1. Star Valor
  2. News

Star Valor News

Update - 1.2.9 (Updated May 13)

  • Replaced many "placeholder" item icons
  • Added "Warp Towage Array", which sustains tractor beams during warp, either with jumpgate or warp drive. For now it only works with derelict ship models.
  • Random drifting loot (escape pods, items or ships) now properly remain on the sector until you collect it or it gets destroyed. Enemy drops, however, still only lasts for 5 minutes and will de-spawn if you leave the sector.
  • Added fleet ship role: Repair. They will look for damaged targets (in order of damage percentage), go to them and repair them (if a repair beam is installed).
  • Added a fleet setup panel where you can define combat tactic ('Strafe and fire' or 'Hit and Run'), role ('Damage' or 'Repair') and ship collision ('Ignore' or 'Avoid') on individual ships. More options are being added.
  • Fleet members will automatically ignore ship collisions when trying to dock and collision damage option is off, or when you set ship collision to 'ignore'.
  • Fleet member names and icons are now blue/cyan instead of green.
  • Fleet member panel now also shows an energy bar.
  • Increased chance of faction items being available at stations.
  • Crew rescued from drifting escape pods are now at least green quality. Increased chance of getting escape pods from graveyards.
  • New crew members will now have at least 1 bonus effect and minimum 100% skill efficiency.
  • Added Pilot bonuses: 'Speed boost' and 'Speed boost cost'.
  • Hunter Fleets will now only focus the player (nonstop chasing) when level 20 or higher and if it's from a faction.
  • Now you can decrease weapon delay with right click.
  • ESC Menu will no longer be closed by commands like Sector Map, skills, Galaxy Map, etc.
  • Fixed sector map not loading properly due to a quest bug (which is also being fixed).
  • Fixed ship data not loading properly due to a BUG in invalid crew members.
  • Fixed final station of elimination quests being of a different faction.

[h3]Follow up fixes (1.2.9a):[/h3]
  • Ship steering no longer gets blocked while your cursor is on the UI (fleet control panel for instance)
  • Fixed a BUG that caused double derelict ships and other issues.

[h3]Follow up fixes (1.2.9b):[/h3]
  • Fixed (another) BUG on derelict ships.
  • Fixed weapon icon on crafted weapons not showing properly.
  • Fixed tech level, space pilot and fleet commander gains not saving properly
OBS: Please note that some of these changes will only prevent new bugs from happening, but will not fix already broken ships or characters.

Small Update - 1.2.8b

  • Added combat procedural quests in 3 difficulty levels: normal, elite and boss. Boss level may grant orange loot as reward.
  • Increased rarity boost on Ravager loot.
  • Increased equipment sell value on lower levels and decreased in higher levels.
  • 'Target' action (default T) now only targets enemies. If no enemy target is near, it will also clear your current target, this way, if you press T it will make sure you either have an enemy selected or no one at all.
  • Added 'Target Any' action (default Y) that will target friendly or neutral ships.
  • 'Quest Log' is now bound to U by default. OBS: Old players may need to rebind these new keys in the control setup.
  • Destroying 'The Exiled' now properly removes the quest to defeat it, and it won't spawn anymore.
  • Added a floating message for when fleet members level up.
  • Fixed 'Marauder' perk not being reacquired once it's duration ends and the requirements are met again.
  • Player character XP gain reduced by 30% and ship crew/fleet reduced by 15%.
  • Removed global trading % bonus from 'Trader' background perk.
  • Changed most stats of 'White Collar' background perk, including the addition of 'bounty' ("attract more powerful enemies").
  • Changed some stats of 'Lone Wolf' background perk and included 'bounty'.
  • Fixed fleet ship becoming gold star when assigning Ziggy as commander.
  • Syndicate ships: Decreased 'Global Trading' bonus from 3% to 2%, 'Warp Distance' bonus from 50% to 33% and added 'Fleet Commander +2'.
  • You can no longer target neutral or friendly stations by left click or hovering mouse on it, only by pressing Y (default for 'Target Neutral/Friendly' command).

Hephaestus - Patch 1.2.8



Greetings commanders!


This is a small but very special update!
Hephaestus is the ship built specially for one of our biggest collaborators: ZiggyD! He is also getting his own character and the very first unique crewman in the game.

If you don't know him yet, Ziggy is a twitch streamer and youtuber mostly known for playing and mastering Path of Exile. He was very important for spreading the word about Star Valor, as well as other indie games, and he even has the game on his personal store at Nexus.gg.

[h3]Important:[/h3]
Ziggy will be streaming the game tonight (or midday Melbourne time) to (try to) unlock his own ship and character in the game, so follow his channel to not miss it. Since both the ship and character are hidden and require specific steps to unlock, Ziggy stream is going to be the first and only source of information for now ;)



Also check out his "Star Valor - First Look" video on YouTube:

[previewyoutube][/previewyoutube]

[h3]
Thank you for all the support, Ziggy! ːsteamthumbsupː[/h3]

[h3]1.2.8 features:[/h3]

  • Added independent size 5 (cruiser) hidden ship: Hephaestus.
  • Added the first unique crewman: Ziggy.
  • Added custom weapon delay time: 0.25, 0.33, 0.5, 0.67 and 0.75, so you can set groups of 3 or 4 weapons to fire in sequence.

Small Patch - 1.2.7c

  • Fixed BUG when AI ships (player fleet included) would turn around completely and constantly miss the target. Slightly improved their pathfinding also.
  • Fixed Venghi bases showing crew for hire.

Small Patch - 1.2.7b

- Added full crew skill and bonuses support to Fleet Ships. The Commander, however, still only affects piloting skills and main weapons accuracy, and he/she is still the only one who gains XP right now.
- Order Fire and Hold Fire actions on your fleet will now last for at least 5 seconds and will override other previous actions.
- Fixed Fleet Ships altering crew and weapon slot positions.
- Fixed turrets with repair beams hitting it's own ship
- Fixed station delay before attacking enemy faction ships