1. Star Valor
  2. News

Star Valor News

Closed Beta - 1.2.7b

- Fixed AI stats not being saved when repairing and docking.
- Fixed AI pathfinding, specially on Cerberus, Nightmare and other ships with special colliders on the front.
- Fixed default option for opening Fleet Control Panel in old save games to "true".
- When a fleet ship is destroyed, it will now drop an escape pod with the pilot/captain.
- You can no longer remove a ship from the fleet if it's damaged.
- Opening Galaxy Map now properly hides Fleet Control Panel.
- Your fleet size is now limited to your Fleet Commander (Knowledge). The "cost" for each ship is based on it's size class: 2 for shuttle, 3 yacht, 5 corvette, 10 frigate, 20 cruiser and 40 dreadnought.
- The Fleet Control Panel now properly hides when you open Galaxy or Sector Map.

Korean Localization - 1.2.6.kor

Thanks to the collaboration of jihun lee (Snable) we have the game completely translated to Korean!
Remember to tell your friends the game is still on sale until tomorrow! :)

Welcome, our friends from Korea!

Have fun everyone!

한국에서 온 우리 친구들을 환영합니다!

모두 즐겁게 보내세요!

Update - 1.2.6



  • AI ships may now spawn with an escort or in groups, after level 10.
  • Weapon slots now have tooltips showing weapons installed on the turret and the gunner manning it, when available.
  • Upgraded spotlight now has increased light intensity and range.
  • Friendly Fire now also affects normal collision damage (not only Red Skull ship's melee weapons).
  • Activated Equipment (refinery, auto repair, nitro cooling, etc.) no longer reset when the ship is updated somehow, unless you are docked in a station.
  • Allied factions will now properly attack each other in the Arena.
  • Weapon tooltip now properly accounts critical damage bonus on DPS calculation.
  • Fixed some gunner bonuses not applying when changing gunner seats.
  • Fixed timed fuse weapons not receiving range bonuses.
  • Removed "Alpha" from numeric key binds on equipment (Example: "Alpha5" is now only "5").
  • Fixed VSync turning off when restarting the game or changing target framerate.
  • Marauders no longer hit each other when friendly fire is off.
  • Hunter Fleets will now try to stay on their targets instead of wandering around.

Update - 1.2.5 (Updated Jan 8)



  • Changed Hunter Fleet composition to have a slightly lower quantity of ships, but their level can go up to 60. Also changed gold/silver percentage chance and their overall behavior.
  • Hunter Fleets may now spawn in 3 modes: Normal, Swarm, or Tanks.
  • Gunners will now learn bonus effects according to which weapons they are using. Any weapon type manned by the gunner (or in the ship in case of a co-pilot) is eligible. Please note: once they decide what to learn (which you can only see if you have 'Tutor' Perk), they won't change their minds.
  • The Galaxy Map now shows a "line circle" to represent your warp distance, in addition to the "bubble circle" for your sensor range.
  • Added Buff Icons to indicate when a particular equipment is being used (example: mobile refinery or automated repair).
  • Optimized blast/explosion FX pool, which should improve CPU performance, specially in fleet battles.
  • Fixed friendly fire system not affecting stations.
  • Fixed Asteroid Rushes always dropping green asteroid loot.

Follow up fixes:
  • Buff Icons now properly disappear if the effect is automatically turned off.
  • Hunter Fleets will now wait a bit longer before spawning in sequence.

Update - 1.2.4

[h2]Marry Christmas everyone!!! :D[/h2]



  • Added Friendly Fire toggle option (default is Off). This is in preparation for Ship Crew part 2, where you'll be able to create your own fleet.
  • Added crew % progression on bonus effects, for 'Tutor' Perk.
  • Reduced space used by ammo and increased market stock for them
  • Ancient Relics now uses zero space.
  • Mobile Refineries now have better stats but refining is much slower.
  • Added item: 'Ardonian Mobile Refinery'
  • Increased market price for iron and basic ore types (gray, red and green).
  • 'Marauder' now has "+50% credit looted from destroying or extorting enemies"
  • Increased ship weapons interface size and fixed slot space numbers being rotated.
  • Fixed lag spike when Hunter Fleets arrive.
  • Fixed Galaxy Map zoom out blurring background stars.
  • Potentially fixed save files becoming corrupt when background update thread would try to change values while game was being saved.