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Star Valor News

Small Patch - 1.1.9q

  • Cloaking Devices now retain a small percentage of energy generation while active, instead of negating it entirely. The energy cost is now only paid on activation.
  • Added 2 items: Ardonian Cloaking Device and Terran Mantle.
  • Fixed BUG that would prevent the acquisition of perks when starting a new game.

Small Patch - 1.1.9p

  • Unlocking ships in Hardcore Mode will now happen just by purchasing it, which will be saved without the need to quit the game.
  • Cloaking Device now has a lower base energy cost, but causes the ship to not produce energy while it's active.
  • Fixed bosses not spawning as frequent as intended.
  • Fixed getting 'Indoctrinated' and 'Rebel' perks without the quest to accept/reject it.
  • Fixed message "You cannot have more
  • some ability* than your character level." showing up when you are level 50.

Patch - 1.1.9o

  • Docking in a station will now hide your ship, preventing it from being targeted or colliding with other ships. It will slowly regenerate your shields and energy (10% max energy/shield each second) instead of instantly charging both.
  • Added option to jettison cargo item.
  • Spaceship tooltip will now show if you already unlocked it or not.
  • Stations are now stronger in hardcore mode to match AI spaceships, and slightly weaker in Relaxed Mode.
  • Hardcore mode now has a slightly higher chance of acquiring higher quality loot.
  • Jumpgate label now also shows the level of destination sector.
  • 'Indoctrinated', 'White Collar' and 'Lone Wolf' perks are no longer acquired automatically, it will now prompt a quest for you to accept or reject it.
  • When collecting loot with the inventory open, it will now try to select the same item after sorting occur.
  • The bottom right log will now properly disappear or resize to not overlap other panels. This is only optimized for 16:9 aspect ratio resolutions or wider.
  • Red Skull bellow level 5 will no longer use 'Hit and run' tactic.
  • Fixed certain Perks being acquired in Relaxed mode without being previously unlocked in other modes. Although you can acquire and use any perk in Relaxed mode, you have to unlock most of them in other modes first.
  • Fixed BUG that would cause enemies to inflict multiple damage impacts with a single projectile, which could cause instant kill.
  • Fixed Hardcore frame on unlocked ship perks.
  • Fixed ammo not being consumed right after being created by ammo replicator.

Small Patch - 1.1.9n

  • Unlocking perks in hardcore mode are now distinguished from normal mode. Later on I might also add special bonuses.
  • The spaceship density in sectors now better reflect what it says in the sector description (Population: Low, High, etc).
  • Fixed a BUG in old saves that would prevent battle fleets to spawn.
  • Fixed station turrets sometimes using much lower quality weapons (old saves: This will affect new stations only).

"Hardcore Mode" Update - 1.1.9m



Greetings Commanders!

I’m happy to announce two new difficulty modes for the game: a “relaxed” mode and the “hardcore” one, with permanent death. I’m also introducing the Red Skull dreadnought, which is the big boy in the image above (cortesy of CGPitbull).
Other than that, I implemented several player requests (The "Buy X" button is finally here! lol) and a much welcome fix for those who were experiencing crashes.

Enjoy!
  • Added two new game modes: Relaxed, where enemies are weaker, you have more cargo space and you can save anywhere; and Hardcore, where enemies are stronger, there is no manual save and has permanent death (if you die you lose your save).
  • Added Red Skull Dreadnought: Cerberus.
  • Several ship models received special bonuses, including a 20 weapon range bonus on the Dominance.
  • Trade: Added "X" button where you can type how many items you want to Buy/Sell/Deposit/Load.
  • Tutorial messages now pause the game until you click the Ok button. You can choose to turn this feature off.
  • Reduced Red Skull presence in the starter sector.
  • Each station turret is now independent and may attack a specific target, instead of every turret attacking the same enemy.
  • Increased size of jumpgates and the syndicate docking bay.
  • Reduced % Damage Resistance of some perks and armors in general.
  • Titan weapon space reduced to 30 from 38.
  • Increased weapon range bonus from ship class.
  • Fixed "trail render artifacts", which was causing crashes on some machines.