CBL: 4.28 Global Battle Report
[h2]EU – April 27[/h2]
[h3]Match 1[/h3]
WSS vs MS 2-0 Game 1 WSS showed their veteran strength on defense, controlling the pace from start to finish. MS launched wave after wave at A point, but WSS’s wall defense stood unbreakable. MS’s Artillery war of attrition failed. WSS sealed a clean shutout win. Game 2 On offense, WSS flowed like water, ripping through MS’s lines with a lightning advance. Tactical execution was ruthless — MS had no breathing room. Fast, crushing pressure locked the series at 2-0, showing complete strategic dominance.
[h3]Match 2[/h3]
DOGS vs WLD 2-0 Game 1 DOGS seized tempo early with rapid pressure, shutting down WLD’s attack plans. In the defense-to-attack transitions, DOGS gave no openings, holding the walls tight. WLD’s repeated assaults broke against solid defenses. DOGS took the first win steadily. Game 2 At the city gate, a brutal tug-of-war unfolded. Long minutes of deadlock. DOGS finally caught a crack with superior teamwork, broke through cleanly, and locked the 2-0 win with overwhelming control.
[h3]Match 3[/h3]
DL vs AYBS 2-0 Game 1 DL launched a triple-lane assault on Hidden City. AYBS dug in heavy at A point, creating a stalemate. DL struck with a lightning surge, smashing A and B points back-to-back. As they turned on the base, AYBS’s Artillery was exhausted. DL’s double-wing Cavalry flanked and encircled, sealing the victory. Game 2 On defense, DL showed sharp Artillery synergy, smashing AYBS’s Siege Towers and stalling momentum. After a bloody gate fight, DL tactically pulled back and held B point with tight positioning. In the final two minutes, they survived a desperate storm. Discipline sealed a second clean 2-0 sweep.
[h3]Match 4[/h3]
FOW vs RJ 0-2 Game 1 FOW gambled, abandoning A point to punch straight for the main gate and Supply Point. RJ showed their third-place pedigree, counterattacking with a full Iron Reapers squad. The A point clash crushed FOW’s forces, and RJ locked in the first win during the shift to offense. Game 2 RJ’s lightning push smashed through A and B. FOW’s fallback defense couldn’t stop the momentum. RJ circled wide and hammered the base with overwhelming Units. Revival forces couldn’t hold. RJ ended it with a "multi-point breakthrough" and showcased absolute dominance with another 2-0.
[h2]AMS – April 28[/h2]
[h3]Match 1[/h3]
WM vs RAT 0-2 Game 1 WM’s Siege Tower push on the left was crushed by RAT’s precise counterfire. After losing Trebuchets, WM’s siege momentum collapsed. A desperate double-tower rush from the west failed, and their main gate assault shattered against RAT’s iron wall. RAT absorbed every threat, delivering a clean shutout with textbook city defense. Game 2 RAT pulled off a lone-tower siege miracle. Even with just one Siege Tower, they broke through to A point. The defenders shifted to B, only to be blasted by RAT’s Cannon fire. RAT’s west-side strike caught the repositioning mistake, wiping the core Units and collapsing defenses. RAT blitzed the base and crushed the game with overwhelming execution. 2-0, dark horse energy unleashed!
[h3]Match 2[/h3]
ZOD vs WARR 2-1 Game 1 ZOD’s twin Siege Towers locked down the walls in an “iron encirclement,” crushing WARR’s gate counterattack under Artillery fire. In a bloody A-point tug-of-war, ZOD’s backline pressure inflicted 400 Unit losses. With 8 Trebuchets in hand, they stormed the Supply Point. In the final clash, WARR’s Sunward Phalanx was obliterated by Lionroar Crew, breaking the line with a 300-Unit gap. ZOD steamrolled the base with textbook siege tempo. Game 2 WARR’s double towers asserted dominance, forcing a role reversal. ZOD’s forward push was baited into alley fights and crushed. WARR’s precise Trebuchet strikes stalled ZOD’s rally. In the final minutes, WARR’s Sunward Phalanx locked down reinforcements, pulling off a stunning comeback with 1 minute left. Game 3 WARR’s Cavalry picked off Heroes early and shredded a ZOD Unit squad, building a 50-Unit lead. But ZOD steadied, turned the battle at A with chaotic skirmishes, and swung a 100-Unit comeback. In the final push, ZOD stormed B, clashed head-on, and captured the point with just 1:25 left, completing a comeback through pure grit and time pressure.
[h2]APAC – April 27[/h2]
[h3]Match 1[/h3]
NBY vs KIBA 2-0 Game 1 NBY masked a mid-gate blitz under Siege Tower cover, crushed KIBA’s center, then swept left, smashing two more defenses to take A point. KIBA, reeling after the collapse, gave up B and turtled at the base. NBY set up a 10-Trebuchet, 27-Artillery wall of fire, draining KIBA's reinforcements dry. A clean win through relentless attrition. Game 2 On defense, NBY quickly placed 15 Cannons across the walls, sniping KIBA's Trebuchet force down to one. Forced into a single Siege Tower push, KIBA walked into a deadly trap — Artillery crossfire and Unit collapse. Multiple charges broken, KIBA failed to breach before time ran out. NBY locked in a flawless sweep.
[h3]Match 2[/h3]
MANU vs PAE 0-2 Game 1 PAE’s Culverin fire crushed MANU’s Siege Tower advance, wiping out two assaults and breaking their spirit. MANU tried a desperate midlane push but got flanked and thrown back. As time ran out, MANU split forces for a desperate wall climb — but PAE saw it coming and wiped them clean, dominating from start to finish. Game 2 PAE unleashed textbook “focused assault” tactics. Facing triple defenses, they slammed hard at C Supply Point. MANU’s ranged Units, left exposed, broke fast. PAE’s Dagger-Axe Lancers spearheaded the breach. With C/B lost, PAE stormed the base under Trebuchet cover. MANU’s fragmented defense collapsed — victory was inevitable.
[h3]Match 3[/h3]
VNC vs FGGG 0-2 Game 1 VNC’s early rush on the inner city was crushed by FGGG’s Cavalry flank. Regrouping, they seized A point — but FGGG pushed forward, fortifying C. VNC’s fake at C Supply Point was read instantly. In the final phase, VNC’s Infantry was wiped, their Cavalry shredded by Lionroar Crew and Sunward Phalanx. FGGG adapted faster and better. Game 2 FGGG blitzed the walls and seized A/B early. VNC overcommitted to defending C Supply, only to be outmaneuvered. When FGGG pivoted back to C, Lionroar Crew pounded VNC reinforcements. Though a misstep let VNC’s Cavalry counter once, FGGG regrouped, pressed with Artillery superiority, and overran the base. VNC’s revival waves couldn't stop the final feint-and-crush.
[h3]Match 4[/h3]
VNH vs MMMD 2-1 Game 1 VNH launched twin offensives on A/B points. MMMD’s Culverins failed to stop the blitz — defenses crumbled. A short hold at C, but VNH shifted pressure to the port Supply Point, locking the map down. Under constant bombardment, MMMD’s reviving Units fell apart. A steady crush by VNH. Game 2 MMMD pulled a "feint and strike" — faking B, smashing A with heavy forces. VNH’s split three-way defense was dismantled lane by lane. ABC points fell. Though MMMD’s sneaky base rush stalled briefly against VNH’s delay tactics, their Artillery pressure eventually wiped out the defenders. Revenge secured. Game 3 MMMD split forces again, exposing intentions. VNH shifted fast, reclaimed B control. A rogue Poleaxe Hero tried a base backcap but backfired, giving VNH the momentum to pressure C. In the final grind, MMMD ran out of steam. VNH crushed from two fronts, pulling off a heroic comeback!
[h2]Chinese Mainland – April 27[/h2]
Match 1
QIN vs LB 2-0
Game 1 QIN’s ironclad defense crushed LB’s triple-pronged assault. LB bled forces at A/B points without breakthrough. A last-ditch sneak failed as LB’s Artillery ran dry — QIN sealed the first game with rock-solid defense.
Game 2 LB’s Cavalry blitz hit hard with 200 Unit kills, seizing the Supply Point and pinning QIN with Hwarang on the walls. QIN counterpunched at the mid-gate, flipping momentum. At 5:30, QIN captured A point after fierce fighting. LB abandoned B to storm the base but got pincered — 26 Artillery from QIN crushed LB with only 9 Artillery. In the clutch, QIN’s "feint and flank" strat split LB's forces, cutting supply lines. LB’s Mortars fired a desperate volley but couldn’t turn the tide. QIN locked in a dominant 2-0 win.
Match 2
YZY vs BF2-0
Game 1 YZY unleashed early Trebuchet pressure, crippling BF’s Artillery network. BF countered by sniping both Siege Towers to slow the siege. At 9:15, a lone BF player gambled on stealing Artillery and fed first blood. With 19 Artillery left, YZY pushed Siege Towers up and bombarded BF’s shrinking lines. In the final assault, YZY crushed 300 Units in a three-pronged encirclement, then blitzed the base. A textbook transition from siege to strike — BF could only watch defeat unfold.
Game 2 BF opened with a Mortar barrage, but YZY baited deep advances with a lone Siege Tower. BF’s double Ballista surprise was dismantled by YZY’s sharp counter. YZY picked off two kills at the side gate. BF’s Orochi Samurai broke formation and got isolated. YZY’s Hwarang and Dagger-Axe Lancers rushed in, tearing apart BF’s Sunward Phalanx defenses. BF gambled on a final base rush but ran straight into YZY’s trap — Macedonian Phalanx defenders crushed the attempt, securing another flawless victory.
Match 3
ZT vs ZTPQ 2-0
Game 1 ZTPQ retreated early, trying to destroy the drawbridge — but a misstep ruined the plan. ZT’s Siege Towers advanced slowly, locking both sides in a tug-of-war. At 8 minutes, ZT massed midlane, seized the Supply Point, and crushed 300 enemy Units. In the clutch, Dagger-Axe Lancers stormed the C point, then rolled on to smash the base with Artillery and flanking tactics. A masterclass in assault and pressure from ZT. Game 2 ZT opened with 5 Artillery, blasting the drawbridge and killing PQ’s momentum. PQ breached the walls but stalled — allowing ZT’s Sunward Phalanx to counterattack. In the final minutes, PQ’s Sunward Phalanx pushed too far and got annihilated in a triple flank. ZT dominated with a 100-Unit lead, closing in with a final Sunward Phalanx encirclement. PQ’s defenses crumbled. ZT showed the art of war.
Match 4
KZ vs SDYL 0-2
Game 1 SDYL kept 19 Artillery alive, striking with surgical precision. KZ, left with just 3 Artillery, was overwhelmed. SDYL advanced twin Siege Towers patiently, bleeding KZ dry while preserving 12 Artillery. KZ’s Cavalry flank was smashed by ruthless defense. SDYL pressed with 6 Trebuchets and 12 Artillery, dominating resources and toppling KZ’s base. A clinic in "resource control warfare."
Game 2 KZ tried a “conserve Artillery” plan — but SDYL countered ruthlessly, destroying both Towers. After scaling the mid-wall, KZ’s tentative push was stonewalled. Despite 6 Trebuchets and 13 Artillery, they fell to SDYL’s "zero Artillery countercharge" strategy. In the final minutes, SDYL's Cavalry struck from two flanks, slaughtering 200 Units to swing the battle. KZ’s desperate Supply Point push got surrounded and crushed. With a 400-Unit deficit, KZ was powerless. SDYL locked a clean 2-0 sweep with disciplined defense.

[h3]Match 1[/h3]
WSS vs MS 2-0 Game 1 WSS showed their veteran strength on defense, controlling the pace from start to finish. MS launched wave after wave at A point, but WSS’s wall defense stood unbreakable. MS’s Artillery war of attrition failed. WSS sealed a clean shutout win. Game 2 On offense, WSS flowed like water, ripping through MS’s lines with a lightning advance. Tactical execution was ruthless — MS had no breathing room. Fast, crushing pressure locked the series at 2-0, showing complete strategic dominance.
[h3]Match 2[/h3]
DOGS vs WLD 2-0 Game 1 DOGS seized tempo early with rapid pressure, shutting down WLD’s attack plans. In the defense-to-attack transitions, DOGS gave no openings, holding the walls tight. WLD’s repeated assaults broke against solid defenses. DOGS took the first win steadily. Game 2 At the city gate, a brutal tug-of-war unfolded. Long minutes of deadlock. DOGS finally caught a crack with superior teamwork, broke through cleanly, and locked the 2-0 win with overwhelming control.
[h3]Match 3[/h3]
DL vs AYBS 2-0 Game 1 DL launched a triple-lane assault on Hidden City. AYBS dug in heavy at A point, creating a stalemate. DL struck with a lightning surge, smashing A and B points back-to-back. As they turned on the base, AYBS’s Artillery was exhausted. DL’s double-wing Cavalry flanked and encircled, sealing the victory. Game 2 On defense, DL showed sharp Artillery synergy, smashing AYBS’s Siege Towers and stalling momentum. After a bloody gate fight, DL tactically pulled back and held B point with tight positioning. In the final two minutes, they survived a desperate storm. Discipline sealed a second clean 2-0 sweep.
[h3]Match 4[/h3]
FOW vs RJ 0-2 Game 1 FOW gambled, abandoning A point to punch straight for the main gate and Supply Point. RJ showed their third-place pedigree, counterattacking with a full Iron Reapers squad. The A point clash crushed FOW’s forces, and RJ locked in the first win during the shift to offense. Game 2 RJ’s lightning push smashed through A and B. FOW’s fallback defense couldn’t stop the momentum. RJ circled wide and hammered the base with overwhelming Units. Revival forces couldn’t hold. RJ ended it with a "multi-point breakthrough" and showcased absolute dominance with another 2-0.

[h2]AMS – April 28[/h2]
[h3]Match 1[/h3]
WM vs RAT 0-2 Game 1 WM’s Siege Tower push on the left was crushed by RAT’s precise counterfire. After losing Trebuchets, WM’s siege momentum collapsed. A desperate double-tower rush from the west failed, and their main gate assault shattered against RAT’s iron wall. RAT absorbed every threat, delivering a clean shutout with textbook city defense. Game 2 RAT pulled off a lone-tower siege miracle. Even with just one Siege Tower, they broke through to A point. The defenders shifted to B, only to be blasted by RAT’s Cannon fire. RAT’s west-side strike caught the repositioning mistake, wiping the core Units and collapsing defenses. RAT blitzed the base and crushed the game with overwhelming execution. 2-0, dark horse energy unleashed!
[h3]Match 2[/h3]
ZOD vs WARR 2-1 Game 1 ZOD’s twin Siege Towers locked down the walls in an “iron encirclement,” crushing WARR’s gate counterattack under Artillery fire. In a bloody A-point tug-of-war, ZOD’s backline pressure inflicted 400 Unit losses. With 8 Trebuchets in hand, they stormed the Supply Point. In the final clash, WARR’s Sunward Phalanx was obliterated by Lionroar Crew, breaking the line with a 300-Unit gap. ZOD steamrolled the base with textbook siege tempo. Game 2 WARR’s double towers asserted dominance, forcing a role reversal. ZOD’s forward push was baited into alley fights and crushed. WARR’s precise Trebuchet strikes stalled ZOD’s rally. In the final minutes, WARR’s Sunward Phalanx locked down reinforcements, pulling off a stunning comeback with 1 minute left. Game 3 WARR’s Cavalry picked off Heroes early and shredded a ZOD Unit squad, building a 50-Unit lead. But ZOD steadied, turned the battle at A with chaotic skirmishes, and swung a 100-Unit comeback. In the final push, ZOD stormed B, clashed head-on, and captured the point with just 1:25 left, completing a comeback through pure grit and time pressure.

[h2]APAC – April 27[/h2]
[h3]Match 1[/h3]
NBY vs KIBA 2-0 Game 1 NBY masked a mid-gate blitz under Siege Tower cover, crushed KIBA’s center, then swept left, smashing two more defenses to take A point. KIBA, reeling after the collapse, gave up B and turtled at the base. NBY set up a 10-Trebuchet, 27-Artillery wall of fire, draining KIBA's reinforcements dry. A clean win through relentless attrition. Game 2 On defense, NBY quickly placed 15 Cannons across the walls, sniping KIBA's Trebuchet force down to one. Forced into a single Siege Tower push, KIBA walked into a deadly trap — Artillery crossfire and Unit collapse. Multiple charges broken, KIBA failed to breach before time ran out. NBY locked in a flawless sweep.
[h3]Match 2[/h3]
MANU vs PAE 0-2 Game 1 PAE’s Culverin fire crushed MANU’s Siege Tower advance, wiping out two assaults and breaking their spirit. MANU tried a desperate midlane push but got flanked and thrown back. As time ran out, MANU split forces for a desperate wall climb — but PAE saw it coming and wiped them clean, dominating from start to finish. Game 2 PAE unleashed textbook “focused assault” tactics. Facing triple defenses, they slammed hard at C Supply Point. MANU’s ranged Units, left exposed, broke fast. PAE’s Dagger-Axe Lancers spearheaded the breach. With C/B lost, PAE stormed the base under Trebuchet cover. MANU’s fragmented defense collapsed — victory was inevitable.
[h3]Match 3[/h3]
VNC vs FGGG 0-2 Game 1 VNC’s early rush on the inner city was crushed by FGGG’s Cavalry flank. Regrouping, they seized A point — but FGGG pushed forward, fortifying C. VNC’s fake at C Supply Point was read instantly. In the final phase, VNC’s Infantry was wiped, their Cavalry shredded by Lionroar Crew and Sunward Phalanx. FGGG adapted faster and better. Game 2 FGGG blitzed the walls and seized A/B early. VNC overcommitted to defending C Supply, only to be outmaneuvered. When FGGG pivoted back to C, Lionroar Crew pounded VNC reinforcements. Though a misstep let VNC’s Cavalry counter once, FGGG regrouped, pressed with Artillery superiority, and overran the base. VNC’s revival waves couldn't stop the final feint-and-crush.
[h3]Match 4[/h3]
VNH vs MMMD 2-1 Game 1 VNH launched twin offensives on A/B points. MMMD’s Culverins failed to stop the blitz — defenses crumbled. A short hold at C, but VNH shifted pressure to the port Supply Point, locking the map down. Under constant bombardment, MMMD’s reviving Units fell apart. A steady crush by VNH. Game 2 MMMD pulled a "feint and strike" — faking B, smashing A with heavy forces. VNH’s split three-way defense was dismantled lane by lane. ABC points fell. Though MMMD’s sneaky base rush stalled briefly against VNH’s delay tactics, their Artillery pressure eventually wiped out the defenders. Revenge secured. Game 3 MMMD split forces again, exposing intentions. VNH shifted fast, reclaimed B control. A rogue Poleaxe Hero tried a base backcap but backfired, giving VNH the momentum to pressure C. In the final grind, MMMD ran out of steam. VNH crushed from two fronts, pulling off a heroic comeback!

[h2]Chinese Mainland – April 27[/h2]
Match 1
QIN vs LB 2-0
Game 1 QIN’s ironclad defense crushed LB’s triple-pronged assault. LB bled forces at A/B points without breakthrough. A last-ditch sneak failed as LB’s Artillery ran dry — QIN sealed the first game with rock-solid defense.
Game 2 LB’s Cavalry blitz hit hard with 200 Unit kills, seizing the Supply Point and pinning QIN with Hwarang on the walls. QIN counterpunched at the mid-gate, flipping momentum. At 5:30, QIN captured A point after fierce fighting. LB abandoned B to storm the base but got pincered — 26 Artillery from QIN crushed LB with only 9 Artillery. In the clutch, QIN’s "feint and flank" strat split LB's forces, cutting supply lines. LB’s Mortars fired a desperate volley but couldn’t turn the tide. QIN locked in a dominant 2-0 win.
Match 2
YZY vs BF2-0
Game 1 YZY unleashed early Trebuchet pressure, crippling BF’s Artillery network. BF countered by sniping both Siege Towers to slow the siege. At 9:15, a lone BF player gambled on stealing Artillery and fed first blood. With 19 Artillery left, YZY pushed Siege Towers up and bombarded BF’s shrinking lines. In the final assault, YZY crushed 300 Units in a three-pronged encirclement, then blitzed the base. A textbook transition from siege to strike — BF could only watch defeat unfold.
Game 2 BF opened with a Mortar barrage, but YZY baited deep advances with a lone Siege Tower. BF’s double Ballista surprise was dismantled by YZY’s sharp counter. YZY picked off two kills at the side gate. BF’s Orochi Samurai broke formation and got isolated. YZY’s Hwarang and Dagger-Axe Lancers rushed in, tearing apart BF’s Sunward Phalanx defenses. BF gambled on a final base rush but ran straight into YZY’s trap — Macedonian Phalanx defenders crushed the attempt, securing another flawless victory.
Match 3
ZT vs ZTPQ 2-0
Game 1 ZTPQ retreated early, trying to destroy the drawbridge — but a misstep ruined the plan. ZT’s Siege Towers advanced slowly, locking both sides in a tug-of-war. At 8 minutes, ZT massed midlane, seized the Supply Point, and crushed 300 enemy Units. In the clutch, Dagger-Axe Lancers stormed the C point, then rolled on to smash the base with Artillery and flanking tactics. A masterclass in assault and pressure from ZT. Game 2 ZT opened with 5 Artillery, blasting the drawbridge and killing PQ’s momentum. PQ breached the walls but stalled — allowing ZT’s Sunward Phalanx to counterattack. In the final minutes, PQ’s Sunward Phalanx pushed too far and got annihilated in a triple flank. ZT dominated with a 100-Unit lead, closing in with a final Sunward Phalanx encirclement. PQ’s defenses crumbled. ZT showed the art of war.
Match 4
KZ vs SDYL 0-2
Game 1 SDYL kept 19 Artillery alive, striking with surgical precision. KZ, left with just 3 Artillery, was overwhelmed. SDYL advanced twin Siege Towers patiently, bleeding KZ dry while preserving 12 Artillery. KZ’s Cavalry flank was smashed by ruthless defense. SDYL pressed with 6 Trebuchets and 12 Artillery, dominating resources and toppling KZ’s base. A clinic in "resource control warfare."
Game 2 KZ tried a “conserve Artillery” plan — but SDYL countered ruthlessly, destroying both Towers. After scaling the mid-wall, KZ’s tentative push was stonewalled. Despite 6 Trebuchets and 13 Artillery, they fell to SDYL’s "zero Artillery countercharge" strategy. In the final minutes, SDYL's Cavalry struck from two flanks, slaughtering 200 Units to swing the battle. KZ’s desperate Supply Point push got surrounded and crushed. With a 400-Unit deficit, KZ was powerless. SDYL locked a clean 2-0 sweep with disciplined defense.
