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Star Valor News

Going Live!

Hey everyone I'll be live for a talk about Star Valor launch and to answer questions. Maybe we'll have special guests as well 🙂
It will take place on my YouTube channel, at 15:30 EST (19:30 UTC/GMT) here:

[previewyoutube][/previewyoutube]

Update - 2.0.4

  • Added an icon to represent cargo on fleet ships panel. It gets orange when almost full (less than 1 free space) and red when full.
  • 'Order Hold Fire' (default: H) now tell your fleet to not fire for 10 seconds instead of 5. If you hold shift while giving the order, it becomes permanent until you tell them to 'Order Fire' (default: F), dock the ship or warp to another sector. Note: The permanent hold fire is ignored for mining and repair role.
  • Special Crewman can now spawn in Distress Signal escape pods.
  • Blueprints as quest rewards can now be of a faction item and will prioritize those you haven't maxed out yet.
  • Ship panel 'View Stats' button now properly shows bonus space to weapons, equipment, cargo, speed and agility.
  • Fixed cargo space enhancements not working on fleet ships.
  • Fixed Fleet ships collecting loot when 'Loot collect' is off.
  • Fixed AI ships collecting random loot.
  • Weapons in spinal mounts now properly show the amount of flux consumed (3 instead of 'all').
  • 'Unload cargo to station' button no longer disembark passengers from fleet ships.
  • Fleet ship captains now properly show a tooltip when you mouse over it.
    Note: Although fleet ships already benefit from every bonus effect on its captain when active, the stats aren't updated yet when you are editing/refitting the ship.
  • The Perk '*Sometimes you find cool stuff in the trash...*' now has a chance to give you scrap and refined metal. The chance to find equipment or weapons is now a bit higher also.
  • 'Unload Cargo to Station' no longer affects ships.
  • Added special crewman: Thraknar: Red Skull Pilot
  • Added ship enhancement: +10% Ramming damage.
  • Fixed Zeus turning speed BUG when using spinal mounts.

Update - 2.0.3

  • Fleet ships now collect loot (optional, default: On). For now it works better with collector beams.
    NOTE: Make sure to set it in your fleet ships behavior, on your old save files.
  • Added button for your fleet ships to drop their cargo (except ammo and drones for now) to the station you are in.
  • Fleet ships now also use (in addition to collector beams): Refineries, Flux Capacitors, Warp Diverters, Energy Barriers and Automated Repair.
  • Added 'Colorblind Mode' for items, which adds "TX" before the item name and quantity, according to its rarity.
  • The currently selected cargo item no longer changes after the list updates (example: when collecting a new item).
  • The weapons tab on ship setup now always shows weapon mounts, even when no weapons are installed or selected.
  • 'Destroy All' button now remains visible when there is any amount of "destroyable" items selected.
  • Fixed gray quality equipment applying incorrect bonuses.
  • Fixed knowledges leveling too fast, which was mostly happening with 'Explorer'.
  • 'Back' button on gamepad is now default for opening 'Skills' panel.
  • Decreased Cannon Ammo size and base price.
  • AI ships will try to stock a bit more drones now.
  • Fixed repair drones not working on bigger ships.
  • Fixed gunners not targeting enemy repair ships.
  • Fixed (mostly) hostile/friendly detection.

Small Patch - 2.0.2b

  • Fixed new targeting system BUG on keyboard steering mode.
  • Level 50+ stations can now send attack fleets against enemy sectors of similar level, up to 30 parsecs away.
  • Sectors recently attacked by an enemy faction now require more resources and time before getting attacked again. Attacks can still be frequent if there are many enemy stations in nearby sectors.

Small Patch - 2.0.2

  • Reworked targeting system (for keyboard/mouse only): Pressing T (default for target enemy) will now target the enemy closest to your mouse cursor position, up to a certain distance based in your ship size. Pressing Y (default for target neutral/friendly) will target the closest neutral or friendly target instead. Player fleet ships are never selected this way.
    NOTE: You can target your fleet ships simply be clicking on their name in the Fleet Panel Screen (Default: Z)
  • Fixed key bind popups not showing proper keys after they have been reassigned (tutorial info still have some incomplete key information).
  • Fixed Zeus spinal mounts firing below the normal plane, causing it to miss smaller targets.
  • 'Harder Components' and 'Hidden Compartments' skill bonuses are now rounded up.
  • Collision damage is now disabled until you finished the tutorial.
  • Slightly lowered escape pods and ancient relic spawn chances to compensate for the new loot detection range.