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Atlas v534.05 - Maintenance Patch


Ahoy Pathfinders,

In our continued effort to make Atlas the best game possible, we’ll be deploying another maintenance patch to tackle many of the latest issues you’ve reported regarding the last major update.

The servers will be going down to deploy the update tonight, 11/16 at around 7:00 PM Pacific Time.

We are still working on getting the playatlas.com website up and running again. We apologize for any inconvenience and thank you for your patience on this manner.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes

[h3]Bug Fixes:[/h3]
  • Fixed instances where NPC portals were usable from unintended ranges
  • The carrack is now buildable in the Advanced shipyard by default
  • Fixed instances where players using a controller could sometimes not select beds
  • Fixed instances where ship modules could be incorrectly destroyed
  • Fixed instances where the collision of the Cog ship was extended farther than it's visual representation
  • Fixed instances where the Grave Digger harvested Cursed Bone Chips at an incorrect rate
  • Fixed instances where Static Power Nodes were able to be destroyed by the player+
  • Fixed instances where General tile module was not craftable +
  • Fixed instances where the particle effect of the totem monument would activate on render
  • Fixed instances where the Sextant buff would not show treasure correctly after transitioning grids
  • Fixed instances where the Sextant buff would show incorrect map images on the mini map+
  • Fixed instances where multiple Altars would spawn on the same location
  • Fixed instances where sailing points for blueprint crafted modular ships would not transfer correct values
  • Fixed Instances where resources in the Damned Altar were not producing after server restart.
  • Fixed instances where water temperature was not correct to the climate+

[h3]Misc:[/h3]
  • Portal Names have been adjusted
  • Damaged portals will now show what resources are needed to activate
  • Removed duplicate item entries from some skills
  • Added mean whale spawns to some areas in the Antarctica and North Pole regions
  • Altars no longer require claiming to access, they are available to any Pathfinder
  • Removed stone farmhouse from the skill tree

[h3]Known Issues:[/h3]
  • Cog Scaffolding is currently incorrect length
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is not working as intended
  • Ship blueprints cannot be removed from a shipyard's inventory


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


Patch v533.01 - Maintenance Patch


Ahoy Pathfinders,

We hope you are all enjoying the Sea of Wonders update. In response to some of the issues encountered on release, we are deploying this maintenance patch to repair most of the bugs currently impacting gameplay.

Servers will be going down tonight, 11/2 at 7:00 PM Pacific Time for this hotfix.

While we continue to hammer out more of the imperfections, please continue to assist us and report any new issue through our bug form, here.

There are more “wonder”-ful secrets in store for this season and we can’t wait to show them to you all soon. So, keep your eyes peeled on the new content on the horizon. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v533.01

[h2]Bug Fixes[/h2]
  • Fixed visual bug where bed icons were unclickable
  • Fixed instances where feeding trough could not be crafted
  • Fixed instances where tranquilizer arrows could not be crafted
  • Fixed instances where interacting with water barrels crashed the game
  • Fixed instances where Decay Timers were functioning incorrectly
  • Fixed visual bug where map markers were offset incorrectly
  • Fixed instances where tigers were not tameable
  • Fixed Instances where Tames or NPCs would shift off of ships after traveling via portal or gridding
  • Fixed Instances in which one could travel to Rookie Cove while on a boat*

[h2]Misc.[/h2]
  • Fixed Single Player Map to not have Overworld Map Tab
  • Changed the ability to learn how to craft steering wheel to the Basics of Sailing skill
  • Changed the ability to learn how to craft the storage box under Basics of Building skill
  • Carrack should now be correctly buildable from the Advanced Shipyard
  • Tiny shipyards were removed from loot pools
  • Fixed instances of Merchant Ships going through Islands
  • Ferryman NPC at Freeports will take you to the correct islands on interaction


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


Patch 532.08 - Atlas Major Update: Sea of Wonders!

Ahoy Pathfinders!

[previewyoutube][/previewyoutube]

Welcome to the new season of Atlas: “Sea of Wonders”. We are happy to announce several new additions to Atlas this season, some of which you may consider  “Monumental.” With this patch, we are introducing a new early game experience, new endgame gameplay loop, new map with distinct regions, new ships, gear and weapons, and a long awaited fan request… Let’s take a look at what we have for you!

Note: The update will be accompanied by a full server wipe to accommodate for these map and gameplay changes. 


New Content
New player experience
Freeports
We have updated the freeport areas to be more visually appealing.
Some of the pirate edwin introductory lines have been removed to improve clarity while starting the game.

Skill Tree
We would like players to have to diversify their crew member's skills to have a well maintained and working company. We have reworked the skill tree where you can unlock every skill discipline from the survival tree. Think about the skills you want to have as pathfinders will no longer be able to unlock every skill.

  • New Max Level Cap: 110
  • New Base Max Level (before discoveries): 77
  • All skill disciplines have been reworked
  • Removed the song and dance skill discipline
  • Changed firearms discipline to ranged combat
Map Changes


Atlas has expanded! Visit new areas based on geographical locations



Regions Available

  • Rookie Cove - An area for all pathfinders to cruise the seas in peace. A cove for all to gather their bearings and test their newfound abilities until they are comfortable to progress full sail ahead!
  • Central Waters - The largest area in the game and host to a healthy mix of tropical/temperate islands, but also an ancient evil told in Atlantean myths. Can you find all the power stones and defeat the greatest challenge?
  • South America - A region home to tropical/equatorial areas. However, there seems to be faint chanting amongst this region. Will you be able to find the source of this hidden power?
  • Africa - A region home to the hottest desert Islands around. Crocodiles, venomous snakes and lots and lots of sand call this region home.
  • Antarctica - The harshest sub-zero climates, icebergs, penguins, and illusive yeti's populate the islands around here.
  • North Pole - The north pole is similar to Antarctica, but to the north. Same freezing weather but perhaps the treasures here are the defining difference.


Atlas Menu Map
The Atlas Menu has been modified to fit the new regions available. The following tabs are available for you to look at.
  • Overworld - The first map drafted by early cartographers. A general outline of the world is available.
  • Rookie Cove - The home to the starting, self-titled region
  • Central Ocean - You will find the map to the Central Waters region here
  • Mediterranean Sea - The blazing hot desert islands of Africa region is here
  • Central Maw - Uncharted waters, but rumor has it that the Kraken's lair is here
  • South Atlantic Ocean - Tropical Oasis of the South America Region are found here
  • Arctic Ocean - The extreme colds of the North Pole Region are located here
  • Southern Ocean - The freezing depths of the Antarctica Region are here
Portals

Atlantean technology has arisen from the dark depths of abysses unknown. With it however, it looks like traveling from region to region has become a whole lot quicker, but perhaps even more dangerous.
  • Pathfinder Portals - The privateers before you have taken it upon themselves to start studying the portals as well as providing safe passage through these portals. Located within Rookie Cove and Central Waters, these portals will transport you between these regions!
  • Perpetual Portals - It seems the Atlanteans created a sort of oceanic highway. A free, reliable way of travel between regions. They have arisen from the depths and are available for all to travel through and explore!
  • Damaged Portals - In the thousands of years Atlanteans have gone missing, not all of the portals have been kept in functional shape or have been left unfinished. These portals need some extra gem power to travel through. Be warned these do not stay open forever!
    • Cost:
      • Magic Marrow: 50
      • Gold Coin: 250 
  • Central Portal - Seemingly, this seems to be the first type of portal ever created! However, it seems to have been keeping something away rather than allowing others in. Located in the Central Waters Region only, it seems to need power stones to open. Will you be the first to see what's on the other side?



PowerNode System


Transient Nodes
Transient Nodes are special locations on islands that allow for unique resource harvesting. They have a time limit of one week before they deplete, despawn, and respawn at a different location.

  • Movement
    • Transient Nodes will move from one location on an island to another within the same server. They can move anywhere on the same island, there are no height restrictions.
  • Resource
    • Current new resource that is able to be gathered is "Cursed Bone Chips". There will be additional resources in later updates.
  • Harvesting structure
    • A new autofarm harvesting structure has been added. The "Grave Digger". It is craftable at the Smithy. Players must first learn the skill Knowledge of the Old Ones, in the Piracy skill tree, to learn how to build this structure.


Static Nodes
Static Nodes are permanent structures found on several islands in the Central Ocean. They provide new resources and the ability to create a unique themed crafting structure. At this crafting structure, you will be able to craft several new structures.

Army of the Damned Static Node
  • Damned Altar
  • Cursed Altar
Resources
The first resource that is able to be gathered is "Cursed Wood". There will be additional resources in later updates.


Structures Buildable at Static Nodes

  • Damned Smithy - The Damned Smithy is similar to the regular Smithy, except that it only allows you to craft Army of the Damned themed structures and gear. Buildable at an Army of the Damned Altar
  • Ritual Pedestal - The Ritual Pedestal allows players to perform powerful island wide spells / buffs called Rituals. There are three available to players at this time.
    • Sacrifice Collection - Causes all creatures and players to drop their hearts when they are killed. Collect these hearts and bring them back to the Ritual Pedestal for use in the Raise the Dead Ritual.
    • Unnatural Fog - Causes the island to be covered by a thick fog.
    • Raise the Dead - Using the hearts gathered in the Sacrifice Collection Ritual, players are rewarded with Army of the Damned Warriors as tamed creatures. The warriors will spawn at the same level as the player who initiated the ritual, and you will be granted one warrior per player who participates in the ritual, up to a maximum of ten.
    • Buildable at the Damned Smithy.
    • Cost:
      • Stone: 100
      • Cursed Bone Chips: 50
      • Cursed Wood: 100
  • Song Stone - The Song Stone gives a new item to players called the Verse Book. This book contains powerful new songs that can only be learned at Song Stones. Each company is limited to one Verse Book, so guard yours well. If it is stolen, or lost, you must wait one month to be able to craft a new one. Buildable at the Damned Smithy.
    • Cost:
      • Cursed Bone Chips: 50
      • Stone: 200
Monuments


Monuments

Monuments are new massive structures that grant powerful buffs to the owning company or to the island that they are built on.

Monument Study Rooms

Monument Study Rooms are special rooms that can be built at the Damned Smithy and are placed in the Cursed Temple Monument. They grant more power versions of buffs, and offer the ability to craft high quality versions of blueprints by default.

Cursed Totem
Built in three stages. Players must first place a foundation, then framework, and then can finally build the completed Totem.
Once built allows members of the owning company to consume raw and rotten meat without any negative effects.
  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Burial Mound

Built in three stages, players must first place a foundation, then framework, and then can place the completed Burial Mound.
Once built, changes all meat dropped by creatures on the island to rotten meat, also changes all raw meat in players inventories into rotten meat.

  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Cursed Temple
Massive temple that has space for four Monument Study Room. Built in two stages, place the foundation and then the completed Temple.

  • Stage 1- Foundation
    • Cost:
      • Stone: 4000
      • Wood: 2000
      • Crystal: 500
      • Cursed Wood: 1500
      • Cruse Bone Chips: 1500
  • Stage 2- Completion
    • Cost:
      • Stone: 10000
      • Wood: 5000
      • Cursed Wood: 10000
      • Cursed Bone Chips: 15000
      • Crystal: 2000
Monument Study Rooms

  • Vessel Studies
    • Allows for Ship related structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Wood: 500
      • Hide: 235
      • Fibers: 120
  • Structure Studies
    • Allows for Land Structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 750
      • Wood: 250
      • Flint: 200
  • Equipable Studies
    • Allows for all armor and weapons to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 300
      • Wood: 400
      • Hide: 125
      • Flint: 250
      • Metal: 600
  • Culinary Studies
    • Allows all food recipes to be crafted with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 500
      • Wood: 800
      • Flint: 200
      • Metal: 400
  • Astronomy Studies
    • Grants the Sextant buff to all company members.
    • Cost:
      • Stone: 200
      • Wood: 400
NEW GEAR


Macuahuitl

A new sword themed after ancient Aztec weapons. Beware its overhead swing, which causes its victims to bleed profusely. Built in the Damned Smithy after learning the Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Wood: 50
    • Crystal: 25
Transient Tracker

A new equipable item that will help players locate transient nodes. Activate while looking around to be pointed in the direction of the nearest transient node. Built in the Forge after learning Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Coin: 20
    • Crystal: 10
Cursed Armor

 A full set of Army of the Damned armor. Provides great defense while increasing resistance to heat. Each piece costs the same to build.

  • Cost:
    • Metal: 30
    • Cursed Bone Chips: 30
NEW MODULAR SHIP/DOCK VARIANTS


Ship Changes
All new ships can now be found as blueprints at Shipwrecks and from the Kraken encounter.
Ship costs have been tuned to require more resources and less gold
Legacy system ships will be moved to a skill branch called Merchant Ships in a future update

Basic Shipyard
Basic shipyard allows one to build Cog by default and the Harrier, and Mortar by blueprint.

  • Cost:
    • Wood: 2000
    • Thatch: 1000
    • Fiber: 500
    • Stone: 250
Cog
The Cog enters the game as an entry level ship. This small but capable vessel provides aspiring captains a great starting point for their career.

  • Base Cost:
    • Wood: 500
    • Thatch: 400
    • Fiber: 400
    • Metal: 3
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail points: 2
Carrack
The Carrack comes in as a blank canvas for players to use as they advance. By adding custom modules this ship can serve in battle, exploration, or trade.

  • Base Cost:
    • Wood: 2250
    • Thatch: 1800
    • Fiber: 1800
    • Metal: 18
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail Points: 8
Harrier
The Harrier is a cousin to the formidable Mortar Ship. It is faster and more maneuverable but only mounts one mortar on the front castle.

  • Base Cost:
    • Wood: 1500
    • Thatch: 1200
    • Fiber: 1200
    • Metal: 18
    • Gunpowder: 50
  • Weapons: Mortar on Front Castle
  • Max Level: 50
  • Sail Points: 5
Advanced Shipyard
The Advanced Shipyard has been updated to hold the Cog and Carrack as its only default ships. All of the other modular ships are now found in Blueprints around the world and are craftable at the Advanced Shipyard.

Bug Fixes

  • Fixed instances in which alcohol buffs were working incorrectly
  • Fixed instances in which shipyards could be placed in unintended ways
  • Fixed instances where rowing modules health values were displayed incorrectly


Misc

  • Fixed instances of terrains on islands in custom server maps were not loading correctly
  • Explosive Barrels damage when used in a catapult has been lowered, hand-placed barrels remain the same
  • Gold obtained from all sources has been increased
  • Loading Screens have been added while transitioning to a new grid
  • Pathfinders who have faced the most dangerous adversary in Atlas have been reported finding a set of ancient armor wieldable only by small humanoid creatures
  • Known Issues
  • Sound inconsistencies with portals
  • Quest Markers are in incorrect places/missing
  • Camera jittering on NPC portal
  • Cursed Armor can be displayed incorrectly if character height is too tall on female characters



Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

RedBeard's Journal #03: Portal to the Unknown

The trip to Nozetal had been a bittersweet one. While the salty ocean winds had breathed life into these old sea bones, the lingering memories of my time in La Noferia left me on edge. I had narrowly evaded certain death and although we were now miles away, the danger remained as present as the tattered journal close to my chest.

Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight.

While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered.

"Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch.

"Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench.

"Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered.

I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew.

It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake.

Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease.

A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island.

I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back.

The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white.

After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport.


Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news.

"If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves.

"They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing.

"They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me.

I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true.



Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Redbeard's Journal #02: A Monumental Adventure Begins


It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal.

We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting.

The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early.

After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother.

"Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention.

I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes.

"Take a swig and you'll be alright lad," he beckoned. Dazed as if the train of thought had been derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable."

As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them ever again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath.

It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere.

They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal.

As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day.

“I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be.

As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island.

Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside?

I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.”

These altars, these monuments, could etch our names in history. Not only that, I finally had a destination. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak.

Major Announcement

We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details!


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

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Happy Sailing,
- ATLAS Crew

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