CBL2025: May 3rd AMS/EU Group Stage Highlights at a Glance!
[h3]EU[/h3]
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[h3]WSS 2 - 1 HET[/h3]
Round 1: WSS Attack - HET Defense
WSS lost four siege towers at start, with only the fifth making it to the left wall. Blade-to-blade clashes broke out immediately. Breaking through HET’s defense, WSS swiftly took Point A and the supply point at the base of the right wall. As HET attempted a pincer from behind, WSS countered with a textbook push on the right flank of the base, shutting it down clean. First round secured.
WSS 1 - 0 HET
Round 2: WSS Defense - HET Attack
HET mirrored WSS’s earlier tactics. After losing four siege towers, they attempted a sneak strike through the side gate—only to be denied. Regrouping, HET surged through the gate, using cavalry to seize the initiative. The clash at Point A was a full-on brawl, and after taking it, HET cut off WSS’s supply line from the left flank with a tight formation. WSS briefly broke the line, but with HET holding a 200+ unit lead and 3 minutes on the clock, the base fell with barely any resistance. Tied up!
WSS 1 - 1 HET
Round 3: Grassland Map
WSS stormed out and captured Points B and C in a flash, then struck hard at HET’s supply point, building a 250-unit lead. HET rallied and retook the supply point, with a meat-grinder battle broken out at Point B. But WSS’s early map control made the difference—they held on, turned the tide, and closed it out 2-1.
WSS 2 - 1 HET
[h3]DOGS 1 - 2 UD[/h3]
Round 1: DOGS Attack – UD Defense
DOGS advanced with siege towers to breach the left wall and clashed with UD at Point A, only to be bogged down by UD’s Siphonarioi. With just 33 seconds left on the clock, DOGS regrouped and made a final push. Catching UD mid-reset, they took Point A and steamrolled B and C without resistance, setting up artillery bombardments. But UD struck back from the flank, tearing through DOGS’ right wing. The final showdown at the left gate near Point B went UD’s way—they secured the first round.
DOGS 0 - 1 UD
Round 2: DOGS Defense – UD Attack
UD’s siege towers were wiped out early, forcing them to charge the main gate. They punched through DOGS’ defenses and captured Point A. But their split pushes toward Point B and the C-point and supply point all failed. After regrouping, UD gambled on a final all-in push at Point B to extend the timer—but DOGS held firm. Time ran out. DOGS evened the score!
DOGS 1 - 1 UD
Round 3: Grassland Map
DOGS ignored Point B and rushed for C and A instead. Losing the A-point brawl and leaving the base undefended cost them—20% of their base health vanished. After regrouping at B, DOGS tried to soften UD with ranged fire before diving in, but UD crushed the assault, widening the unit gap to 200. And DOGS' multiple comeback attempts fell flat. UD locked in the win.
DOGS 1 - 2 UD
[h3]HF 2 - 0 AYBS[/h3]
Round 1: HF Defense – AYBS Attack
HF made an unorthodox move—ignoring the siege towers and wiping out all of AYBS’s trebuchets first. Though they lost the fight at Point A, they spotted AYBS setting up artillery on the left and went all-in. Their Siphonarioi led a bold frontal assault that flipped the match on its head. HF turned the tables and took the first round.
HF 1 - 0 AYBS
Round 2: HF Attack – AYBS Defense
AYBS barely resisted as HF stormed Point A. Mispositioned and under constant pressure from trebuchets and cannons, AYBS collapsed. They tried to regroup at the stairwell but were wiped again. A second defense attempt on the right flank was shredded by HF’s trebuchet fire. HF pressed forward and secured the base without breaking a sweat.
HF 2 - 0 AYBS
[h3]LOS 0 - 2 RJ[/h3]
Round 1: LOS Attack – RJ Defense
LOS split their forces—main force on one point, small squad applying pressure on the other. RJ had to spread thin, unable to cover both A and B. But LOS paid the price: after a costly capture of Point C, they were down nearly 600 units. Even with map control, RJ dragged them into a final team wipe and claimed the round.
LOS 0 - 1 RJ
Round 2: RJ Attack – LOS Defense
RJ opened with a barrage of mortar fire to chip away at LOS’s troops before charging into a drawn-out fight at Point A. Cavalry from both sides crashed again and again. In the final seconds, RJ clutched A and used the momentum to snowball straight into the enemy base, ending the match with a 200-unit lead.
LOS 0 - 2 RJ
EU Group Standings:
[h3]AMS[/h3]
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[h3]RAT 2 - 0 COPE[/h3]
Round 1: RAT Defense – COPE Attack
RAT opened with a cavalry charge to intercept COPE’s siege towers, but COPE’s trebuchets struck with deadly precision, wiping them out. Though RAT kept hammering the siege towers, COPE broke through with just 3 minutes on the clock, securing a foothold at Point A. RAT couldn’t hold the line, retreating to the base, only to be pinned down by continuous trebuchet barrages. B and C points fell in quick succession. Repeated counterattacks failed, and with a 400-unit gap, RAT dropped the opener.
RAT 0 - 1 COPE
Round 2: COPE Defense – RAT Attack
COPE’s airtight defense kept their walls intact while destroying all incoming siege towers. RAT had no choice but to abandon siege and go for a frontal gate assault. With just 2 minutes left, they went all-in—but COPE’s fortress-like formation held strong. Time ran out before A could fall. RAT lost again.
RAT 0 - 2 COPE
[h3]VGR 0 - 2 ZOD[/h3]
Round 1: VGR Attack – ZOD Defense
VGR pushed their siege towers forward while two ZOD defenders fell from the wall. Their first flank assault failed, but they used their distance advantage to snatch Point A before reinforcements arrived. With the right-side supply point secured, they set up defenses at Point B. ZOD’s flamethrower units were deployed under pressure and cleared the castle. VGR regrouped and captured Point B, but with a 175:300 unit deficit, their desperate push from the left-side supply into the base was crushed.
VGR 0 - 1 ZOD
Round 2: ZOD Attack – VGR Defense
VGR targeted and destroyed all of ZOD’s trebuchets early and confidently set up at Point A—only to be overrun. Forced back to Point B, they were already 200 units down. A critical positioning error left them vulnerable to ZOD’s archers, who wiped out several squads. B fell, and continued misplays widened the unit gap to 400. ZOD stormed the base and sealed the win.
VGR 0 - 2 ZOD
AMS Group Standings:

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[h3]WSS 2 - 1 HET[/h3]
Round 1: WSS Attack - HET Defense
WSS lost four siege towers at start, with only the fifth making it to the left wall. Blade-to-blade clashes broke out immediately. Breaking through HET’s defense, WSS swiftly took Point A and the supply point at the base of the right wall. As HET attempted a pincer from behind, WSS countered with a textbook push on the right flank of the base, shutting it down clean. First round secured.
WSS 1 - 0 HET
Round 2: WSS Defense - HET Attack
HET mirrored WSS’s earlier tactics. After losing four siege towers, they attempted a sneak strike through the side gate—only to be denied. Regrouping, HET surged through the gate, using cavalry to seize the initiative. The clash at Point A was a full-on brawl, and after taking it, HET cut off WSS’s supply line from the left flank with a tight formation. WSS briefly broke the line, but with HET holding a 200+ unit lead and 3 minutes on the clock, the base fell with barely any resistance. Tied up!
WSS 1 - 1 HET
Round 3: Grassland Map
WSS stormed out and captured Points B and C in a flash, then struck hard at HET’s supply point, building a 250-unit lead. HET rallied and retook the supply point, with a meat-grinder battle broken out at Point B. But WSS’s early map control made the difference—they held on, turned the tide, and closed it out 2-1.
WSS 2 - 1 HET
[h3]DOGS 1 - 2 UD[/h3]
Round 1: DOGS Attack – UD Defense
DOGS advanced with siege towers to breach the left wall and clashed with UD at Point A, only to be bogged down by UD’s Siphonarioi. With just 33 seconds left on the clock, DOGS regrouped and made a final push. Catching UD mid-reset, they took Point A and steamrolled B and C without resistance, setting up artillery bombardments. But UD struck back from the flank, tearing through DOGS’ right wing. The final showdown at the left gate near Point B went UD’s way—they secured the first round.
DOGS 0 - 1 UD
Round 2: DOGS Defense – UD Attack
UD’s siege towers were wiped out early, forcing them to charge the main gate. They punched through DOGS’ defenses and captured Point A. But their split pushes toward Point B and the C-point and supply point all failed. After regrouping, UD gambled on a final all-in push at Point B to extend the timer—but DOGS held firm. Time ran out. DOGS evened the score!
DOGS 1 - 1 UD
Round 3: Grassland Map
DOGS ignored Point B and rushed for C and A instead. Losing the A-point brawl and leaving the base undefended cost them—20% of their base health vanished. After regrouping at B, DOGS tried to soften UD with ranged fire before diving in, but UD crushed the assault, widening the unit gap to 200. And DOGS' multiple comeback attempts fell flat. UD locked in the win.
DOGS 1 - 2 UD
[h3]HF 2 - 0 AYBS[/h3]
Round 1: HF Defense – AYBS Attack
HF made an unorthodox move—ignoring the siege towers and wiping out all of AYBS’s trebuchets first. Though they lost the fight at Point A, they spotted AYBS setting up artillery on the left and went all-in. Their Siphonarioi led a bold frontal assault that flipped the match on its head. HF turned the tables and took the first round.
HF 1 - 0 AYBS
Round 2: HF Attack – AYBS Defense
AYBS barely resisted as HF stormed Point A. Mispositioned and under constant pressure from trebuchets and cannons, AYBS collapsed. They tried to regroup at the stairwell but were wiped again. A second defense attempt on the right flank was shredded by HF’s trebuchet fire. HF pressed forward and secured the base without breaking a sweat.
HF 2 - 0 AYBS
[h3]LOS 0 - 2 RJ[/h3]
Round 1: LOS Attack – RJ Defense
LOS split their forces—main force on one point, small squad applying pressure on the other. RJ had to spread thin, unable to cover both A and B. But LOS paid the price: after a costly capture of Point C, they were down nearly 600 units. Even with map control, RJ dragged them into a final team wipe and claimed the round.
LOS 0 - 1 RJ
Round 2: RJ Attack – LOS Defense
RJ opened with a barrage of mortar fire to chip away at LOS’s troops before charging into a drawn-out fight at Point A. Cavalry from both sides crashed again and again. In the final seconds, RJ clutched A and used the momentum to snowball straight into the enemy base, ending the match with a 200-unit lead.
LOS 0 - 2 RJ
EU Group Standings:

[h3]AMS[/h3]
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[h3]RAT 2 - 0 COPE[/h3]
Round 1: RAT Defense – COPE Attack
RAT opened with a cavalry charge to intercept COPE’s siege towers, but COPE’s trebuchets struck with deadly precision, wiping them out. Though RAT kept hammering the siege towers, COPE broke through with just 3 minutes on the clock, securing a foothold at Point A. RAT couldn’t hold the line, retreating to the base, only to be pinned down by continuous trebuchet barrages. B and C points fell in quick succession. Repeated counterattacks failed, and with a 400-unit gap, RAT dropped the opener.
RAT 0 - 1 COPE
Round 2: COPE Defense – RAT Attack
COPE’s airtight defense kept their walls intact while destroying all incoming siege towers. RAT had no choice but to abandon siege and go for a frontal gate assault. With just 2 minutes left, they went all-in—but COPE’s fortress-like formation held strong. Time ran out before A could fall. RAT lost again.
RAT 0 - 2 COPE
[h3]VGR 0 - 2 ZOD[/h3]
Round 1: VGR Attack – ZOD Defense
VGR pushed their siege towers forward while two ZOD defenders fell from the wall. Their first flank assault failed, but they used their distance advantage to snatch Point A before reinforcements arrived. With the right-side supply point secured, they set up defenses at Point B. ZOD’s flamethrower units were deployed under pressure and cleared the castle. VGR regrouped and captured Point B, but with a 175:300 unit deficit, their desperate push from the left-side supply into the base was crushed.
VGR 0 - 1 ZOD
Round 2: ZOD Attack – VGR Defense
VGR targeted and destroyed all of ZOD’s trebuchets early and confidently set up at Point A—only to be overrun. Forced back to Point B, they were already 200 units down. A critical positioning error left them vulnerable to ZOD’s archers, who wiped out several squads. B fell, and continued misplays widened the unit gap to 400. ZOD stormed the base and sealed the win.
VGR 0 - 2 ZOD
AMS Group Standings:
