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Atlas 2022 Roadmap Video

Ahoy Pathfinders!

As we sail deeper into 2022, we are continuing our initiative of higher transparency with our amazing community. Today, as part of these efforts, we are providing a short video detailing our roadmap for the coming year. In the video, we lay out our plans for new content, new player experiences, and pending move out of early access!

First, let’s take a quick look back and some of the progress made in 2021 and how these changes impacted the game
  • Ship Building
    • We introduced the modular ship system and several role-specific ships for players to customize their fleet
  • PvP
    • We’ve added the Wonders system to create new endgame content and fun interactions for the player base
  • Travel
    • Tradewinds and portals were brought in to make the difficult voyages on the sea a little easier
  • PVE
    • We’ve included new structures and tames to provide more content outside of battle
      • Seahorses and dolphins are now tameable
      • New buildings (such as the quarry and advanced shipyards) to help pathfinders complete the fleet of their dreams
  • Map
    • We reworked the map to create more themed regions for players to explore
      • Rookie Cove
      • Central Waters
      • Various real world inspired locations
        • Such as the Mediterranean, Arctic, and South American regions

In the video we acknowledge areas of improvement and preview what’s to come
  • Ships
    • Creating a building experience similar to the legacy ships
    • Increasing the diversity and ability of ships
    • Upcoming “ship in a bottle” system
  • PVP balancing,
    • Structures for building harbor defenses
    • Structures that prevent others from building in your territory
  • Tame adjustments
    • New ship for tame hauling
    • Tame houses geared towards completing tame bloodlines
    • More water tames
  • New interactions and mechanics
    • Visiting NPC vendors
    • Laying temporary Tradewinds
  • Increased our communication with the community via our official Discord
  • Expanding the world with new additional islands, regions, and adversaries
  • … and so much more! This isn’t a complete or final list, but only a preview of the direction we are taking!



Please take some time to check out the video and let us know what you think. Until next time, as always, happy sailing!

[previewyoutube][/previewyoutube]

Patch v537.5 - Lunar New Year Maintenance Patch

Ahoy Pathfinders!

As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience.

In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas.

Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here.


While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time.

Released Patch Notes


[h3]v537.5
[/h3]
[h3]New Content:[/h3]
New Regions have been added.
Eastern Waters
Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1.

Western Waters
Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4.

Uncharted Sea
A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11.

Workstation
The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources.
Resources included:
  • Flint
  • Stone
    • Coquina
    • Granite
    • Limestone
    • Marble
    • Sandstone
    • Slate
  • Woods
    • Cedar
    • Cursed Wood
    • Fir
    • Ironwood
    • Oak
    • Pine
    • Poplar

New Holiday Items have been added. These items are available from NPC vendors in freeports.
Lunar New Year
  • Stone Tiger Statue
  • Jade Tiger Statue
  • Gold Tiger Statue
  • Paper Lantern
Valentine’s Day
  • Black Giant Teddy Bear
  • Pink Giant Teddy Bear
  • Red Giant Teddy Bear

[h3]Bug Fixes:[/h3]
  • Fixed instances where roof tiles would snap to floating points above ceiling structures
  • Fixed instances where the transient tracker did not point at the correct location and updated the item description
  • Fixed instances where Cursed Armor would not appear correctly on some female characters
  • Fixed instances where General Tile Module were no longer useable
  • Fixed instances where Army of the Damned Smithy would delete items
  • Fixed instances where items were loss when demolishing a container structure
  • Fixed instances of client crash when crew members are created while game language is set to Turkish
  • Fixed instances where mounted NPC crew were not taking damage
  • Fixed instances where grave digger stopped collecting
  • Fixed instances where submarine causes a crash
  • Fixed instances where Army of the Damned would not wake up after being knocked out
  • Fixed instances where island selector was not working in freeports
  • Fixed instances where items were being deleted from the Ritual Pedestal after a server restart
  • Fixed instances where placing a Ritual Pedestal would cause a crash in singleplayer
  • Fixed instances where Ritual Pedestals would crash the server
  • Fixed instances where placing a Ritual Pedestal would decay the structures around it
  • Fixed instances where killing an unconscious crew would result in them standing up
  • Fixed instances where player was being warped out of the B6 powerstone cave
  • Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables
  • Fixed instances where items were being deleted from the Altar of the Damned after a server restart
  • Fixed instances where items were being deleted from the Cursed Temple after a server restart
  • Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship
  • Fixed instances where item caches from demolished structures only contained 1 max player stack
  • Fixed instances of bottles not containing treasure maps in polar regions
  • Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points
  • Fixed instances where the monument studies structure had no collision
  • Fixed instances where islands in G10 and C10 would have incorrect biomes
  • Fixed instances where transient nodes could spawn on an island that does not allow building
  • Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time
  • Fixed instances of data deletion while grid traveling in PVE
  • Fixed instances of the market system behaving incorrectly
  • Fixed instances where warehouses would duplicate resources on server restart
  • Fixed instances where cursed temples could be built on ships
  • Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything
  • Fixed instances where cursed armor was not showing up on female character models
  • Fixed instances where junk sails would stop functioning after gridding

[h3]Misc:[/h3]
  • Potatoes and Limes can now be stored in the crew silo
  • Loom inventory max items increased from 60 to 150
  • Spider base and scaling stats have been increased
  • Displayed name length is set to 13 characters
  • The player is able to replace existing sails without having to demolish them first on legacy ships
  • Level up text last for 30 seconds before fading
  • Lowered the number of wild creature spawns by 25%
  • Resources required to progress through the stages of the Great Temple have been adjusted
  • Underwater Black rocks can now be built on
  • The effectiveness of sails on multiple modular ships have been adjusted
  • Weight sails are now more effective on the turtle and tramp freighter ships
  • Loot from the kraken has been slightly adjusted to drop higher quality items and BPs
  • Mech Monkey now has slightly higher drop rate
  • The names of wood resources have been changed to their original names
  • The cog now starts with one medium handling sail and 2 sail points

[h3]Known Issues:[/h3]
  • Puckle mounted NPC crew take no damage.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch v536.3 - Wonder Fulfilled!

Ahoy Pathfinders!

To start 2022 right, as promised, we're doing a little house cleaning. We're addressing many of the issues that you, the community, have been asking for in our latest patch. We have a host of bug fixes and optimizations listed below that we hope will fix the lingering problems from previous iterations, so we can start fresh moving into the new year.

Along with these changes, we're fully implementing our first wonder, the Great Temple. This structure is the pinnacle of glory for all pathfinders. Companies will have to plot, scheme, and pool all of their resources to be the first and only masters of this great Wonder. Not only will they go down in history as the first Pirate legends to complete a Wonder but they will also gain benefits that will persist into the next season.

Finally, we also have a new transport ship, the Tramp Freighter. This cost-effective hauler will help ease the load of transporting cargo in the early stages of your pirate journey. Check out the details of all our changes below.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 1/12 at around 7:00 PM Pacific Time.

Note: We are in the final stages of development for our public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts, with hopes to have it in up by the end of the month. Please join us on the Official ATLAS Discord here for all the latest happenings!

Released Patch Notes


[h3]v536.03
[/h3]
New Content:

The Great Temple
The Great Temple Monument has been fully released. Players have visited the structure on the wonder islands in H9, I9, J9, K9 in Africa, and it is now claimable/buildable. To build the Great Temple players will need to build the Monuments Studies Modular room at the Damned Smithy and place it into a Cursed Temple. At the Monuments Studies Modular room players can craft the Great Temple Exterior.

Once the exterior has been crafted, bring it to the foundation locations on one of the four wonder islands. These are lawless claim, so be careful, your temple can be stolen.

Once placed, the Great Temple have 6 stages of progression, which are viewable at the Progression Table located in the entryway of the Temple. To progress from stage to stage you will need a large amount of resources and at least one week of real life time.

The first company to reach stage 6 completes The Great Pyramid Wonder, which gives a permanent buff to all company members of +20 Fortitude. This buff is persistent and will carry over to next season!

Stage resource requirements: Stage 2
  • Strongwood: 50,000
  • Limestone:100,000
  • Flint: 10,000
  • Mythos: 2000
Stage 3
  • Strongwood: 150,000
  • Marble: 175,000
  • Flint: 15,000
  • Mythos: 3000
Stage 4
  • Strongwood: 200,000
  • Sandstone: 300,000
  • Flint: 50,000
  • Mythos: 5000
Stage 5
  • Strongwood: 100,000
  • Slate: 500,000
  • Flint: 100,000
  • Mythos: 2
Stage 6
  • Build and place Sarcophagus in the main courtyard.


Sarcophagus
New bed that is restricted to the Great Temple. This bed completes the Great Temple and allows for instant respawn and bed transfers.
Cost:
  • Wood: 25
  • Thatch: 125
  • Fibers: 30
  • Hide: 40


Tramp Freighter
The Tramp Freighter is a low cost vessel great for early game transport. It is a 2 length ship and comes attached with multiple cargo racks attached to both sides. It would suit any pathfinder for transport reasons.
Cost:
  • Wood: 1000
  • Thatch: 800
  • Fiber: 800
  • Metal: 100
  • Max Level: 60
  • Sail Points: 5
  • Module Points: 12
  • Attached Sails: one large and one medium handling sail


Bug Fixes:
  • Fixed instances where activated fire visual effects were floating above the lumberyard
  • Fixed instances where activated fire visual effects were floating above the quarry
  • Fixed instances where the schooner and raft could disappear from a small shipyard after server restart
  • Fixed instances where transient nodes would not change position after a week
  • Fixed instances where quest markers were in the wrong grid
  • Fixed instances where the interaction with the irrigation system and a grill would cause unintended effects
  • Fixed instances where players were able to damage other players on some freeport islands in PVE
  • Fixed instances when trying to replace a sail would not correctly subtract the amount of sail points to be reduced from the old sail
  • Fixed instances where waves could allow or disallow sail placement
  • Fixed instances of weight not being correctly calculated when placing items in dinghy hangar railings
  • Fixed instances where using a portal to the kraken’s lair caused the player to spawn facing the incorrect direction
  • Fixed instances where some grids have freeport island selection when respawning
  • Fixed instances of holes in the ocean
  • Fixed instances of game crashes where players would be stuck unable to reconnect
  • Fixed instances where some modular rooms could be placed on pillars
  • Fixed instances where the tutorial volume is not controlled by the options
  • Fixed instances where the storage box could only be crafted at the smithy
  • Fixed instances where using the transient tracker and activating the map the compass would cause the compass to be invisible
  • Fixed instances of placing structures on pillars and allowing them to float
  • Fixed instances of pathfinders losing proper movement after teleporting while crouching
  • Fixed instances where structures would be placed on freeport islands
  • Fixed instances of the Broadsider spawning too far back in shipyards.
  • Fixed instances where players could replace sails disregarding collision
  • Fixed instances of Quest markers being in incorrect locations
  • Fixed instances where Dyes would not be highlighted when able to craft
  • Fixed instances where the Damned Smithy could be built on ships
  • Fixed instances where the Songstone could be built on ships
  • Fixed instances where Monument studies room had the incorrect model
  • Fixed instances where Altars of the Damned were spawning iridium ingots
  • Fixed instances where Damned Smithy’s were not placeable near the C11 Altar of the Damned
  • Fixed instances where NPC’s that are attached to cannons, puckles, and sails would not take damage
  • Fixed instances where Unnatural Fog ritual would crash the server
  • Fixed instances where blueprint ships would not be created with 100% durability
  • Fixed instances where treasure maps found in Tortuga would lead players outside of Tortuga
  • Fixed instances where multiple taxation banks can be spawned at sea forts
  • Fixed instances where multiple small sails could be placed at the front of the Turtle Ship
  • Fixed instances where AotD ships would ignore some modular ships
  • Fixed instances where structure placer would incorrectly display available snap points
  • Fixed instances where island claim points are reset to 0 after a server restart
  • Fixed instances where blueprinted ship modules would not start at 100% durability


Misc:
  • Maximum stack size for most food/drink recipes in the grill and cooking pot increased from 5 to 30
  • Grenades can now be stored in the munitions Storage
  • UI changes made for the chatbox when creating a pathfinder
  • Added Tiny Shipyard back into the Basics of Sailing skill, and allowed it to be crafted in the player inventory
  • Increased maximum durability found on shipyards
  • Vegetables and herbs can now be stored in the silo
  • Cows and lions have increased mating ranges
  • Reduced effectiveness of small and medium sails on some modular ships
  • Reduced max sail points available on Broadsider BPs
  • Dragon's Tongue Delight is now categorized as a drink
  • Cursed grog can now be stored in the keg
  • Mace Stun duration has been reduced
  • Additional changes coming in a future patch
  • Mace Stun ability cooldowns has been increased
  • Additional changes coming in a future patch
  • Shield bash stun ability cooldown have been increased
  • Additional changes coming in a future patch
  • Shipyards will now give demolish rewards excluding gold


Known Issues:
  • Xbox memory leak causing crashes when loading large amounts of textures
  • Sarcophagus icon shows the icon for a simple bed
  • Sarcophagus crafting resources are incorrect
  • The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch v535.8 - A New Season and Expanding the ATLAS World!


Ahoy Pathfinders!

New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS!

We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover!

Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time.

The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings!



Released Patch Notes

V535.8
[h3]New Content:[/h3]
  • Island locations: H9, I9, J9, K9
  • High heat ravages the island, be prepared with plenty of water
  • Some creatures have higher base levels
  • Lawless claim
Tortuga
Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures.

Tramp Freighter
This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch.

[h3]Bug Fixes:[/h3]
  • Fixed instances of incorrectly picking up insect meat with tames
  • Fixed instances of the schooner and raft from disappearing from the small shipyard
  • Fixed instances of oxygen not working correctly underwater
  • Fixed instances of turning on ships in unintended ways
  • Fixed instances of sails being up upon gridding (PvE)
  • Fixed instances of treasure maps taking you to inaccessible grids
  • Fixed instances of shoulder tames not working correctly after bed travel
  • Fixed instances of incorrect durability on a medkit
  • Fixed instances of the Medkit affecting character models unintentionally
  • Fixed instances of spoil times not working correctly
  • Fixed instances where resources were generating incorrectly in damned altars
  • Fixed Instances where submarines were being stored incorrectly
  • Fixed instances where there was unintended underwater visibility range on ships
  • Fixed an issue with the zipline sending player in unintended directions
  • Modular ship sailing behavior adjusted across the board
  • Fixed instances of incorrect resource amounts when replacing modules
  • Fixed instances where damned smithy icon was incorrect
  • Fixed instances of ships being lost when attempting to border in Central Maw
  • Fixed instances of blueprint modular ships losing sails
  • Fixed instances of items in players' hotbars disappearing after bed travel
  • Fixed instances of players losing control while repairing modular ships and bordering simultaneously
  • Fixed instances of markers not being able to be placed correctly
  • Fixed trade path between I1 and E5
  • Fixed issues with tax rates changing when owning players are changing servers
  • Fixed an issue where the songstone was not placeable
  • Fixed an issue where restoring defaults on options would reset multiple menus
  • Fixed an issue where a player would be taxed by their own seafort
  • Fixed an issue where structures built from the damned smithy had incorrect damage calculations


[h3]Misc:[/h3]
  • Gold cost from building base versions of ships has been removed
  • The scaffolding for the Broadsider in the Shipyard is now correct
  • The scaffolding for the Cog in the Basic and Advanced shipyard is now correct
  • The locations of Transient nodes now correctly change weekly
  • The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly
  • Ships of the Damned will now return to their original location upon losing their target
  • Treasure Maps no longer have a spoil time
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended
  • Smithy inventory max items increased from 150 to 300
  • Gold has been added as a base cost to the shipyards
  • Changes made to the skills search bar to be more consistent
  • Cosmetic polish to skills for clarity and uniformity
  • Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources
  • The cooking pot grill and preserving bag can now only store items needed for its use
  • Updated multiple item descriptions and names for spelling errors
  • Certain Damned Altars will no longer be floating in mid-air
  • Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at


[h3]Xbox only:[/h3]
  • Overworld map has been taken out of single player due to visibility issues
  • Fixed issues where large islands would crash xbox players


[h3]Known Issues:[/h3]
  • Scale of the map for wonder islands are inaccurate
  • Discovery Zones for wonder islands are inaccurate
  • Crude Tool is removed from player's craftables after a character respec
  • Island selection in a4-d4 is not working as intended
  • There is inaccurate. outdated text in the server select menu (Until 10/28:...)
  • Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+
  • Destroying shipyards will give no resources
  • Tax rates are not being set correctly


*The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.



Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

RedBeard's Journal #04: Wonders Await!

*Nathan, I'm sorry...*

If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me.

...

...

A breath... and then another. "Does one still draw breath in the afterlife?" I pondered.

...

Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber.

And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day.

“Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land.

I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness.

I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal!

I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.”


"Wakey wakey little thief!"

Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit.

"Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face.

"Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again.

"Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him.

"You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare.

"Now," the black jacketed figure interrupted, breaking my mental spiral. "Who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?"

"My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana."

"So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?"

"Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep.

The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes.

"Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his.

"It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place."

"How?" I questioned.

"We are cursed, brother," he answered. "me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard.

"Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles.

"They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before.

"Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me.

"It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head.

"You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me.

"No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder.

"You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana."

A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight.

[h2]Wipe Incoming[/h2]

We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks.

[h2]PTR Public Access
[/h2]
As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops.

In your library in Steam, right-click Atlas and select “Properties”

From the tabs on the left, select “BETAS”

From the drop down in the center, select “test2021 - recruit testers”

In the beta access code section, enter “PathfinderLifeForMe”

You will then download the PTR build and will be able to access the game once that is completed.

Remider: You will have to switch back to “None” in the BETAS tab to return back to the live servers.

We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel linked below. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

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