May 11–12 APAC/EU/AMS Highlights
[h3]APAC Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: NBY VS DOC 【Kurak Castle】 0-2[/h3]
[h3]Round 1 (NBY Attack - DOC Defense)[/h3]
NBY kicked off with a standard push using Siege Towers, but DOC's artillery barrage stopped all but one. A frontal assault followed, inflicting heavy damage—but DOC’s respawns from nearby points held the line. NBY’s rooftop charge faltered as their lead Hero rushed in too deep, leaving the main force stuck in tight terrain and crushed under vertical pressure. Several final pushes to A Point came up short. Unit losses were even, but time ran out—DOC took the round.
[h3]Round 2 (DOC Attack - NBY Defense)[/h3]
NBY opened with artillery pressure and launched a cavalry raid with Dagger-Axe Lancers, slicing down a hundred troops before retreating. DOC climbed the walls and executed a pincer strike on A Point, forcing NBY back to base. During DOC’s final assault, NBY unleashed a suicide squad of Heroes into the enemy backline—wiping out ranged units at the cost of every hero. The frontline countered hard, opening a 200-unit lead. DOC held firm, using Brace Weapons and Sunward Phalanx to grind down NBY’s cavalry. With key Heroes down, NBY crumbled. DOC sealed the comeback as the timer hit zero.
[h3]Match 2: PAE VS GCA 【Hidden City】 2-0[/h3]
[h3]Round 1 (PAE Attack - GCA Defense)[/h3]
PAE massed forces on the left flank and stormed A Point right after their Siege Tower hit the wall. Their main force and a flanking squad formed a deadly pincer. GCA’s right-side reinforcements were blocked by a Sunward Phalanx wall, and the core collapsed under pressure. PAE quickly captured both Supply Points and B Point, then rushed the base. GCA’s last stand couldn’t hold—PAE took the round in dominant form.
[h3]Round 2 (GCA Attack - PAE Defense)[/h3]
PAE’s artillery couldn’t stop GCA’s climb, so they abandoned A Point to lure them in. GCA pushed for the right Supply Point but walked into a deadly ambush on the main road—troops mid-march were shredded, and the point flipped. PAE held the main gate and repelled several waves. Near the end, their cavalry stormed out and wiped the last of GCA’s troops. Out of units and options, GCA fell hard—PAE swept into the next round.
[h3]Match 3: OSS VS FGGG 【White Elk Fort】 2-0[/h3]
[h3]Round 1 (OSS Attack - FGGG Defense)[/h3]
OSS scaled the walls and opened fire, pinning down FGGG with artillery pressure. Their right-flank strike team charged through the horse path and took A Point fast. FGGG tried to retake it, but OSS dug in and—backed by the Lionroar Crew—crushed the defenders. A push to expand collapsed mid-fight, but OSS regrouped and split forces to outmaneuver FGGG’s terrain defense. With overwhelming numbers, OSS secured the win.
[h3]Round 2 (FGGG Attack - OSS Defense)[/h3]
FGGG opened strong, taking the high ground and bombarding OSS. Their right-flank strike hit A Point while ranged troops pressured the left. OSS fell back to base, then used the terrain advantage to repel the first wave. With both sides neck and neck, FGGG’s distant spawn points slowed their reinforcements. OSS dragged the fight to the buzzer and held for the win.
[h3]Match 4: VNH VS NMAD 【Wall Fort】 2-0[/h3]
[h3]Round 1 (VNH Attack - NMAD Defense)[/h3]
NMAD blew the inner bridge and shelled VNH’s Siege Towers. After a bloody struggle, VNH captured A Point and stormed the city via the right horse path, taking the C supply point. NMAD tried to regroup but got caught in alley ambushes—VNH closed from both sides and broke their core. With two minutes left, VNH made a final push to C Point, capturing it in the last 30 seconds, then struck the base as NMAD’s Heroes were down.
[h3]Round 2 (NMAD Attack - VNH Defense)[/h3]
NMAD blasted through A Point’s wall and quickly captured A and B. But their final push toward C crashed into a fortified VNH defense. A brutal fight broke out—VNH held strong, then countered with cavalry. With NMAD’s Brace Weapons depleted, the Dagger-Axe Lancers trampled the survivors. NMAD’s last-ditch push at 150 seconds failed—VNH finished with a cavalry sweep to lock the win.
[h3]EU Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: UD VS WLD [Dasuo Fort] 2-1[/h3]
[h3]Round 1 (UD Attack - WLD Defence)[/h3]
UD’s tower push stalled early. Switching to mid-gate assault, they were crushed by WLD’s functional units and a decisive Yanyuedao Cavalry charge. When UD went for A, WLD boldly pushed up to the right wall, using the height to shut down UD’s trebuchets and cripple their offensive. WLD locked in the first win.
[h3]Round 2 (WLD Attack - UD Defence)[/h3]
WLD’s initial tower advance failed. They tried scaling the left stairs from mid-gate, but UD collapsed on them from front and right, wiping the squad. Once towers breached, WLD flanked A from both sides—but UD baited them in, counter-surrounded inside the flag zone, and shredded their Units. Score tied.
[h3]Round 3 [Grasslands][/h3]
WLD took B first, but UD regrouped with Siphonarioi and superior numbers, retaking B and bleeding WLD out. As WLD tried rotating between B and C, UD held strong with sharp rotations and zone control. With more points under control, UD secured the reverse sweep to take the win 2-1.
[h3]Match 2: DL VS HF [Wall Fort] 2-0[/h3]
[h3]Round 1 (DL Attack - HF Defence)[/h3]
HF disrupted DL hard at the outer gate with heavy Unit pressure, breaking their early rhythm. DL adapted with counter-raids to even the losses. At C point, DL caught HF slipping out of the mid-gate and punished their reinforcements from the right stairs. With slow attrition and smart positioning, DL took the first round.
[h3]Round 2 (HF Attack - DL Defence)[/h3]
HF ditched the Siege Towers and charged the breach, only to get sandwiched by DL and pushed back outside. They rushed C Supply too soon, and DL shut them down mid-deploy. With HF’s army drained and regrouping too slow, DL held firm and claimed a clean 2-0 advance.
[h3]Match 3: LOS VS FOW [Harbour City] 2-0[/h3]
[h3]Round 1 (LOS Defence - FOW Attack)[/h3]
LOS went aggressive from the start, flanking through the side gate to trap FOW’s center lane force. FOW never recovered. Their push up the A-point right ladder was countered and crushed. LOS held strong, taking the round with style.
[h3]Round 2 (FOW Defence - LOS Attack)[/h3]
FOW gave up A and the Supply Point, turtling around the Base. LOS swept the lower half, then launched wave after wave on the Base Supply. Though one wave was pushed back, LOS had already torn through FOW’s core Units. Final push: clean victory. LOS dominates with a 2-0 sweep.
[h3]AMS Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: RAT VS SHRK [Hidden City] 2-0[/h3]
[h3]Round 1 (SHRK Defence- RAT Attack)[/h3]
SHRK’s counter the Siege Tower failed, so they gambled on a forward raid—but RAT saw it coming. As SHRK’s Units clogged the gate, RAT dropped stone shots to cut off retreat, then sealed the gate with infantry, charging in to claim the left Supply Point. The clash at the Supply went RAT’s way: with “endless ammo” Siphonarioi holding firm and Dagger-Axe Lancers circling through mid-gate, SHRK’s reinforcements were wiped out. RAT chased them deep, even pressuring the Base’s left corridor. In the final stand at the Base archway, RAT baited a push and slammed SHRK from both ends with cavalry charges. Flawless execution—first round to RAT.
[h3]Round 2 (SHRK Attack - RAT Defence)[/h3]
SHRK pushed up despite having only one Siege Tower. RAT responded with a brutal pincer, throwing them off the wall. At point B, SHRK dropped from the left stairs but got pinned at the stairwell—frontline Units crumbled to cavalry flanks, while their rear assault force was intercepted by RAT’s rotated cav. SHRK’s formation broke down completely. No regroup, no recovery—RAT takes two in a row to seal the series.
[previewyoutube][/previewyoutube]
[h3]Match 1: NBY VS DOC 【Kurak Castle】 0-2[/h3]
[h3]Round 1 (NBY Attack - DOC Defense)[/h3]
NBY kicked off with a standard push using Siege Towers, but DOC's artillery barrage stopped all but one. A frontal assault followed, inflicting heavy damage—but DOC’s respawns from nearby points held the line. NBY’s rooftop charge faltered as their lead Hero rushed in too deep, leaving the main force stuck in tight terrain and crushed under vertical pressure. Several final pushes to A Point came up short. Unit losses were even, but time ran out—DOC took the round.
[h3]Round 2 (DOC Attack - NBY Defense)[/h3]
NBY opened with artillery pressure and launched a cavalry raid with Dagger-Axe Lancers, slicing down a hundred troops before retreating. DOC climbed the walls and executed a pincer strike on A Point, forcing NBY back to base. During DOC’s final assault, NBY unleashed a suicide squad of Heroes into the enemy backline—wiping out ranged units at the cost of every hero. The frontline countered hard, opening a 200-unit lead. DOC held firm, using Brace Weapons and Sunward Phalanx to grind down NBY’s cavalry. With key Heroes down, NBY crumbled. DOC sealed the comeback as the timer hit zero.
[h3]Match 2: PAE VS GCA 【Hidden City】 2-0[/h3]
[h3]Round 1 (PAE Attack - GCA Defense)[/h3]
PAE massed forces on the left flank and stormed A Point right after their Siege Tower hit the wall. Their main force and a flanking squad formed a deadly pincer. GCA’s right-side reinforcements were blocked by a Sunward Phalanx wall, and the core collapsed under pressure. PAE quickly captured both Supply Points and B Point, then rushed the base. GCA’s last stand couldn’t hold—PAE took the round in dominant form.
[h3]Round 2 (GCA Attack - PAE Defense)[/h3]
PAE’s artillery couldn’t stop GCA’s climb, so they abandoned A Point to lure them in. GCA pushed for the right Supply Point but walked into a deadly ambush on the main road—troops mid-march were shredded, and the point flipped. PAE held the main gate and repelled several waves. Near the end, their cavalry stormed out and wiped the last of GCA’s troops. Out of units and options, GCA fell hard—PAE swept into the next round.
[h3]Match 3: OSS VS FGGG 【White Elk Fort】 2-0[/h3]
[h3]Round 1 (OSS Attack - FGGG Defense)[/h3]
OSS scaled the walls and opened fire, pinning down FGGG with artillery pressure. Their right-flank strike team charged through the horse path and took A Point fast. FGGG tried to retake it, but OSS dug in and—backed by the Lionroar Crew—crushed the defenders. A push to expand collapsed mid-fight, but OSS regrouped and split forces to outmaneuver FGGG’s terrain defense. With overwhelming numbers, OSS secured the win.
[h3]Round 2 (FGGG Attack - OSS Defense)[/h3]
FGGG opened strong, taking the high ground and bombarding OSS. Their right-flank strike hit A Point while ranged troops pressured the left. OSS fell back to base, then used the terrain advantage to repel the first wave. With both sides neck and neck, FGGG’s distant spawn points slowed their reinforcements. OSS dragged the fight to the buzzer and held for the win.
[h3]Match 4: VNH VS NMAD 【Wall Fort】 2-0[/h3]
[h3]Round 1 (VNH Attack - NMAD Defense)[/h3]
NMAD blew the inner bridge and shelled VNH’s Siege Towers. After a bloody struggle, VNH captured A Point and stormed the city via the right horse path, taking the C supply point. NMAD tried to regroup but got caught in alley ambushes—VNH closed from both sides and broke their core. With two minutes left, VNH made a final push to C Point, capturing it in the last 30 seconds, then struck the base as NMAD’s Heroes were down.
[h3]Round 2 (NMAD Attack - VNH Defense)[/h3]
NMAD blasted through A Point’s wall and quickly captured A and B. But their final push toward C crashed into a fortified VNH defense. A brutal fight broke out—VNH held strong, then countered with cavalry. With NMAD’s Brace Weapons depleted, the Dagger-Axe Lancers trampled the survivors. NMAD’s last-ditch push at 150 seconds failed—VNH finished with a cavalry sweep to lock the win.
[h3]EU Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: UD VS WLD [Dasuo Fort] 2-1[/h3]
[h3]Round 1 (UD Attack - WLD Defence)[/h3]
UD’s tower push stalled early. Switching to mid-gate assault, they were crushed by WLD’s functional units and a decisive Yanyuedao Cavalry charge. When UD went for A, WLD boldly pushed up to the right wall, using the height to shut down UD’s trebuchets and cripple their offensive. WLD locked in the first win.
[h3]Round 2 (WLD Attack - UD Defence)[/h3]
WLD’s initial tower advance failed. They tried scaling the left stairs from mid-gate, but UD collapsed on them from front and right, wiping the squad. Once towers breached, WLD flanked A from both sides—but UD baited them in, counter-surrounded inside the flag zone, and shredded their Units. Score tied.
[h3]Round 3 [Grasslands][/h3]
WLD took B first, but UD regrouped with Siphonarioi and superior numbers, retaking B and bleeding WLD out. As WLD tried rotating between B and C, UD held strong with sharp rotations and zone control. With more points under control, UD secured the reverse sweep to take the win 2-1.
[h3]Match 2: DL VS HF [Wall Fort] 2-0[/h3]
[h3]Round 1 (DL Attack - HF Defence)[/h3]
HF disrupted DL hard at the outer gate with heavy Unit pressure, breaking their early rhythm. DL adapted with counter-raids to even the losses. At C point, DL caught HF slipping out of the mid-gate and punished their reinforcements from the right stairs. With slow attrition and smart positioning, DL took the first round.
[h3]Round 2 (HF Attack - DL Defence)[/h3]
HF ditched the Siege Towers and charged the breach, only to get sandwiched by DL and pushed back outside. They rushed C Supply too soon, and DL shut them down mid-deploy. With HF’s army drained and regrouping too slow, DL held firm and claimed a clean 2-0 advance.
[h3]Match 3: LOS VS FOW [Harbour City] 2-0[/h3]
[h3]Round 1 (LOS Defence - FOW Attack)[/h3]
LOS went aggressive from the start, flanking through the side gate to trap FOW’s center lane force. FOW never recovered. Their push up the A-point right ladder was countered and crushed. LOS held strong, taking the round with style.
[h3]Round 2 (FOW Defence - LOS Attack)[/h3]
FOW gave up A and the Supply Point, turtling around the Base. LOS swept the lower half, then launched wave after wave on the Base Supply. Though one wave was pushed back, LOS had already torn through FOW’s core Units. Final push: clean victory. LOS dominates with a 2-0 sweep.
[h3]AMS Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: RAT VS SHRK [Hidden City] 2-0[/h3]
[h3]Round 1 (SHRK Defence- RAT Attack)[/h3]
SHRK’s counter the Siege Tower failed, so they gambled on a forward raid—but RAT saw it coming. As SHRK’s Units clogged the gate, RAT dropped stone shots to cut off retreat, then sealed the gate with infantry, charging in to claim the left Supply Point. The clash at the Supply went RAT’s way: with “endless ammo” Siphonarioi holding firm and Dagger-Axe Lancers circling through mid-gate, SHRK’s reinforcements were wiped out. RAT chased them deep, even pressuring the Base’s left corridor. In the final stand at the Base archway, RAT baited a push and slammed SHRK from both ends with cavalry charges. Flawless execution—first round to RAT.
[h3]Round 2 (SHRK Attack - RAT Defence)[/h3]
SHRK pushed up despite having only one Siege Tower. RAT responded with a brutal pincer, throwing them off the wall. At point B, SHRK dropped from the left stairs but got pinned at the stairwell—frontline Units crumbled to cavalry flanks, while their rear assault force was intercepted by RAT’s rotated cav. SHRK’s formation broke down completely. No regroup, no recovery—RAT takes two in a row to seal the series.