CBL2025: May 4th AMS/EU Group Stage Highlights at a Glance!
[h3]EU[/h3]
[h3]MS vs YB 0 - 2[/h3]
Round 1
MS kicked things off fast, pushing the siege towers to the walls without delay. The battle exploded at Point A, where YB’s Amya executed a brilliant flank that turned the tide in their favor. Regrouped, MS hit A again, but their tight formation was punished by YB’s coordinated three-lane assault. A third push toward the right-side supply point also failed. After three failed offensives, MS ran out of units. YB claimed the win and took a 1-0 lead.
Round 2
YB stormed the walls and set up high-ground artilleries, raining down pressure with cannons and archers to secure Point A with ease—MS barely had a chance. When YB launched their final push from the right supply point, MS tried to counter but missed their moment. YB were ready and struck back hard. With their base under siege and no time to regroup, MS crumbled. YB closed it out clean for the series win.
[h3]WLD vs ETR 2-0[/h3]
Round 1
WLD cracked the wall near Point B and launched a full-force assault, breaking straight through ETR’s defenses. ETR’s cavalry kept charging in attempts to stall, but it only widened WLD’s lead—at one point by nearly 400 units. Though ETR put up a brief fight at Point C, WLD kept momentum and steamrolled to the base for a dominant victory.
Round 2
ETR opened cautiously, setting up trebuchets at Point B to chip away at WLD’s forces. Then came a sudden pivot to Point A—caught off guard, WLD lost the point, and soon after, Points B and C as well. But at the left supply point, a massive clash broke out, and ETR collapsed. Respawning on the right, they leaned heavily on cavalry—only to be shut down by WLD’s infantry-heavy comp. With no way forward, ETR stalled out, and WLD secured the sweep.
[h3]DL vs HB 2-0[/h3]
Round 1
HB opened with a push through Point A, aiming to set up artillery in the open right flank. But DL reacted instantly, cutting them off and splitting their formation—leaving HB unable to mount a proper defense. After regrouping, HB launched a full cavalry charge while DL was rotating. But a single Sunward Phalanx squad held the line, buying precious time for reinforcements. With time ticking out, HB ran out of options and had to surrender the round.
Round 2
HB committed heavy cavalry to Point A, but DL’s Sunward Phalanx shut them down hard. Points fell one by one until only the base remained. HB fought back fiercely from the right-side supply point, but the drawn-out battle gave DL time to regroup. Surrounded and outnumbered, HB’s final forces were wiped out—another round, another loss.
[h3]FOW vs AAS 0-2[/h3]
Round 1
AAS lost several siege towers early, stalling their advance. So they baited a fake push at the main gate, forcing FOW to shift from offense to defense. With the last tower reaching the wall, FOW gave up Points A and B to fortify the base. AAS captured the points easily and split their forces—one to cut off the southern gate, the other to hit the rear supply point. As FOW left the base to clear the path, AAS flipped the supply point and launched a reverse assault—taking the core and the win.
Round 2
AAS opened with a full cavalry rush, wiping FOW’s frontlines in a surprise strike. But FOW respawned fast, stormed the main gate, and slammed it shut, locking AAS outside. They grabbed Point A and surged toward the base, only to meet fierce resistance from AAS’s defenders until the main force returned. FOW then used trebuchets to pin down defenders and gained high ground on the west wall, leading to a final clash at the core. AAS, with over 100 units in reserve, crushed the last stand and sealed the victory.
EU Group Standings:

[h3]AMS[/h3]
[h3]WM vs SHRK 2-0[/h3]
Round 1
WM opened by targeting SHRK’s trebuchets and siege towers with artillery, successfully taking out part of the setup before switching to a full defense on the walls. Lacking high-damage units like the Lionroar Crew or Siphonarioi, SHRK’s early push was repelled. After regrouping, SHRK came back stronger at Point A with Siphonarioi in play, forcing WM back toward their base. Both sides reorganized at opposite flanks of the base. In the final 2.5 minutes, SHRK attempted a backdoor flank—but WM's supply point was too close, and time ran out. WM held by the skin of their teeth.
Round 2
WM launched a surprise flank through the side gate, scaling the wall and clearing SHRK from Point A with strong trebuchet support. They pressed on to the right-side supply point and claimed it after a fierce fight. After resetting, WM stormed SHRK’s left supply point for the final blow, shutting down any chance of a comeback. With over 500 units in the lead, WM closed it out in style.
[h3]WARR vs APM 1-2[/h3]
Round 1
APM gathered forces at the side gate and launched a preemptive strike just as the siege towers closed in. The early advantage was theirs, but WARR regrouped swiftly and secured Point A. APM ambushed the narrow alleyway leading to the base, but WARR’s trebuchets chipped away at their numbers. The close-quarters fight ended in WARR’s favor, though their push toward the base was halted by fierce APM resistance. In the final clash, APM couldn’t hold the line—WARR broke through and claimed the first round.
Round 2
APM countered with a rapid side gate assault, hammering WARR with concentrated artillery fire. A brutal skirmish at the main gate followed, with WARR holding firm. Despite short regrouping times, APM lacked siege towers and couldn't climb the walls. They pivoted to a frontal push, overran WARR’s defenders on the A-point stairs, and surged toward the base—securing a clean win to tie the match.
Round 3
APM bypassed Point B and struck at C and A directly. After a narrow win at C, they held both points. While WARR overcommitted to defending B, APM launched a devastating strike on the base, forcing WARR to abandon B. APM captured all three points, drained WARR’s base health to zero, and crushed the final round in dominant fashion.
AMS Group Standings:

[h3]MS vs YB 0 - 2[/h3]
Round 1
MS kicked things off fast, pushing the siege towers to the walls without delay. The battle exploded at Point A, where YB’s Amya executed a brilliant flank that turned the tide in their favor. Regrouped, MS hit A again, but their tight formation was punished by YB’s coordinated three-lane assault. A third push toward the right-side supply point also failed. After three failed offensives, MS ran out of units. YB claimed the win and took a 1-0 lead.
Round 2
YB stormed the walls and set up high-ground artilleries, raining down pressure with cannons and archers to secure Point A with ease—MS barely had a chance. When YB launched their final push from the right supply point, MS tried to counter but missed their moment. YB were ready and struck back hard. With their base under siege and no time to regroup, MS crumbled. YB closed it out clean for the series win.
[h3]WLD vs ETR 2-0[/h3]
Round 1
WLD cracked the wall near Point B and launched a full-force assault, breaking straight through ETR’s defenses. ETR’s cavalry kept charging in attempts to stall, but it only widened WLD’s lead—at one point by nearly 400 units. Though ETR put up a brief fight at Point C, WLD kept momentum and steamrolled to the base for a dominant victory.
Round 2
ETR opened cautiously, setting up trebuchets at Point B to chip away at WLD’s forces. Then came a sudden pivot to Point A—caught off guard, WLD lost the point, and soon after, Points B and C as well. But at the left supply point, a massive clash broke out, and ETR collapsed. Respawning on the right, they leaned heavily on cavalry—only to be shut down by WLD’s infantry-heavy comp. With no way forward, ETR stalled out, and WLD secured the sweep.
[h3]DL vs HB 2-0[/h3]
Round 1
HB opened with a push through Point A, aiming to set up artillery in the open right flank. But DL reacted instantly, cutting them off and splitting their formation—leaving HB unable to mount a proper defense. After regrouping, HB launched a full cavalry charge while DL was rotating. But a single Sunward Phalanx squad held the line, buying precious time for reinforcements. With time ticking out, HB ran out of options and had to surrender the round.
Round 2
HB committed heavy cavalry to Point A, but DL’s Sunward Phalanx shut them down hard. Points fell one by one until only the base remained. HB fought back fiercely from the right-side supply point, but the drawn-out battle gave DL time to regroup. Surrounded and outnumbered, HB’s final forces were wiped out—another round, another loss.
[h3]FOW vs AAS 0-2[/h3]
Round 1
AAS lost several siege towers early, stalling their advance. So they baited a fake push at the main gate, forcing FOW to shift from offense to defense. With the last tower reaching the wall, FOW gave up Points A and B to fortify the base. AAS captured the points easily and split their forces—one to cut off the southern gate, the other to hit the rear supply point. As FOW left the base to clear the path, AAS flipped the supply point and launched a reverse assault—taking the core and the win.
Round 2
AAS opened with a full cavalry rush, wiping FOW’s frontlines in a surprise strike. But FOW respawned fast, stormed the main gate, and slammed it shut, locking AAS outside. They grabbed Point A and surged toward the base, only to meet fierce resistance from AAS’s defenders until the main force returned. FOW then used trebuchets to pin down defenders and gained high ground on the west wall, leading to a final clash at the core. AAS, with over 100 units in reserve, crushed the last stand and sealed the victory.
EU Group Standings:

[h3]AMS[/h3]
[h3]WM vs SHRK 2-0[/h3]
Round 1
WM opened by targeting SHRK’s trebuchets and siege towers with artillery, successfully taking out part of the setup before switching to a full defense on the walls. Lacking high-damage units like the Lionroar Crew or Siphonarioi, SHRK’s early push was repelled. After regrouping, SHRK came back stronger at Point A with Siphonarioi in play, forcing WM back toward their base. Both sides reorganized at opposite flanks of the base. In the final 2.5 minutes, SHRK attempted a backdoor flank—but WM's supply point was too close, and time ran out. WM held by the skin of their teeth.
Round 2
WM launched a surprise flank through the side gate, scaling the wall and clearing SHRK from Point A with strong trebuchet support. They pressed on to the right-side supply point and claimed it after a fierce fight. After resetting, WM stormed SHRK’s left supply point for the final blow, shutting down any chance of a comeback. With over 500 units in the lead, WM closed it out in style.
[h3]WARR vs APM 1-2[/h3]
Round 1
APM gathered forces at the side gate and launched a preemptive strike just as the siege towers closed in. The early advantage was theirs, but WARR regrouped swiftly and secured Point A. APM ambushed the narrow alleyway leading to the base, but WARR’s trebuchets chipped away at their numbers. The close-quarters fight ended in WARR’s favor, though their push toward the base was halted by fierce APM resistance. In the final clash, APM couldn’t hold the line—WARR broke through and claimed the first round.
Round 2
APM countered with a rapid side gate assault, hammering WARR with concentrated artillery fire. A brutal skirmish at the main gate followed, with WARR holding firm. Despite short regrouping times, APM lacked siege towers and couldn't climb the walls. They pivoted to a frontal push, overran WARR’s defenders on the A-point stairs, and surged toward the base—securing a clean win to tie the match.
Round 3
APM bypassed Point B and struck at C and A directly. After a narrow win at C, they held both points. While WARR overcommitted to defending B, APM launched a devastating strike on the base, forcing WARR to abandon B. APM captured all three points, drained WARR’s base health to zero, and crushed the final round in dominant fashion.
AMS Group Standings:
