1. Star Valor
  2. News

Star Valor News

Update - 2.0.3

  • Fleet ships now collect loot (optional, default: On). For now it works better with collector beams.
    NOTE: Make sure to set it in your fleet ships behavior, on your old save files.
  • Added button for your fleet ships to drop their cargo (except ammo and drones for now) to the station you are in.
  • Fleet ships now also use (in addition to collector beams): Refineries, Flux Capacitors, Warp Diverters, Energy Barriers and Automated Repair.
  • Added 'Colorblind Mode' for items, which adds "TX" before the item name and quantity, according to its rarity.
  • The currently selected cargo item no longer changes after the list updates (example: when collecting a new item).
  • The weapons tab on ship setup now always shows weapon mounts, even when no weapons are installed or selected.
  • 'Destroy All' button now remains visible when there is any amount of "destroyable" items selected.
  • Fixed gray quality equipment applying incorrect bonuses.
  • Fixed knowledges leveling too fast, which was mostly happening with 'Explorer'.
  • 'Back' button on gamepad is now default for opening 'Skills' panel.
  • Decreased Cannon Ammo size and base price.
  • AI ships will try to stock a bit more drones now.
  • Fixed repair drones not working on bigger ships.
  • Fixed gunners not targeting enemy repair ships.
  • Fixed (mostly) hostile/friendly detection.

Small Patch - 2.0.2b

  • Fixed new targeting system BUG on keyboard steering mode.
  • Level 50+ stations can now send attack fleets against enemy sectors of similar level, up to 30 parsecs away.
  • Sectors recently attacked by an enemy faction now require more resources and time before getting attacked again. Attacks can still be frequent if there are many enemy stations in nearby sectors.

Small Patch - 2.0.2

  • Reworked targeting system (for keyboard/mouse only): Pressing T (default for target enemy) will now target the enemy closest to your mouse cursor position, up to a certain distance based in your ship size. Pressing Y (default for target neutral/friendly) will target the closest neutral or friendly target instead. Player fleet ships are never selected this way.
    NOTE: You can target your fleet ships simply be clicking on their name in the Fleet Panel Screen (Default: Z)
  • Fixed key bind popups not showing proper keys after they have been reassigned (tutorial info still have some incomplete key information).
  • Fixed Zeus spinal mounts firing below the normal plane, causing it to miss smaller targets.
  • 'Harder Components' and 'Hidden Compartments' skill bonuses are now rounded up.
  • Collision damage is now disabled until you finished the tutorial.
  • Slightly lowered escape pods and ancient relic spawn chances to compensate for the new loot detection range.

Small Patch - 2.0.1

  • Added basic bonuses to 'Early Supporter' Perk
  • Added a warning on background perk tooltip stating it will replace your current one.
  • Added a warning when assigning a fleet ship captain without pilot or gunner skills, stating they will perform poorly.
  • Fixed BUG that would prevent Warp Diverter from generating Flux with a certain 'Explorer' value.
  • Fixed fleet ships being stuck because of the BUG fixed in 2.0.0b.
  • Fixed derelict duplication BUG.

Star Valor Launch Trailer

Check out the Star Valor Launch Trailer

[previewyoutube][/previewyoutube]