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January 9 Update Log


Greetings, Warlords!
We will conduct maintenance updates during the following times: APAC: January 9, 14:00 - 17:00 (UTC+8) EU/AMS: January 9, 7:00 - 10:00 (UTC+1) The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
 
The update will contain the following:
 
I. Events

[h3]1. Limited-time Doctrine Pool Rotation![/h3]
Info:
Meadow of Broken Reeds is open for a limited time. The probability of discovering epic-quality Lancer Cavalry Doctrine here will be increased.
Time:
01/09 after maintenance - 01/23 before maintenance
 
[h3]2. 300 Warriors, Bathed in Glory! A brand-new limited-time PVP points event is now open![/h3]
Info:
Participate in the event level [Thermopylae] to earn Shield Points. The higher the accumulated points, the more generous the rewards. The highest rewards include epic hero Schematics and new emote.
Rules:
The higher the performance score in battle, the higher the points earned;
Performance score between 800-1050: Earn 120 points per match.
Performance score between 700-799: Earn 100 points per match.
Performance score between 500-699: Earn 80 points per match.
A maximum of 1000 points can be earned per week, with the limit resetting every Thursday at midnight.
Point Acquisition Time:
01/09 after maintenance - 01/22 23:59
Reward Claim Time:
01/09 after maintenance - 01/26 23:59
 
II. Territory War Adjustments
[h3]1. New "Warriors Showdown" Mode in Territory Wars[/h3]The "Warriors Showdown" mode is now live for testing! During Territory Wars, the rules for Fort battles will change to the 15v15 Warriors Showdown mode. Details are as follows: Rules for Fort Battles:  Only the Command House selected after a Declare War action can attack a Fort.
  • After declaring, the system will select the Command House based on the ranking of the real-time House Reputation.
    • If the Fort is controlled by NPC forces or if a Legion successfully Pitches Camp at the Fort, players with a Title of Decanos or Patrol Leader and above in the Legion can register for the battle.
  • After the Command House is determined, both sides have a 5-minute registration phase to prepare for battle.
    • Members of The Free Houses alliance must register near or inside the Fort.
    • Legion players can use the reinforcement function to register remotely.
  • During the registration phase, the Command House and the defending House will have their House Leaders, Deputy Leaders, and Marshals select 15 participants from the registered players.
    • If the Legion is participating, the top 15 players with the highest Acclaim will be selected from the registration list once the countdown ends.
  • Once both sides have finalized their 15 participants or the registration phase ends, no further changes can be made. The battle will begin after a 10-second countdown.
    • If either side fails to select the full lineup of 15 players, the remaining spots will be filled randomly from the registration queue.
      • If the Attackers fail to register 15 participants, the attack is considered a failure, and a new Command House will be selected.
        • The new Command House will be determined based on the Reputation rankings of the Houses that declared war.
        • If the Defenders fail to register 15 participants, all registered players will enter the battle, even if the lineup is incomplete.
  • Once the battle begins, no additional players can join the Front.
   Changes to Fort Battlefield Rules:
  • The Capture rules in Fort battles are identical to other Territory War battles. There are three Banners: the Attackers’ Base, the Central Point, and the Defenders’ Base. Each Banner requires 1 minute of uninterrupted control after the capture phase progress bar is completed to fully switch ownership.
  • Each participating player has two respawns. Players cannot return to battle after losing their third life.
  • Units cannot be replenished during the battle. Units are determined based on what the players bring into the battlefield.
  • Both sides have a limit on the number of Artillery they can deploy. Each player can set up to three Artillery.
    • Players can use Artillery stored in their Wagons.
    • Defending players who have relocated their Camp to the Fort can use Artillery from the Supplies stored in the Artillery Warehouse.
  • Level comes equipped with Siege Towers, Battering Rams, and Trebuchet.
 Fief Ownership Rules:    If the attacking side wins the Warrior Showdown, the fief will belong to the commander's House. Exclusive Honour Displays:
  • Players who participate in Warriors Showdown and achieve 5 victories in a single Season will receive an Avatar Frame available in the current Season.
    • The frame will be removed at the start of the next season, and the victory count will be reset.
  • If a House joins an alliance and the alliance achieves 5 Warriors Showdown victories in a single Season, the House will receive a House Arms frame available in the current Season.
    • The House Arms frame will be removed at the start of the next Season, and the alliance’s victory count will be reset.
[h3] [/h3][h3]2. "An army marches on its stomach." New Self-built Fief "Artillery Warehouse" is Coming![/h3]
  • Construction Rules
    • Players with House-built structure permissions can construct an Artillery Warehouse, including:
      • House Leaders, Deputy Leaders, Marshals, and Treasurers.
    • Building an Artillery Warehouse costs 100,000 House Funds.
    • Warehouses can only be built during Territory Wars or their preparation periods. A House can construct up to 3 Artillery Warehouses at the same time.
    • Once construction begins, the warehouse requires 300 seconds to complete and will automatically self-destruct after 7,200 seconds.
  • Storage and Retrieval Rules
    • House members can deposit non-bound Artillery from their Wagons into the Artillery Warehouse:
      • If a member retrieves their own deposited artillery, it remains non-bound.
      • If a member retrieves Artillery deposited by others, it becomes bound.
        • Additionally, the original depositor earns House Contribution based on the quality of the Artillery.
    • A maximum of 40 artillery can be stored in the warehouse at any time.
    • Artillery Retrieval limits per member:
      • Each member has a maximum of 4 Artillery Retrieval slots.
      • Retrieving one Artillery piece consumes one Retrieval slot.
      • When Retrieval slots are insufficient, artillery cannot be retrieved, and the retrieval button will be invalid.
      • One Retrieval slot regenerates every 60 seconds, up to a maximum of 4.
    • Cadet members cannot use the warehouse's storage or retrieval functions.
    • For other House members (excluding Cadet members):
      • A maximum of 40 artillery can be deposited daily.
      • A maximum of 20 artillery can be retrieved daily.
  • Destruction Rules
    • An Artillery Warehouse can be destroyed in three ways:
      • Manual destruction by the House Leader, Deputy Leader, Marshal, or Treasurer.
      • Reaching the time limit.
      • Defeat in the Front battle.
        • The warehouse follows the same battlefield level and rules as a Field Camp.
    • When a warehouse is destroyed while still containing artillery:
      • 50% of the Artillery will be randomly removed by the system.
      • The remaining Artillery will be returned to the Supplies of the players who originally stored it.
     
III. Other Fixed Bugs and Optimizations
In the [Sabaton] map, one of the Supply Point entrances in the moat area outside the city has been adjusted from an inaccessible staircase for Cavalry to a accessible dirt slope. 
  • Upon entering the Personalise interface, the currently equipped set will be automatically selected.
  • Fixed an issue where the actual values for [Battle Frenzy] in the [Laconic Javelins] Veterancy node were incorrect.
  • Optimized the javelin release position for [Laconic Javelins] when using [Olympian Volley].
  • Improved the animation performance for [Laconic Javelins] when using [Olympian Volley].
  • Fixed an issue where the slowdown effect description for [Chiron's Cure Runes] was incorrect when using the Bandage skill.
  • Fixed incorrect Block values for [Reforged Dragon Blood] and [Reforged Archangel].
  • Fixed an issue where equipping the [Legendary Support Doctrine] on Polearm Infantry Units caused [Supportive Charge] to target a route without enemies.
  • Fixed an issue in fighting bands of wandering rebels where if a Hero’s Mount was killed by enemis during the loading phase, the Hero’s position would become abnormal.
  • Fixed an issue where the [Elite Imperial Spearmen] Mastery effect [Rejuvenate] did not work.
  • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero’s [Spartan Kick].
  • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
  • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
  • Unit Medals returned after Unit resets will now be changed to bound status. (Returned Unit Medals cannot be traded on the Market.)
  • Fixed an issue where the formation positions of units in non-full headcount did not match the designated formation points.