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SGE Update 3.15

Ahoy Pathfinders!

With the new season, we have an updated Server Grid Editor (SGE) available for unofficial servers. While there are no changes to the functionality of the SGE itself, included are the jsons for the Season 12 maps and the updated singleplayer map.

The latest Server Grid Editor (SGE) can be downloaded here.


Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 557.6 - Season 12 Patch and Wipe

Ahoy Pathfinders!

As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements.

To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after.

Unofficial Community


We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights.

We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update.

We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game.

Released Patch Notes


v.557.6

[h2]Official Servers Wipe & New Maps[/h2]

We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land.

[Global][PvP] The Cobra’s Strike
  • Crossplay
  • 9x9 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)
[Global][PvE] The Whale’s Solitude
  • Crossplay
  • 6x6 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)
[Console][PvP] Emerald Coast
  • Xbox players only (no PC)
  • 3x3 map size
  • Quest content (Power Stones etc.) will not be available
  • One open world (no regions or portals)
  • Claimable islands and unclaimable lawless only (no claimable lawless)


[h2]Singleplayer Map[/h2]


Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact.
  • Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips.
  • Added Industrial Transient nodes to 100+ islands for collecting Brimstone.
  • Added 1 Wonder Island for crafting the Great Temple.


[h2]Ship Icons on Map[/h2]


All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter.

Unofficial servers will have the option of disabling this feature by using one of the following command line arguments:
  • ?ShowShipInServer=false (completely disables)
  • ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War)

The different ship icons will be colored coded to provide easier identification:
  • Your own ships: Normal (unchanged)
  • Ally ships: Cyan
  • Enemy ships: Red
  • Ship of the Damned: Brown


[h2]Vitamin Management[/h2]


Vitamin Levels:

Vitamin levels now persist through death, instead of being reset.

The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained.

Vitamin Depletion (0%) and Poisoning (100%)
  • Vitamin A: 20% increase to damage taken.
  • Vitamin B: 20% reduced stamina recovery rate.
  • Vitamin C: 30 reduced fortitude.
  • Vitamin D: 20% reduced speed.
Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%)
  • Vitamin A: 10% increase to damage taken.
  • Vitamin B: 10% reduced stamina recovery rate.
  • Vitamin C: 15 reduced fortitude.
  • Vitamin D: 10% reduced speed.


Cooking QOL:

To encourage players to utilize their cooking skills, a few quality of life changes have been provided.

  • Increased Grill water amount from 300 to 1000.
  • Slightly reduced grown vegetable and egg requirements in cooked recipes.
  • Cooked recipe foods now give their secondary vitamins much quicker.
  • Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time.


Overeating:

Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy…

  • Removed damage to health when overeating.
  • Added torpor to the player when overeating.
  • A player’s stomach will visibly get enlarged when they are overeating.


Pooping:

Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained!

  • Removed the chance a player will poop randomly.
  • Player pooping is now only activated through keybind (F11 by default).
  • Pooping reduces food levels by 15.
  • Added a cooldown to pooping.


[h2]Bug Fixes[/h2]
  • Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target.
  • Fixed Rabbit Statues not having collision.
  • Fixed an issue with Rabbit Statues losing their textures when demolished.
  • Fixed an issue with Stuffed Bears clipping inside other surfaces.
  • Fixed an issue with Paper Lantern being difficult to place.
  • Fixed an issue with Stuffed Bears being difficult to place.
  • Fixed an issue with Stuffed Bears losing their textures when demolished.
  • Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots.
  • Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots.
  • Fixed an issue with large cargo crates around the Sea Forts lacking collision.
  • Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck.
  • Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports.
  • Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos.
  • Fixed an issue with Bear bites not damaging a Beehive.
  • Fixed an issue with missing ground collision in D2 on the PVE server.
  • Fixed an issue with Accordion being misspelled as “Accordian” on two songs.
  • Fixed and future-proofed the outdated Bow description.
  • Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk.
  • Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing.
  • Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings.
  • Fixed an issue where the stored tames UI is displayed behind the player's inventory UI.
  • Fixed an issue that made the Tame House difficult to place.
  • Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced.
  • Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them.
  • Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory.
  • Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu.
  • Fixed various text overlapping UI issues.
  • Fixed an issue which prevented Waterskins from filling when placed in Water Taps.
  • Fixed an issue when traveling to a different grid with a shoulder tame.
  • Fixed an issue with non-recipe foods not increasing food value over 100.
  • Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two.
  • Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body.
  • Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation.
  • Fixed a grammar issue when drinking too much water.
  • Fixed an issue where the Voodoo Totem was not properly applying to players.
  • Fixed an issue where Water Barrels were classified as enemy foundations.
  • Fixed an issue with Cotton and base Fibers using the same icon.
  • Fixed an issue with Chert and base Flint using the same icon.
  • Fixed an issue with Rushes and Bark using the same icon.
  • Fixed an issue with Crude Oil and base Oil using the same icon.


[h2]Misc.[/h2]
  • Increased Fertilizer stack size from 99 to 100.
  • Increased Rodent stack size from 1 to 10.
  • Increased Bottling Station inventory space from 70 to 300.
  • Added missing text descriptions.
  • Added items for all holidays to the Holiday Vendor.
  • Added a Unicorn costume to the Cosmetics Vendor.
  • Removed the ability to place Chairs on the seafloor.
  • Enabled Fog of War on official servers.
  • Removed ability to build inside Power Stone caves.
  • Removed enemy spawns inside Power Stone caves.
  • Increased performance on several structures.


[h2]Xbox Only[/h2]
  • Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure.
  • Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game.
  • Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house.
  • Fixed a crash that occurred when scrolling through the menus quickly.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 12 Wipe Announcement

Ahoy Pathfinders!

Get ready to embark on a new adventure and explore the uncharted seas once again! This season, we tested several new modes of play on our smaller servers, and we've learned a lot from them. However, we know many of you are eager to get back to a larger map layout, and we're happy to oblige! We understand that you're all eager for news on what's coming next to ATLAS, and we promise to share that with you very soon.

The final day of the current season will be Wednesday, March 15th when we will be wiping all official servers for a fresh start. Servers will be going offline at 7AM PDT and will be back online around 12PM PDT. Unofficial servers will not need to wipe at this time.


Official Servers


We are returning to our larger map layout for our official PvP network. However, we're keeping the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. This brings us down to three different official servers:

[h3][Global][PvP] The Cobra’s Strike[/h3]
  • Crossplay
  • 9x9 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)

[h3][Global][PvE] The Whale’s Solitude[/h3]
  • Crossplay
  • 6x6 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)

[h3][Console][PvP] Emerald Coast[/h3]
  • Xbox players only (no PC)
  • 3x3 map size
  • Quest content (Power Stones etc.) will not be available
  • One open world (no regions or portals)
  • Claimable islands and unclaimable lawless only (no claimable lawless)


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Xbox and Small Company Servers

Ahoy Pathfinders!

As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of PvP with smaller groups without the pressure of larger companies opposing them.

We recognize that Xbox players sometimes feel disadvantaged compared to PC players, and we are therefore launching a new server that is exclusive to Xbox users. For those who prefer to play with their PC-using friends, all other servers will remain cross-play enabled.

To incorporate these new ruleset servers, we will be repurposing three of our PvP servers with lower population counts:
  • [NA][PvP] Ivory Shores
  • [NA][PvP] Seagull’s Beak
  • [NA][PvP] Stingray Bay
Ivory Shores, Seagull’s Beak, and Stingray Bay servers will be taken offline to wipe on Monday, January 30th around 9:00 AM PST. The new servers will be available on Wednesday, February 1st around 12:00 PM PST with the New Year Patch mentioned previously in this post.

New Servers


Three freshly wiped 3x3 Official PvP servers will be opening with a brand new map layout.

Variant 5 Information:
  • Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes.
  • One home server which includes a lawless Freeport island.
  • One grid containing a Golden Age Ruin island and a Trench (lawless!).
List of New Servers:

[NA][PvP] Emerald Shores
  • Xbox only

[NA][PvP] Seagull’s Beak
  • Company size limit: 10
  • No alliances

[NA][PvP] Stingray Bay
  • Standard PvP




Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 556.1 - New Year Patch

Ahoy Pathfinders!

To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve the Xbox experience, but we are taking the steps needed to get us back on track. Additional improvements and fixes will follow in subsequent patches.

We have opened a new crossplay compatible Public Test Realm (PTR) so that Xbox players can also participate in testing out patches prior to them being implemented on live servers. Xbox players can gain access to the PTR server by filling out this form: https://forms.gle/9LEBUWF8EXx15WTt6

Servers will be going down to deploy the update on Wednesday January 11th February 1st around 12PM PST. Servers are expected to be back up shortly after.

Released Patch Notes


v.556.1
[h2]Holiday Event[/h2]


Holiday themed items can be purchased from Holiday Vendors found on Freeport islands.

Lunar New Year:
  • Paper Lantern
  • New! Stone Rabbit Statue
  • New! Jade Rabbit Statue
  • New! Gold Rabbit Statue

Valentine's Day:
  • Black Giant Teddy Bear
  • Pink Giant Teddy Bear
  • Red Giant Teddy Bear
  • New! Heart Cannon Skin

[h2]Bug Fixes[/h2]
  • Fixed various holes in the water along island shores.
  • Fixed being unable to fill water skins at water taps connected to Stone Reservoirs.
  • Fixed the Barn UI becoming illegible when the player stores a large amount of tames.
  • Fixed various Tame House data tracking issues.
  • Fixed an issue with ships sinking unusually fast after being repaired.
  • Fixed an issue with ships clipping into the ground in shallow waters and moving onto land.
  • Fixed an issue where ships gridding at the same time loaded into the new grid on top of each other.

[h2]Misc.[/h2]
  • Removed Thanksgiving and Christmas themed items from the Holiday Vendor.
  • Removed Grog crafting from Water Barrels. Grog can now be crafted in Cooking Pots or Grills.
  • Optimized several structures/items.
  • Reduced the decay time of fast decay objects from 12 to 10 hours.
  • Updated the Tame House UI to show tames in a list.

[h2]Xbox Only[/h2]
  • Fixed instances of crashing with tame structures.
  • Fixed issues of not being able to use a tame structures option wheel.

[h2]Known Issues[/h2]
  • Rabbit Statues lack collision.
  • Xbox crashes when viewing tame information while a tame is mating or gestating.
  • Xbox crashes when scrolling through the menu too quickly.
  • Xbox players are unable to purchase or use some holiday items.
  • Xbox players are unable to reload mounted weapons. (Cannon, ballista, puckle, etc.)
  • Incorrect UI for the tame hatchery and swarm house.
  • Overlapping player inventory UI.
  • Tames are unable to be unloaded from Tame Cargo Railings.

We realize there are still a lot of known issues with this patch, but our priority has been getting out a fix for Xbox players crashing near tame storage structures. There will be another patch soon to address the above issues. Thanks for your understanding!

Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame