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Couch Party Game Night News

Update 25: BRB buttons and Super Jumps

- you can now press escape during gameplay and set any player as "be right back", which allows the game to continue while they're away
- updated sniper tower structure to give more cover on the way up, plus a floor in between with more cover there
- adjusted ammo amounts for paintball and lasertag modes for those who play without 1 hit kills
- adjusted the randomization of objects for "Mountain Range" to have a little more cover starting out
- added game ending kill shot cam that shows the last player killed full screen before displaying scores
- raised the limit of how steep of a hill players can walk without climbing / jumping up it, from 45 to 60
- lasertag mode now has gear to use, but instead of a camball like the paintball mode, its a super jump
- added a dust storm to the Ghost Town map to give it a little more cover while running around
- misc scenery updates, geometry optimizations, shadow settings, and texture adjustments

Working on grenades and exploding heads!

Update 24: Mountain Range

- fixed impact sounds occasionally not playing
- disabled reloading and switching weapons while gun down and running
- default score to win for 1v1 sets to 5
- predators now get 3 times the ammo too
- smoke and sparks fly out of neck when killed
- walk speed now slows while aiming
- less densely wooded trees in Ghost Town
- adjusted the light for "sun" (time of day) so as not to taint player colors
- made it so nothing generates too closely to spawn areas
- new map type "mountain range" with a watch tower in the middle and an automatic lift
- random generation of objects now less likely to spawn too close to each other

Update 23: New Mechanics

- floor time on money dropped before collection enabled shortened from 5 seconds to 1
- improved bullet tracers to better gauge shots, which previously caused players to judge incorrectly where the bullet was traveling (may remove current tracer mechanic for newer "tight with the bullet" 3D ones if not satisfied)
- gun sounds and player interactions now split stereo to the side of the screen they're on
- various optimizations resulting in much smoother animations, especially when set to 120fps
- gun damage for LT changed to 50 and PB to 25, still defaults to 1 hit kills otherwise
- muzzle flashes, smoke and particle adjustments and randomization changes
- added option to configure aim sensitivity independently from look sensitivity
- enabled the "config" button on the main menu
- added new mechanic "clutch turning" via run button
- removed temp capsule graphic for bullets and replaced with bullet model
- bullet impact sounds added, which also follow the new stereo splitting mechanics

Update 22: Big Update

- new ad types and placements (in-game ad space pricing and conditions now available)
- bullet impacts now splat paint and laser particles onto walls and nearby objects and shoot puffs of smoke and debris for military guns
- new large background set pieces randomly generate with every map change, making distanced shots easier to gauge while greatly expanding the feel of environments
- new cash drop mechanic, for every kill the player drops cash you can collect to show everyone you're no camper

Plus so many other adjustments, changes, and improvements that we need to take a whole new set of screenshots for the Steam store!

Update 21: Tweaks

- added face masks to player models
- def colors to Lime Magenta Orange Aqua
- increased highscore entries to 6 each
- swapped out Military Gun sounds
- button to remove highscore duplicates