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Star Valor News

Ship Crew is coming!

Greetings Commanders!

As most of you know, I am working hard on Ship Crew Update (this is why there was no update in the last 40 days, which is rare) and I wanted to let you all know: it’s coming!

This is a big change for the game, not only cause it will add an additional layer for customization, but also cause you’ll be able to assign gunners to your turrets, which will change a lot of things (for the best). Imagine being able to fire to any direction without the need to manual aim, and PD weapons hitting those annoying drones for you? Yeah, your gunners will do that, just make sure to hire the right crew for the job, and maybe avoid that one with ‘Danger’ as a nickname (spoilers?)…

Just a preview here. More stats will be added.

As I mentioned earlier on the forums, some old ship models will change to better fit the new design, which will be much more balanced. Are you thinking Titan? Corsair? Yeah, probably both… But I’m confident you’ll have more fun this way. Did I mention passengers? Yeah, I have some cool ideas for it, but that’s for later on... ːsvboxː

Anyway… This was just a “tease” and a reminder that I’m working hard at the game. Keep supporting it and we’ll make Star Valor awesome together! Don’t forgot to review the game if you love it

Oh and in case you might be wondering where is Faction Wars part 2? Don’t worry, It will come later on when I introduce Station management. One step at a time…

Have fun! I'll see you on the other side of the ːsvgateː
- Laious


Small Patch - 1.1.9r

  • You can now sell items back to the station you purchased it from, but you will never get more than what you paid for in the first place.
  • 'Indoctrinated' Perk now grants +5% shield.
  • Fixed unintended repositioning of your ship after docking, when there was no other ship around.
  • Fixed Lone Wolf being acquired without a quest prompt in some cases.
  • Fixed jettison items not saving price paid and station it was bought from.
  • Derelict ships will now have a movement "drag" of zero instead of 0.5, which means it will keep moving indefinitely if you push it.

Small Patch - 1.1.9q

  • Cloaking Devices now retain a small percentage of energy generation while active, instead of negating it entirely. The energy cost is now only paid on activation.
  • Added 2 items: Ardonian Cloaking Device and Terran Mantle.
  • Fixed BUG that would prevent the acquisition of perks when starting a new game.

Small Patch - 1.1.9p

  • Unlocking ships in Hardcore Mode will now happen just by purchasing it, which will be saved without the need to quit the game.
  • Cloaking Device now has a lower base energy cost, but causes the ship to not produce energy while it's active.
  • Fixed bosses not spawning as frequent as intended.
  • Fixed getting 'Indoctrinated' and 'Rebel' perks without the quest to accept/reject it.
  • Fixed message "You cannot have more
  • some ability* than your character level." showing up when you are level 50.

Patch - 1.1.9o

  • Docking in a station will now hide your ship, preventing it from being targeted or colliding with other ships. It will slowly regenerate your shields and energy (10% max energy/shield each second) instead of instantly charging both.
  • Added option to jettison cargo item.
  • Spaceship tooltip will now show if you already unlocked it or not.
  • Stations are now stronger in hardcore mode to match AI spaceships, and slightly weaker in Relaxed Mode.
  • Hardcore mode now has a slightly higher chance of acquiring higher quality loot.
  • Jumpgate label now also shows the level of destination sector.
  • 'Indoctrinated', 'White Collar' and 'Lone Wolf' perks are no longer acquired automatically, it will now prompt a quest for you to accept or reject it.
  • When collecting loot with the inventory open, it will now try to select the same item after sorting occur.
  • The bottom right log will now properly disappear or resize to not overlap other panels. This is only optimized for 16:9 aspect ratio resolutions or wider.
  • Red Skull bellow level 5 will no longer use 'Hit and run' tactic.
  • Fixed certain Perks being acquired in Relaxed mode without being previously unlocked in other modes. Although you can acquire and use any perk in Relaxed mode, you have to unlock most of them in other modes first.
  • Fixed BUG that would cause enemies to inflict multiple damage impacts with a single projectile, which could cause instant kill.
  • Fixed Hardcore frame on unlocked ship perks.
  • Fixed ammo not being consumed right after being created by ammo replicator.