my Patreons:

[h3]Commanders[/h3]
Ryan Schubert
Bancheis


[h3]Captains[/h3]
Rin
Zarinthal the Sleepy Dragon
鹿目圆香
Juan Carlos Rodriguez

Aces
Jean-Philippe Martel, Gary Scott, kolby varner, Kevin Chote, Gio, Quickshadow, Scott Tjhia, Baduz, Maxter1o2, Severance Bane, Lamergaroth, semeku, Mort, Matouš Otta, Jiri Sluka, Ashven Scarpaw, chaussepied quentin, Orrion Boudinot

Pilots
AJ Parker, Latheos, Jeremy Sandahl, Libo, Hawk, SW9876, Boosted, Myoron, GamerForLife, Logan Laramay, NAUTILUS11045, Ryyuka, Elliot Louise, Stuart Bunn, Ujvari Tibor, jin, lochinator, Justin Schultz, Derrick Southerland, Shinnjin, Peter Müller, Scott Woodie, ITEDVO, Maik Landgraf, Zachary Johnson, Kuba Vildomec, Mathew Beane, Michael Van Camp, Legend Kriptor, Nick Evans, Nes27, Nicholas E. Zonenberg, a62443166

Rookies
Brian, James Ketola, Martin Nielsen, ZipTieFun, Fedaygin, Takuma Shimoyama, Grendug, Vladrynne, Christopher Boyd, Jeffry Fleischer, Matthew DuPlanty, Gary, Thomas Ran, Josh Worden, Cpt Incorrigble, Thy Ruos, Adam E Burks, Billy Radis, -Nova-

[h3]Patch Notes:[/h3]

  • Added radar (minimap) zoom. In Nebulas it always shows full size. Clicking the + and - zoom button while holding shift goes directly to max and minimum zoom level, respectively.
  • The radar now shows the actual ship image as icon, instead of a generic image. This is optional.
  • Ancient Relics and Escape Pods now always show an actual image instead of the generic blue dot.
  • Added a quest to Tinhead Workshops that rewards junk in exchange for crafting components.
  • 'Drone detonators' now set drones on "suicide mode", where they collide with their target and explode on impact.
  • Added T2 Ship Enhancement: Drones gain: +15% weapon damage and automatic targeting.
  • Increased ship enhancement slots for better visibility.
  • Drone weapon damage bonus from tacticians reduced from 8% to 7% base per tier.
  • Loot from enemies which are not special NPC characters, therefore including Hunter Fleets, is now defined by the sector level instead of the enemy level.
  • Added 'blueprint known' on ship tooltip when you already learned it.
  • Reduced the turret angle on the 'Rokkuita' from 60 to 10 degrees. Now it has -10% weapon heat generated.
  • increased chance to find fine and superior components from scavenging.
  • While in a sector controlled by an enemy('hated' doesn't count) faction, destroying one of their ships or being hostile to a station will speed up Hunter Fleet spawning by that faction. This mechanic enters a cooldown of 3 minutes after a hunter fleet spawns.
  • Improved gunners aiming when shooting at moving targets and trying to "lead shots".
  • Fixed scavenging giving blueprints you already have maxed and never dropping ammo blueprints.
  • Fixed 'bloom' setting resetting to a minimum of 15% instead of 10%.
  • Fixed 'Cargo Optimization' Skill affecting fleet ships, causing their loot to be launched into space.
  • Fixed fleet control panel opening for no reason (example: when you rename crew).
  • Fixed main menu panels (Load game, credits, perks, etc) not closing when ESC is pressed.
  • Fixed items not stacking: drone parts dropped from drones and scrap metal obtained from destroying junk.
  • Fixed BUG that would cause gunners to occasionally stop shooting at missiles or drones.
  • Fixed 'Born Leader' not applying to seats without assigned crewman.
  • Fixed Weapon crafting exploit when importing recipe from clipboard.
  • Fixed negative critical chance (and anything over 100%) affecting DPS calculation on weapon tooltip (this is only visual and wasn't affecting the actual weapon damage).
  • Fixed floating turrets on the Juggernaut and Claymore.
  • Fixed short range drones not hitting big ship targets. Now they constantly adjust their distancing.