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Couch Party Game Night News

Big new Map & updates

Let me know if the new test map "random" (bottom of the dropdown) lags anyone's setup because it's the most dense map so far with the most geometry.

Keep pressing the RGM button and it'll randomize even the layout of the maps it makes. Will build on that later, also. On to the change log..

- balcony pieces added to "base camp" buildings
- changed corpse stay time from 5 to 10 seconds
- fixed: aim-throw grenade flashing for pairs
- fixed: heli muzzle flashes for grenade shots
- fixed: heli smokes not firing for grenades only
- fixed: reload amount glitch for ammo pickups
- fixed: reload clip amounts getting shorted
- fixed: visual grenade glitch with reloads
- increased UFO climb speed for dropping orbs
- new crosshairs and flash for paired gun sets
- orbs line of sight now blocked by foliage
- platforms now stay up / closed when player near by
-- added Predator Mode specific point messages
-- changed 2v2 buddy spawns from 5 to 10 secs
-- heli collision model now includes gun mounts
-- new generators and dense new test map "random"
-- new mode: Duty Calls (autos and nades)

The following "test features" from previous updates will now be (based on feedback) permanent parts of the core gameplay mechanics:
- 3D hit detection HUD arrows
- optional ammo drop / pickups
- optional handicap boosters

Still haven't generated enough money to work on this full-time so, it's going pretty slow, but working on a ton of new things I can't wait to show off. Ai bots you can partner with and command, more randomization types, gameplay modes, more everything.

Game is on sale right now until July 8th! Spread the word :)

Snipers Only & Junkland Map

2021 05 09 (smallest to biggest changes)..
- new textures: cinder blocks, dirt, lab walls
- testing: junkland map with new random types
- testing: tree physics / bullet passing
-- new mode: snipers only (with smokes)

2021 04 16 (smallest to biggest changes)..
- changed smoke grenade tracers to streamers
- changed tracers for rockets to transp smoke
- misc texture adjustments and code polishing
-- requested: Grenades Only a permanent mode

Metal, Applause, Markers

2021 04 10 (smallest to biggest changes)..
- adjusted UI name color highlightings
- dynLights option now applies to LGR guns set too
- fixed destroyed orbs sometimes ignoring explosive forces
- menu logic for either infinite or dropped ammo
-- changed F11 to take 1 sec burst shots instead of video

2021 03 27 (smallest to biggest changes)..
- final kill cam sounds get centered when active
- misc code optimizations for too much to list
-- bonus point camball kills now come with applause

2021 03 23 (smallest to biggest changes)..
- fixed 3D hit detection flickers
- fixed menu spacing in config page
- optimized particle debris physics
-- changed both hit sound types to metal

Update 36: Dropped Ammo & 3D Hit Markers

2021 03 21 (smallest to biggest changes)..
- added 2nd damage sound to rely handiboost
- ballCam cameras now use fog color settings
- increased range to pick up dropped items
- misc dynamic respawn code optimizations
- vert look range for bots increased to 60d
-- nostalgic sounds added to BRB buttons
-- testing: 3D UI hit source direction arrows
--- ammo drop / pickup mechanic and settings

Update 35: Handicap Settings, Dynamic Respawns, and Changes

As stated previously, I've changed the way patch notes about updates work. They will be updated directly in the game's root folder "updates.txt" files unless it's a larger update or new mechanics.

Here is a list of the updates from that file since Oct 2020..
2021 03 11 (smallest to biggest changes)..
- fixed UI sometimes not displaying after death while scoping
- fixed grenade showing in hand when out of ammo or turning to heli
- fixed weapon switch jamming after turning back to bots
- increased all explosives damage radius by 1 meter
- removed bullet drop to NZ to match balance of the RL
-- new handicap config option that gives extra health and ammo to players that drop below a KDR of 1.0
--- respawns now dynamically place you in the safest corner of the map at the time of spawning

2021 02 26 (smallest to biggest changes)..
- NZ now has it's own aim sights overlay
- graphical adjustments to all crosshairs
- infinte ammo and one hit kills now always display
- misc texture adjustments to random props
-- AI testing: up arrow to activate, right to enable line of sight, left and down turn them off

2021 02 11 (smallest to biggest changes)..
- code optimizations to final kill cam
- improvements to LT and RL's laser dots

2021 02 07 (smallest to biggest changes)..
- aim firing with RealGuns & Zappers now show flashes too
-- aiming with rocket launcher now also turns on laser

2021 02 05 (smallest to biggest changes)..
- camballs now follow player if killed during use
-- controls now smooth regardless of framerate

2020 10 18 (smallest to biggest changes)..
- camball camera tweaking
- fixed rocket launcher aim

Also there are 2 new gameplay videos and a bunch of 3D GIF animations on the media page.

In summary of the updates: new Orb Ai co-op testing.. new handicap mechanic settings.. and new dynamic respawn code! These are the most recent updates from yesterday. Happy Friday!