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CBL 2025: May 18-EU&AMS Highlights

EU Region

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[h3]Match 1: LOS vs DL [Reginopolis / Hidden City] 3-0[/h3]
[h3]Round 1 (LOS defends - DL attacks, Reginopolis)[/h3]
LOS gave up A and B early, bunkering down around C and the supply point. The first clash erupted on the outer platform, where LOS’s Shenji Grenadiers and Incendiary Archers rained AoE havoc near the supply. DL breached through the broken wall but were boxed in and wiped out mid-stairs. Despite throwing bodies at the objective in desperation, the troop gap was too wide—LOS secured the hold and took Game 1.
[h3]Round 2 (DL defends - LOS attacks, Reginopolis)[/h3]
DL tried a similar hold at C, but LOS brought the heat with infantry pressure from the side gate and a cavalry blitz at the front. DL lacked utility units and quickly lost C. In the final base clash, LOS climbed the side gate while DL charged out—only to be blasted by trebuchets and Shenji again. With no frontline to hold the line, DL crumbled. Another win for LOS.
[h3]Round 3 (DL defends - LOS attacks, Hidden City)[/h3]
DL abandoned A and the right-side supply, LOS rolled in siege weapons at the main gate. DL pushed forward first, but LOS's Sunward Phalanx held firm and shattered the left flank. Grabbing the side supply and B point in one swoop, LOS forced DL into a split defense. DL snagged a few moments of glory, but their forces were spent. LOS closed in from the center and cleaned house—sweeping the series 3-0.
 
[h3]Match 2: YB vs DOGS [White Elk Fort / Dasuo Fort] 3-0[/h3]
[h3]Round 1 (YB attacks - DOGS defends, White Elk Fort)[/h3]
YB opened strong against DOGS’ cavalry at the center gate, crushing them with multi-angle charges. In the A point skirmish, DOGS tried trebuchets but their Siphonarioi were shredded by Shenji bombardment. YB took A and rolled straight into the base, claiming the high ground and an easy first win.
[h3]Round 2 (DOGS attacks - YB defends, White Elk Fort)[/h3]
Small skirmishes sparked during the tower push. Once DOGS got on the wall, YB’s Siphonarioi slammed them in the narrow lane. DOGS circled to flank from the broken wall and captured the right supply, but as they tried to regroup, YB struck from the rear, turning the troop gap into a 500+ lead. Another dominant win.
[h3]Round 3 (DOGS attacks - YB defends, Dasuo Fort)[/h3]
YB’s aggressive anti-tower tactics left DOGS wall-less. Forced to climb ladders and sneak units through the middle gate, DOGS ran into a fiery Siphonarioi defense. YB rotated fast, severing their advance routes. Time ran out, and the line never broke. A 3-0 sweep for YB.
 
 
[h3]AMS Region[/h3]
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[h3]Match 1: ZOD vs RAT [Heilung Fjord / White Elk Fort] 3-0[/h3]
[h3]Round 1 (ZOD attacks - RAT defends, Heilung Fjord)[/h3]
ZOD focused B point, clashing head-on in the first wave. Then, they unleashed a cavalry surge down the long path to B, while trebuchets pinned reinforcements. With a slim troop lead, ZOD kept up the pressure. RAT retreated to the base, but their flank trap was trampled by ZOD’s cavalry. Clean base capture—ZOD up 1-0.
[h3]Round 2 (RAT attacks - ZOD defends, Heilung Fjord)[/h3]
RAT tried breaking through the broken wall near A, but ZOD pre-emptively pushed the slope and flanked from both sides, taking a 100+ troop lead. Siege fire from the C point square slowed RAT further. At the riverbank flag, ZOD used “Siphonarioi flames + cavalry flanks” to carve through the core. RAT’s forces collapsed. Another win.
[h3]Round 3 (RAT attacks - ZOD defends, White Elk Fort)[/h3]
RAT slipped through the broken wall to grab the back supply, then pivoted to the left for a quick pick-off. ZOD, spotting RAT’s base formation was still incomplete, rushed forward to cut the troop line and pick off units piecemeal. They evened the numbers and took the supply near RAT’s base. In the final clash, RAT’s last wave crumbled, and ZOD locked the gate on a clean 3-0 sweep.
 
[h3]Match 2: COPE VS APM [Wall Fort / Dasuo Fort] 3-0[/h3]
[h3]Round 1 (COPE defends - APM attacks, Wall Fort)[/h3]
COPE gave up Points A and B without hesitation, consolidating forces around Point C and the nearby supply. They baited APM into overextending into the C supply, then collapsed from both front and flank, shredding their formation and gaining an early unit lead. APM tried a desperate cavalry rush, but with so many polearm units, their maneuvering was clunky at best. In the second clash at the C supply, COPE pulled the same move—surrender the point, then encircle and annihilate. APM barely held that fight but paid dearly in troops. Without enough reserve troops for a final push, time ran out, and COPE locked in Game 1.
[h3]Round 2 (APM defends - COPE attacks, Wall Fort)[/h3]
APM tried a city gate garrison strategy with out-of-gate harassment, but COPE wasn’t biting. Instead, they massed on the left and rolled out a polearm wall—goodbye harassment plan. A brutal brawl broke out at Point A, where COPE’s Siphonarioi turned the fight into a bonfire. APM’s frontline melted. Seizing momentum, COPE split their units and charged Point C, pulling APM’s forces into a tug-of-war. In the final seconds, COPE snatched C and ran it straight into APM’s undefended base. Game 2—done and dusted.
[h3]Round 3 (APM defends - COPE attacks, Dasuo Fort)[/h3]
APM stuck with their out-of-gate raids, but COPE was ready. Grouped and disciplined, they swatted the harassment aside, draining APM’s mobility troops for little gain. COPE pushed up to the central gate and ambushed APM’s scattered vanguard, quickly flipping the tempo. After securing Point A, the fight shifted to the stairs behind the second wall—classic meat grinder. With infantry soaking and trebuchets pounding, COPE ground their way forward. In the base showdown, COPE’s unit comp proved too much. They steamrolled APM’s heroes and crushed the core. A flawless 3-0 sweep—COPE storms into the next round.