June 26 Balance Update Annoucement
Adjustments on Hero
[h2]Pike[/h2]- [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.[/p]
- [p]Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].[/p]
- [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.[/p]
- [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.[/p]
- [p]After each stage skill, you can use the next stage within 3.5 → 4 seconds.[/p]
- [p]Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.[/p]
- [p]The second stage of normal attack can inflict the dazed effect on Heroes.[/p]
- [p][Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.[/p]
Adjustments on Units
[h2]Qin's Footbow[/h2]- [p]Base Piercing Damage: 1596 → 1746[/p]
- [p]Base Piercing Armour Penetration: 2024 → 2124[/p]
- [p]Attack Penetration Targets: 2 → 3[/p]
- [p]Single Penetration Damage Reduction: 50% → 40%[/p]
- [p][Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.[/p]
- [p]Adjusted [Volley Fire] skill firing sequence to maintain continuous fire in the specified direction during the skill duration, improving firing efficiency by approximately 35%:[/p]
- [p]After the unit forms up, they first unleash a volley. Then, soldiers in the front, middle, and rear ranks take turns to unleash quick shot. Each rank fires three volleys in sequence; after two volleys, the next rank finishes reloading and begins firing.[/p]
- [p]During the [Volley Fire] skill, units will continue shooting in the specified direction and will not reposition.[/p]
- [p]Base movement speed increased from 3.8 → 4.3.[/p]
- [p]Turning speed increased from 50 → 120.[/p]
- [p]Optimized unit [Brace] turning logic: Soldiers now prioritize turning only when they can attack an enemy.[/p]
- [p]Soldiers in crouched brace: Turn toward the enemy if an enemy is within 11 → 4 meters.[/p]
- [p]Soldiers in standing brace: Turn toward the enemy if an enemy is within 11 → 6 meters.[/p]
- [p]Unit headcount increased from 28 → 32, with formation adjusted accordingly.[/p]
- [p]Base Max Health increased from 6585 → 8577.[/p]
- [p]Base Piercing Damage increased from 1090 → 1390.[/p]
- [p]Base Slashing Damage increased from 1248 → 1608.[/p]
- [p]Base Blunt Damage increased from 976 → 1269.[/p]
- [p]Enhanced defence capabilities in spear-shield mode and attack capabilities in sword-shield mode:[/p]
- [p]Significantly reduced weapon-switching time.[/p]
- [p]Spear-shield:[/p]
- [p]After any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds.[/p]
- [p]While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.[/p]
- [p]Sword-shield:[/p]
- [p]After any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.[/p]
- [p]The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.[/p]
- [p]Attacks in sword-shield mode can no longer be blocked.[/p]
- [p][Throw Grenades] cooldown reduced from 37 → 30 seconds, initial Ammo increased from 2 → 3.[/p]
- [p][Throw Grenades] core explosion area increased from 2.2 → 2.5, maximum explosion area increased from 4 → 4.2. Blunt Armour Penetration coefficient outside the core area increased from 80% → 100%, Blunt Damage coefficient increased from 100% → 110%[/p]
- [p]Base Max Health increased from 8491 → 9144.[/p]
- [p]Base Slashing Damage increased from 1284 → 1516.[/p]
- [p]While moving, if there are no enemies within 15m, will attempt to throw a lasso at distant enemies, applying a 50% slow for 2 seconds on hit.[/p]
- [p][Sabre Combo] skill adjustments:[/p]
- [p]Targeting rule adjustment: changed from prioritizing team targets to each soldier prioritizing the nearest enemy.[/p]
- [p]After activation, quickly charges towards the enemy and performs 4 slashing attacks. The first 2 attacks can hit up to 4 targets each, and the last 2 can hit up to 6 targets each. If already in high-speed at activation, the first 2 attacks cannot be interrupted.[/p]
- [p]After finishing slashing attacks, accelerates and dashes in the current direction to exit the enemy encirclement.[/p]
- [p]No longer deals extra damage at low speed; deals an additional 80% damage in high-speed mode. Deals increased damage to enemies moving toward them, while also receiving more damage from speed boosts.[/p]
- [p]When equipped with [Bowmanship Doctrine], [Epic Archery Doctrine V], and [Legendary Archery Doctrine II] Doctrines, the [Arrow Rain] skill uses the standard archery projectile trajectory and range (approximately 100m), retains Hwarang's own firing speed, and is affected by the \[Arrow Rain] damage coefficient. This skill does not stack with other skills.[/p]
Adjustments on Leadership
[h2]Leadership Increased[/h2][p]