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Couch Party Game Night News

2023 updates, so far..

2023 03 10
- added 2nd grenade position while aiming for both explosives and smokes
- changed default scope zooms for Real Guns weapon set to 1.5x
- fixed corpse head sometimes getting stuck under bodies falling over
-- added radar system for anyone who hasn't gotten a kill in over a minute with an arrow that pings and points to the closest player to them every 5 seconds until they do, for 2 3 and 4 player DM modes

2023 03 08
- added RL position close to head for aiming
- added zoom to PB RL and TGs while aiming
- changed aim and zoom config menu options
- changed movement to pair with zoom aim sens
- changed time for body parts to 15 seconds
- changed zoom to min for grenades from heli
- fixed deathcam zoom when pausing in TP mode
- fixed heli mode timer option sticking to 30

2023 01 05
- added 3rd factor to calculate into Skill Ratings dealing with point distributions
- adjusted formatting of Teams Mode score displays for percentages and centering text
- fixed Predator Mode cloaking sometimes showing grenade throwing starter positions
-- changed Predator Mode cloaking to "glitch" when switching weapons but only a flash

Predator Mode Cloaking & More

2022 12 24
- changed breakable glass to remove itself instead of setting a new piece in the way
- fixed corpse heads sometimes getting stuck to their own body instead of rolling off
- fixed helicopter corpses randomly sinking into things when falling out of the air
-- added cloaking to Predator Mode so you're only seen for 1 second when getting shot, muzzle flashes show when firing, and glowing eyes show while you're aiming.. Merry Christmas mo-fo's!

2022 12 15
- changed Last Kill cams to no longer cut controls
- changed how Health and Ammo are set in config menu
- fixed orbs dropping ammo on grenade explosions
- fixed orbs passing through breakable glass
- fixed those bulky ones in my banana hammock

2022 12 09
- changed swinging door glass to wire to convey its not breakable like windows
- fixed smoke grenades popping a 3rd white grey color along with the player's
-- added hit marker system to grenades and rockets too but only on direct hits

2022 11 05
- added percentage calculation display of total scores earned in 2v2 Teams Mode
- adjusted skill system calculations to take in max possible shooting distances

2022 10 29
- added a slight zoom effect to killcams in TP mode for whenever AI stops waits
- changed bots n helz mode to change all players to helis at the end for last kill
- changed bots n helz players in teams mode to now pair 1 player a bot and 1 a heli
- changed time limited ending for TP mode to a slow motion blowout until score shown
- fixed dropped items sometimes spawning on sticking to rolling corpse body parts
-- changed time limits to no longer stop a match and instead goes for 1 final kill

Buttery Updates

[previewyoutube][/previewyoutube]

2022 10 23
- added 2 more "big mine" structures to Random Map's object pool
- added swinging automatic opening doors (was told impossible)
- adjusted Random Spawn map generation format for blue buildings
- adjusted helicopter propeller spin speed for flicker effect
- adjusted player heights slightly so nobody bumps their heads
- changed dropped item spawns to stick to moving platforms
- changed pickup and death sounds to also play positionally
- fixed corpse bodies floating not going down with platforms
- fixed jittery platform lift movements (buttery smooth now)
- testing: positional hit markers for shots causing damage

2022 10 15
- added on rare occasion pyramids to spawn in Random Map (interiors coming soon)
- adjusted shape of gunbox col detection for throwing nades out of windows
- adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches
- changed buddy and Murder Ball icons to show only when too far away or behind objects
- fixed Score To Win dropdown not wanting to click (canvas overlay block)
- fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about
- fixed losing color selections before starting a match and changing to team play modes
- requested: reverted handicap boosting cutoffs back to trigger at respawning only
-- added uniform aim sensitivity zoom compensations to all guns with scopes
-- changed objects blocking aiming down sights to not reset gun positions when clear

2022 10 08
- added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it
- added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m
- adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy
- changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn

3 Player DM & Skill System

After many requests, 3 player mode is finally in game! All 3 players sound and act as if there's 3 speakers in the room, Left Right and Center. Let me know if the scrolling background is distracting. Overall quality of the game is very high now so I should be able to expand on content soon.

2022 10 05
- changed TP mode killcams to always look in dir of AIs
- changed burst shot F9 to directly resume into gameplay
- fixed Murder Ball sometimes counting more than 1 point
- fixed corpses sometimes spawning double cash pickups
- fixed not being able to destroy orbs with grenades
- requested: removed UI killstreak alerts (distracting)
-- added Skill Rating system that displays next to colors
--- added 3 player mode that arranges players by seating

September Updates

2022 09 30 hotfixes (woops)
- changed name feature to only act for non team modes
- fixed aim glitching and or moving while paused
- fixed bullet decals sometimes flickering on orbs
- fixed heli twingun aiming unable to focus on glass
- fixed not saving colors in certain play combinations

2022 09 30
- fixed "shack 3" generation glitch on Ghost Town map
- fixed TP control prompt buttons not wanting to click
- fixed rocket effects sometimes doubling on geom edges
- name feature (4 blank names restore stock colors)
-- changed tracking of avg killShots to avg hitShots

2022 09 29
- added some new textures plus more model geometry optimizations
- reworked splitscreen audio code to cut "audio stacking" spikes
-- added breakable glass physics and generation systems to maps
--- reworked map generation code so maps look naturally designed
http://www.couchpartygamenight.com/20220929/index.html

2022 09 23
- misc graphical tweaks throughout
- model geometry optimizations
- new randomization pieces for maps
- tree physics for junkland map
-- new map testing type "neighborhood"
--- making tons of new props for big update

2022 09 06
- added controller prompt at the start of TP mode
- added effects (no dmg) for higher jump and fall landings
- added failsafe for TP AI sometimes escaping maps
- changed audio to pause instead of playing out the last sample
- fixed LT shots sometimes staying lit longer than normal
- fixed MnKB switches causing BRB players to drop
- fixed zapper showing after heli swapping
-- misc code fixes and optimizations