1. ATLAS
  2. News

ATLAS News

Patch v543.00 - Season 9 Patch and Wipe

Ahoy Pathfinders!

The time has come for new adventures to begin again in the world of Atlas. While familiar, the seas have shifted and hold new mysteries and challenges for both new and old pathfinders alike. With the recent discovery of the Golden Age ruins, pathfinders will find themselves tested by new adversaries that will strike down the most experienced of pirates if not careful. Seven of these bosses now roam the lands waiting to unleash their might on any that dare to find them. Are you brave enough to take the challenge?

There is also talk of an new unexplored region, shrouded in mystery, that may bring a new set of trials to pathfinders looking to unlock its secrets. Do not trust your senses in this eerie place for one false move may spell doom for you and your crew.

The map itself has also undergone a few changes to make traversing the world a little easier. As always, with the new content, we are also continuing to fix many of the issues that have been reported by you, the community, and will continue to do so until we get it right. We want to say thank you to all the pathfinders that have provided feedback and suggestions and that continue to support us as we make gradual steps to make Atlas the best gameplay experience possible.

With that said, the servers will go down May 18th at 7PM PDT and will undergo a few hours of maintenance. Barring any issues, we expect the servers to return and season nine to start around May 18th 10PM PDT. We wish all the best luck in your new adventures and, of course, happy sailing!


[h2]Released Patch Notes[/h2]
v543.00 Patch to be released 5/17/22 ~7PM PDT

[h2]New Content[/h2]
[h3]New Mini-Bosses of the Golden Age Ruins[/h3]
Seven new Mini-Bosses have been added. Each Golden Age Ruin island will now have its own boss to find and fight.

Ancient Fire Elemental
The first fire elemental ever to be created. An unknown, wicked deity possessed inflamed, volcanic rocks. It is rumored that all other fire elementals derive from this one.
Found on the Golden Age Ruin island in A7

Elder Rock Elemental
A Giant Rock Elemental that has seen the tides of the Atlas shift many times. He has finally arisen from the sulfurous land to destroy pathfinders who trespass on his grounds.
Found on the Golden Age Ruin island in F4

Kekada
A Deep Sea crab that invaded the surface long ago. Its docile nature was corrupted by the power stone contained on the island it is found on. Kekada now brutally crushes anything it can fit in its massive claws.
Found on the Golden Age Ruin island in L7

Buwaya
A cursed Crocodile that is only told about in myths originating from the Philippines. Legend says, those who fall victim to this monster are taken to the world of the spirits.
Found on the Golden Age Ruin island in G8

Eber
The Boar God. Even creatures have deities, and this one smells awful according to Pathfinders who have encountered it. They say it is a big, feral boar with rotting flesh and piercing eyes that roams the forest.
Found on the Golden Age Ruin island in L3

Crystal Scorpion
Legend of a mysterious scorpion that appears only in darkness that is drawn to dark energies.
Found on the Golden Age Ruin island in M13

The Sentinel
A cyclops creature tasked with protecting crystal entities. Corrupted by tainted crystals, this creature's appearance has taken on the visage of the very crystals he guards.
Found in the Golden Age Ruin island in E1

[h3]Maw Waters[/h3]
A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers.

[h2]New Items[/h2]

Lantern of the Maw
A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region.

How to gather Essence of the Maw and fill your Lantern
There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on.

Active Accumulation
  • Destroy Ships of the Damned - Each ship destroyed will grant 10 Essence
  • Destroy other players ships - Each ship destroyed will grant 25 Essence
  • Obtain a Relic of the Maw - The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship's lantern to full. Grants 100 Essence
Passive Accumulation
  • Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence.
  • Survive in the Maw - For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded.
Essence of the Maw
A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters.

Solidified Essence
A semi-soft semi-solid crystal that glows a dim blueish green hue.

Relic of the Maw
An ancient Golden Age Relic, found only in the Maw Waters. Using this Relic will instantly grant 100 Essence of the Maw.


[h3]Reworked Map[/h3]
The World of Atlas has shifted again, new lands have emerged and the known world has been disfigured. Maps all around the Atlas will need to be redrawn with these newly discovered regions.

[h3]Bug Fixes[/h3]
  • Fixed instances where babies born in the tame house did not require imprinting.
  • Fixed instances where the forge would prioritize burning thatch before wood.
  • Fixed instances where controller disconnect can cause a crash.
  • Fixed instances where Shipyard scaffolding clipped through the front of the Pegasus.
  • Fixed instances where tame house debris would have incorrect textures.
  • Fixed instances where perpetual portals had invisible collisions.
  • Fixed instances where invisible collisions existed around damaged portal entrances.
  • Fixed instances where health was not displayed correctly for the Cursed Temple.
  • Fixed instances where the Harrier had an incorrect description.
  • Fixed several issues with the Giant Turtle tame.
  • Fixed instances where the Industrial Smithy had an incorrect description.
  • Fixed instances where the height and interact volume of the tame house was to high.
  • Fixed instances where the error messaging when joining an online session was incorrect.
  • Fixed instances where there was a lack of UI feedback for the Great Temple progression.
  • Fixed instances where the Pegasus had an incorrect description.
  • Fixed instances where unanchored ship limit increased when demolishing a ship before it is released.
  • Fixed instances where orichalcumized walls had incorrect LOD settings.
  • Fixed instances where Industrial statue framework being mislabeled as burial mound framework.
  • Fixed instances where Industrial statue framework returned a burial mound framework when picked up.
  • Fixed instances where the Industrial statue would float in the air when completed.
  • Fixed instances where there was a storage limitation of the Great Temple progression table.
  • Fixed instances of baby male tames being able to mate while in the tame house.
  • Fixed instances where food added to the tame house does not increase spoil time.
  • Fixed instances where medium weight sails are over-performing.
  • Fixed instances where medium and small weight sails would not take damage.
  • Fixed instances where transient node harvesting structures would collect resources from different factions.
  • Fixed instances where a baby tame would spawn under the ground causing its death.
  • Fixed instances where the workstation had incorrect crafting recipes.

[h3]Misc.[/h3]
  • Timeworn quality has been removed until content and bugs are fixed
  • Giant Turtles no longer spawn underwater
  • Chromatic Aberration has been removed from underwater post processing
  • Increase cost of the tame house
  • No longer rounding on ship sail unit values.
  • Players can no longer store temporary tames in the Pegasus.
  • Industrial Rifle has been adjusted. Bleed removed, increased damage from 160 to 200 per shot, increased durability loss from 4 to 8 per shot.
  • Industrial Revolver has been adjusted. Bleed removed, increased damage from 50 to 100 per shot, increased durability loss from 1.5 to 3 per shot.
  • Tames will be ejected from the Tame House when the Tame House is destroyed instead of killed.
  • The time it takes a modular ship to sink after it starts leaking has been increased.
  • The resource costs for crafting patch kits and armor patch kits has been reduced by 50%.
  • Modular ships have had their base weights adjusted.
  • Server restarts have been set to automatically happen at 10:30 PST daily, including weekends.
  • Scuttle and Unclaim options for ships have been changed to be locked behind company rank, similar to how structure access is. Interact with the steering wheel to set the minimum rank that can scuttle or unclaim.
  • Adjusted lighting so there will be less contrast between day and night

[h3]Xbox Only[/h3]
  • Improved memory performance
  • Improved network connection

[h2]Industrial Wonder Content[/h2]
Due to the feedback we received surrounding the Industrial Wonder, we have decided to cut it from this patch so that we have adequate time to redesign and adjust.

[h2] Final Note [/h2]
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Pre-Wipe Teaser

Ahoy Pathfinders!

As we draw closer to a new patch and a new season, we know the excitement and anticipation is brewing for what's to come in only a couple weeks time. With each season, the opportunity to start fresh and take on new challenges on the open seas is something we celebrate. In the meantime, we have a few fun things planned to give you a small look at what's in store. See if you can guess what new adversaries are coming to Atlas!


This fearsome creature may not be grumpy, but it definitely doesn't like pathfinders messing around where they're not supposed to be. One second, you and your crew may be scuttling along the shore, but the moment you may find yourself in a pinch, it's curtains for you and your adventure.


Careful where you swim since you never know what's under the waves and waiting to roll up on you in a flash. While a new set of shoes might sound nice, they won't help you out run this scaly stalker of the sea . You might as well save your tears, because if this predator finds you, there's no mercy for you.


It'll be hard to find another creature as a more solid challenge than this one. Its strength and size will definitely bring any inexperienced crew back down to earth. Those looking to climb this mountainous challenge will have to avoid crumbling under the pressure and deftly slide through the battle unscathed.

Again, we have the Kraken Bowl grids open on both PvE and PvP servers where players can take part in the festivities before the wipe on May 18th. Need a dance partner? Check out the community discord and get yourself a few battle buddies for the trip. We appreciate all the support. Happy sailing!

[h3]Final Note [/h3]

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Industrial Season Wipe Announcement

Ahoy Pathfinders!

As mentioned previously, the winds of change are blowing! Soon, Atlas will enter a new era of exploration and adventure! New technologies and new inventions will bring new avenues for exciting and thrilling campaigns. We can’t wait to show you what we have in store for the next season! We’ll be providing more and more information as we get closer to the update.



As a teaser, we have a glimpse of some strange new phenomenon coming to Atlas next patch. What could it be? You’ll have to find out for yourself next season!

As we usher in a new age for Atlas, we will say goodbye to the previous season with fond memories. We hope you enjoyed it and look forward to what’s to come! The final day of the season will be May 18th when we will be wiping all servers for a fresh start. We hope you’ll continue the journey with us as we prepare to exit early access later this year. Thanks for your support, take care, and happy sailing!

[h3]The Kraken Bowl[/h3]

The Kraken Bowl will have a dedicated grid this season! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. Both PvE and PvP pathfinders will get to take part in the festivities. Grab your crew and send this season off with a bang! The grid will be accessible May 4th-May 18th.

[h3]Final Note [/h3]

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch v541.07 - Industrial Exploration Patch

Ahoy Pathfinders!

In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come.

First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process.

In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same.

Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder.

Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!


[h2]Released Patch Notes[/h2]
v541.07 Patch to be released 4/13/22 ~7PM PDT

[h2]New Content[/h2]
[h3]Tame House[/h3]
Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types:
Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar.
After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy:
Resources
125 Stone
5 Flint
65 Hide
20 Wood
40 Fibers
20 Metal
[h2]Industrial Wonder Content[/h2]

With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas
[h3]Industrial Generator and New Wall Variants[/h3]
Industrial Generator
A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area.
It can be crafted in the Industrial Smithy
This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls.
Large Stone Wall Variants
With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever.
Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area.
Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.
[h3]Tier 1 Industrial Monuments: Statues of Industry[/h3]
Industrial Explorer Statue
This specific statue commemorates the pathfinders that explored unknown waters and lands first
Its image motivates you and the crew to work more efficiently on ships
Industrial Privateer Statue
A statue commemorating the privateers that paved the way for industrial improvement.
Its image inspires one to collect more xp and resources.
List of New Craftables:
  • Industrial Generator
    • Unlocked in the Metallurgy skill
    • Crafted in the Industrial Smithy
      • Resources
        • 100 Brimstone
        • 175 Orichalcum
        • 150 Pure Sulfur
        • 300 Stone
      • Rituals Available
        • Burn Pure Sulfur
          • Makes rock harvesting nodes drop only sulfurized rock for a short period of time
          • Cost
            • 150 charges
            • 100 Pure Sulfur
        • Burn Orichalcum
          • Makes rock harvesting nodes drop only orichalcumized rock for a short period of time
          • Cost
            • 150 Charges
            • 100 Orichalcum
        • Burn Brimstone
          • Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time
          • Cost
            • 200 Charges
            • 150 Brimstone
  • Orichalcumized Large Stone Wall
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 240 Alloy
        • 94 Fibers
        • 1176 Orichalcumized Rock
        • 420 Thatch
        • 588 Wood
  • Orichalcumized Large Stone Gate
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 184 Alloy
        • 314 Fibers
        • 840 Orichalcumized Rock
        • 315 Thatch
        • 420 Wood
  • Sulfurized Large Stone Wall
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 240 Alloy
        • 394 Fibers
        • 1176 Sulfurized Rock
        • 420 Thatch
        • 588 Wood
  • Sulfurized Large Stone Gate
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 184 Alloy
        • 314 Fibers
        • 840 Sulfurized Rock
        • 315 Thatch
        • 420 Wood
  • Industrial Statue Base
    • Unlocked in the Metallurgy skill
    • Crafted in the Industrial Smithy
      • Resources
        • 20 Brimstone
        • 40 Orichalcum
        • 60 Puresulfur
  • Industrial Statue FrameWork
    • Unlocked in the Metallurgy Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 200 Orichalcum
        • 200 Pure Sulfur
        • 500 Stone
        • 800 Wood
  • Industrial Explorer Statue
    • Unlocked in the Metallurgy Skill
    • Crafted in the industrial smithy
      • Resources
        • 200 Brimstone
        • 400 Orichalcum
        • 400 Pure Sulfur
        • 2500 Stone
        • 500 Wood
  • Industrial Privateer Statue
    • Unlocked in the Metallurgy Skill
    • Crafted in the industrial smithy
      • Resources
        • 200 Brimstone
        • 400 Orichalcum
        • 400 Pure Sulfur
        • 2500 Stone
        • 500 Wood

[h3]New Regions Added[/h3]
There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago.
[h2]Trackless Waters[/h2]
  • A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here

[h2]Unknown Depths[/h2]
  • A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica.

[h2]Bug Fixes[/h2]
  • Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat
  • Fixed instances of farming structures not having areas of influence
  • Fixed instances of Cursed Armor needing multiple types of Bone Chips
  • Fixed instances of Transient nodes not moving weekly
  • Fixed instances of snapping pillars working incorrectly
  • Fixed instances of NPC Crew’s stats not updating correctly
  • Fixed instances of players losing functionality when standing on a ship while it is released
  • Fixed instances of Broadsider losing cannon functionality on logout
  • Fixed instances of wood not being able to be re-bundled
  • Fixed instances of rowing module displaying incorrect point value
  • Fixed instances of misspelling in the Carrack’s description
  • Fixed instances where the Fog of War in singleplayer wasn’t working correctly
  • Fixed instances where blueprint gunports were not doing more damage than common
  • Fixed instances where the Pegasus would sprout tentacles
  • Fixed an issue with whistling at the Turtle Ship’s emergency ladder
  • Fixed instances where the wood catwalk was not buildable
  • Fixed an issue when placing mythos in the progress table
  • Fixed the map zoom indicator in some regions
  • Fixed instances where players would contact invisible geometry inside of portals
  • Fixed various typos
  • Replaced placeholder art for tame cargo railing
  • Removed extra emergency ladder on Turtle Ship
  • Fixed instances of negative storage space in some structures
  • Fixed instances where the Sarcophagus was unable to be built
  • Fixed essence of power locations
  • Fixed visual issue of overlapping holiday vendors on freeports

[h2]Xbox Only[/h2]
  • Improved memory loading / unloading
    • Additional improvements coming in the next patch

[h2]Misc[/h2]
  • Single Player character deletion is working correctly
  • Multiple UI Fixes
  • Deleted Duplicate entries in skills
  • Removed the Industrial Smithy from Sulfur Pits
  • The Compass’ Glowing Essences have been modified to be more in line with the icon
  • Commodity Vendor has been added to Tortuga
  • Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors
  • Bola is now stackable, up to 15 per stack
  • After reaching rejuvenation 3, characters will no longer age past 20 years old
  • Fixed the Descriptions of multiple items
  • The Pegasus can now turn while stationary and in reverse

[h3]Known Issues[/h3]
  • Stone cannot be re-bundled
  • Breaking down bundles produces a different type of resource
  • Some error messages are not appearing
  • Industrial Statue Framework shows up as Burial Mound Framework
  • Foundation and Framework have no time limit on when it can be picked up.
  • Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual
  • Large Weight sails still require tuning
  • Pegasus has turning issues




Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)



Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch v538.6 - Pegasus Patch

Ahoy Pathfinders!

Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience.

Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew.

In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier.

We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches.

Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game.

As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.


Servers will be going down on 3/10 at around 7:00 PM Pacific Time.

Released Patch Notes


[h3]v538.6
[/h3]
[h3]New Content:[/h3]
New Modular Ship The Pegasus
This is a new modular ship focused on transporting players’ tames.

It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks.

Unlocked in the Advanced Shipwright Skill

It comes with 6 tame railings that can store 5 tames each (30 Total).
Resources for a base version:
  • Wood - 2500
  • Thatch - 2000
  • Fibers - 2000
  • Metal - 20
New Modular Ship UI
We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships.
There are 3 stages for durability:
  • Green - Durability is good
  • Yellow - Durability is moderate
  • Red - Durability is poor

If the portion of the ship is flashing, it means this area has a leak.
We will look to make this UI element colorblind friendly in the future.

Map Menu UI Visual Revamp
The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen.

The region the player is currently in on the Overworld map is highlighted in green.

Open Water Servers
There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it.

They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to.
  • Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters
  • Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters
  • Southern Sea - Central Waters, Africa, Antarctica, South America
  • Western Sea - North Pole, Central Waters, South America, Western Waters

[h3]Industrial Wonder Content[/h3]
The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region.

[h3]Industrial Wonder: Power Nodes[/h3]
Transient Node - Geothermal Vents
This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland.

Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes.
These transient nodes produce a new resource type of coal: Brimstone

Static Nodes
There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished.
  • Lava Vents produce a new metal: Orichalcum.
  • Sulfur Pits produce a new type of coal: Pure Sulfur

Both of these resources are needed to craft new Industrial structures and gear now and in the future.
Lava static nodes allow players to build the Industrial Smithy.
Sulfur pit static nodes will get new crafting recipes in the future!

New Craftables
  • Ore Miner - harvests the resources of the industrial transient node only.
    • Unlocked in the Metallurgy skill.
    • Crafted in the smithy
    • Resources
      • Wood - 125
      • Thatch - 400
      • Fibers - 320
      • Metal - 360
      • Hide - 100
      • Stone - 1200
  • Industrial Smithy - The structure allows players to build Industrial Wonder specific content.
    • Unlocked in the Metallurgy Skill.
    • Crafted in the Lava Static nodes
    • Resources
      • Orichalcum - 100
      • Pure Sulfur - 60
      • Wood - 50
      • Brimstone - 50
  • Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 65
      • Orichalcum - 85
      • Pure Sulfur - 32
      • Flint - 30
      • Oil - 20
  • Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage
    • Unlocked in the Revolvers skill.
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 35
      • Orichalcum - 45
      • Pure Sulfur - 20
      • Flint - 24
      • Oil - 12
  • Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol.
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Orichalcum - 2
      • Gunpowder - 2
      • Pure Sulfur - 3
      • Brimstone - 1
Freeport
Tortuga Freeport islands has been updated with new visuals.

New Holiday Content St. Patties Day Holiday
  • Pot of Gold has been added to the holiday vendor in freeports.
  • Green Ale has been added to the holiday vendor in freeports.
New Skill Pirates Resilience
  • Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%.
Bug Fixes
  • Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly
  • Fixed instances where the monumental studies structure was missing collision
  • Fixed instances where the market trade system is not locating the correct trade connections
  • Fixed instances of Circular Slice not functioning with a shield equipped
  • Fixed instances where available spawn servers would not reflect the player’s current server
  • Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off
  • Fixed instances where claim points were inaccurate
  • Fixed instances where Sea Fort towers and walls could be demolished
  • Fixed instances where sail snap points would change when a ship was released
  • Fixed instances where a duplicate sub was created when the dingy dock was full
  • Fixed instances where small sails could be placed very close to each other
  • Fixed instances where holiday structures could be placed in freeports
  • Fixed instances where the unnatural fog was not functioning
  • Fixed instances of misspelled text on Burial Mound Framework
  • Fixed instances where ship auto-pilot does not function properly
  • Fixed instances where Ships of the Damned followed the player across grids
  • Fixed instances where there was an overlapping gun port on the Turtle Ship
  • Fixed instances where the default sail on a Cog spawned at incorrect location
  • Fixed instances where the Sextant minimap would crash the client in Blackwood
  • Fixed instances where modular ships could have more sails then intended
  • Fixed instances where modular ships could exceed their intended max speed
  • Fixed instances where UI text would overlap
  • Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built
  • Fixed instances of islands having visual inconsistencies
  • Fixed instances where discovery zones of power stones were in Rookie cove grids
  • Fixed instances of multiple forms of torpor resistance to be in-line with the description
  • Fixed instances of The Great Temple structures having incorrect health values
  • Fixed instances of UI errors
  • Fixed instances of incorrect creature spawns
Misc
  • Settlement Claim Flag UI has been edited to be more clear
  • Respawn menu UI has been edited to be more consistent
  • Crocodile’s floating position has been raised
  • Portal Art has been changed
  • Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor
  • Shield Bash and Sword Attack no longer share a cooldown
  • Large Stone Wall health has been increased to 100,000
  • Large Stone Foundation has been increased to 120,000
  • Meat has been added to the list of resources players can add to the crew silo
  • Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources
  • Progression Table is now limited to owning company
  • Progression Table can no longer be destroyed
  • Colors for the quality of items has been shifted to be more readable
  • Modular ships sinking time has been slowed by 50%
  • Mortar and Harrier ships can now only fire if they are going under 5 knots
  • Modular ship speeds have been adjusted to be more inline with the legacy ships
  • Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower
  • LODs have been adjusted, updated, or created for several assets
Xbox Specific
  • Fixed instances of memory leaks
  • Fixed instances of textures loading and unload incorrectly
  • Fixed instances where level of detail was not being changed correctly
  • This is a work in progress. Additional fixes and optimization coming in future patches.
Known Issues
  • Xbox Series S still has some crashes when loading large numbers of structures
  • Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat
  • Portal art for returning to Rookie Cove still shows the “Atlantean Ring”
  • Portal art does not fade into the sky correctly
  • Offloading tames faces them all in the same direction
  • Lava vent node will not damage players that walk into the lava
  • Pegasus has incorrect icon
Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame