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Key Rebind Patch (Introduced with 1.1.9g)

Greetings Commanders!

After being highly requested, a complete key rebind feature has been added to the game. It has 2 keyboard configurations by default, one standard for WASD and an alternative for Arrow keys. Currently it only partially supports joysticks, as some special features (like a crosshair for aiming without mouse) needs to be implemented, but it is already playable with it.

I would also like to mention that the alternate control system (Steering Mode), which lets you steer the ship with A and D instead of the mouse, is also operational. You can swap between both modes using Ctrl by default and see what you like the most.
When in Mouse Steering, you have the advantage of precise aiming for fixed weapons and you can do “barrel rolls”, but the ship will always turn towards the mouse. While in Keyboard Steering, mouse only controls turret aiming, and the ship will not turn unless with A and D.
Basically I would say steering with mouse is better for small ships while bigger ones could benefit from Keyboard mode, specially if you are a Dominance owner =)

Enjoy!
- Laious

Faction Wars - Part 1! (Updated March 17)



Greetins Commanders!

After a long time, the first part of Faction Wars is finally here! :)

This part brings the basics to a faction resource based economy, which will be important later on specially for station management and the economy update.
This part works fine with old saves (although battles may take some time to appear), but will be optimized if you start a new game because the procedural galaxy generation is a bit different now.
Be advised this is only the first part of a big update, so expect bugs and fixes very soon. Also be sure to post your feedback here.

Enjoy!
- Laious


Faction Wars - Part 1


[h2]Introduction[/h2]

Individual Stations will often "create pressure" to attack nearby enemy sectors. Once enough pressure is made, the faction can decide to do so, if it has enough resources. This resources are like taxes paid by stations from time to time to its faction. Therefore, each station destroyed will slowly reduce the battle strength of that faction.
Once a battle starts, it will be shown as animated explosions in the Galaxy Map and will last for 20 (real life) minutes. If the player doesn't intervene, the outcome is simulated (for part 1 it will mostly ends in a "tie"). If the player gets in the sector, the battle will last until one side is victorious or the attackers withdraw its forces. The battle results can have an impact on each faction resources and in the player reputation, if he decides to take part in it (reputation for destroying a ship from a fleet is doubled).
Wars only occur in sectors level 10 or higher and different factions may attack the same sector at the same time.
For this part, the amount of wars going on is unclear, since it depends on the disposition of the galaxy, which is random.


[h2]features[/h2]

  • Factions will occasionally send ships to hunt you. The more negative your reputation with them, more powerful the ships will be.
  • Added Perk/Achievements: 'The Last Starfighter', 'Defender' and 'Legionary'
  • Changed bonuses on 'Aggressive', 'Marauder' and 'Guardian Angel' perks.
  • Dark Sectors (Pitch Black) are now only detected when in sensor range, but once it is spotted, its location is saved.
  • Fixed labels and floating text being too small on 4K resolutions.
  • Fixed 'Weaponry' skill bonus on burst weapons. It was being applied 'burst' times to each shot, instead of once. The skill bonus is now limited to 50% of weapon base damage, avoiding insanely high damage increases, which was very unbalanced. This only applies to weapons with more than 10 base damage.
  • Fully exploring Asteroid Rush and Nebula sectors now give bonus XP.
  • Reduced item drop chance from Elites to 50% instead of 100%, but increased base credit gained from all enemies.
  • Enemy ships will now alternate fire between beam and projectile weapons when they have both types equipped. This will improve their aiming considerably, specially for heavy lasers on fixed hard points.
  • Mercenaries from the same hideout will help each other when attacked.
  • Faction ships in combat will ask for help from nearby allies.
  • Ships will now spawn with green or red icon and label colors if they are from a friendly or hostile faction.
  • Top speed reduced a bit overall, especially on bigger models.


[h2]Follow up fixes[/h2]
  • Fixed random crashes caused by a Unity bug.
  • Fixed (hopefully) other crashes.
  • Fixed a bug that would prevent new fleets to spawn in the current sector, and then after a reload it would appear on top of the station. Now all fleets will spawn away from any station, giving the faction time to build defenses.
  • Added option to turn on/off AI ship names, divided by relation.
1.1.9d
  • The defending faction in a war will spawn a few more ships to help, as soon as a fleet warps in.
  • Attack fleets will move faster towards the target the farther they are from it.
  • Fleets will move in attack formation and the minimap icon will properly point towards the target station.
  • The explosion animations will properly disappear from a sector tile after the battle ends.
  • Fixed BUG when activating attack drones without a target selected.
  • Fixed quests from a station not being removed after it get destroyed.
  • Quests to assault pirate hideouts are back available on most stations.
1.1.9e
  • Speed Boost Toggle option added (Caps Lock as default)
  • Added new Steering Mode with A and D instead of mouse cursor (you can swap to it with CTRL at any time).
  • Reduced strength of random enemy fleets spawned to hunt the player.
  • Fixed sectors that would remain under control of a faction even after all stations getting destroyed.
1.1.9f
  • Updated help screen (F1) with keys for changing steering mode and toggle speed boost.
  • 'Steering Mode' (CTRL) and 'Speed Booster Toggle' (CAPS LOCK) states are now saved.
  • Max reputation gain from a quest is now 250 points.
  • Fixed reputation gains from 'Keeping the Peace' quest. This quest will no longer be available in stations after the hideout has being destroyed.
  • Fixed extra quests showing up when not intended.
1.1.9f
  • Complete Key rebinding solution in-game (gamepad support is only partial at the moment).

Faction Wars - Phase 1 - Alpha testing

Just a quick announcement to keep you guys up to date.
The Alpha version of Faction Wars - Phase 1 - has started. So expect new content soon :)

Pre-Faction Wars update (updated Nov 16)

Greetings Commanders!

Just a small update before Faction Wars comes out. Enjoy the new Venghi ship and a few new items!

  • Sensor system remade. Now you can see the entire galaxy (or currently generated galaxy in the unlimited mode) from anywhere and explored sectors show full information. Unexplored sectors in sensor range are marked as "spotted" and show basic information like size, population, mineral and level. Sectors which are connected through jumpgates are no longer marked as "spotted". The Galaxy Map zoom-out has also been increased.
  • Added fixed size galaxy options. Auto-expand (infinite) will still be an option.
  • If every station from the controlling faction gets destroyed, that sector becomes neutral (no control).
  • Added spaceship: V4G-A (Venghi Frigate)
  • Added 4 new items: Sensor Amplifiers (Mk 1 to 4).
  • Ardonian Armor had it's damage reduction reduced to 30% from 35%
  • Damage reduction from 'Improved Plating' skill reduced to 12% from 15%.
  • Damage reduction from 'Armor Plating' Perk reduced to 10% from 12%.
  • Added 1 new tutorial entries.


Follow up fixes (1.1.8h):
  • Added more appropriate basic equipment when you buy or start with a ship bigger than a yacht.
  • Fixed a BUG that hid some of your equipment when you had too much items in the bank.
  • Fixed Venghi Frigate name in German and some others in Portuguese.

Returning to Life

Hey everyone! It has been some time since the last update, which is not common for me, so I felt I needed to let you guys know what is going on.
Note: I wrote this on the forums and copy pasted here, so if you read it there you can skip this announcement :)

First of all, I am still working on the game and will keep doing so for a long time, at least until the game is out of early access and a bit beyond that, probably with some DLCs (lots of ideas).
Secondly, there hasn't been an update for some time mainly because of 2 reasons:

1 - I'm working on Faction Wars, which is a feature for end game, and kind of a big update, so I'm taking it slow. But I intend to add a minor update real soon, cause I don't like to keep it "too quiet" :)

2 - I recently had nose surgery and took some time off to recover (it takes such a long time..) AND to play some WoW Classic (which I love), but things are slowly getting back to normal now.

Working on Star Valor has always been a lot of fun for me, and the community makes it even better. This has really been a dream coming true, to work with what I love, making a game I really enjoy playing, with great people helping out and earning enough to make a living.

So... Considering what the game already is, and with your awesome support, we have all the reasons to make Star Valor a really great game.

Cheers!