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July 3 Online Update Log

Greetings, Warlords!
This week’s maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience! The update will contain the following:
 
System Adjustments and Optimizations

  • Adjusted Troop Kill Score gained from defeating certain Units, based on their strength.

  • Participating in [Hangu Pass] battles now grants [Dynasty Awakening Fame].

  • [Hangu Pass] Map Balance Adjustments:

    • Adjusted the number of Flame Arrows engines for the attacking side. The initial number changed from 3 to 2; the number after capturing the [Camp] changed from 5 to 3. And adjusted the firing directions of the Flame Arrows.

    • Reduced the ammunition density of Flame Arrows and increased firing intervals.

    • Adjusted the positions of the attacking side's [Dam Guard], as well as the interaction position for the defending side to trigger [Breach the Dam].

    • Adjusted the position of the defending side's Supply Point near the dam.

    • Adjusted the location of the Supply Point near the defending side's [Pass Wall] base.

    • Removed the invisible wall from the defender's respawn point on the wall high ground.

    • Adjusted the time extension after the attacking side captures the [Camp], changed from 2 minutes to 3 minutes.

     
Other Bug Fixes and Optimizations

  • Fixed an issue where the penetration target count on the unit trait [Heavy Footbow] for Qin's Footbow was displayed incorrectly.

  • Fixed an issue where players could rarely get stuck on the loading screen when entering the Free Training Camp.

  • Fixed an issue where the yellow dot on the [U-Units] entrance would not disappear if the player's character level had not reached the unlock level for the Honour Store.

  • Fixed an issue where the navigation bar would disappear the first time the [F5-Season] tab was opened without purchasing the Battle Pass.

  • Fixed an issue where the Mastery of Symmachean Stalwarts was not unlocked in Fair Match mode.

  • [Hangu Pass] Map Bug Fixes:

    • Fixed an issue where players could instantly drown after respawning near point A.

    • Fixed an issue where the limit on the number of deployed Artillery was not working correctly.

    • Fixed an issue where the defending side's units could not retreat automatically in certain map locations.

    • Fixed an issue where some players received incorrect prompt messages when the [Dam Guard] was under attack.

    • Fixed an issue where the [Breach the Dam] mechanism could not be correctly triggered under certain conditions.

    • Fixed an issue where background music played abnormally during the game-ending phase.

    • Fixed an issue where units could randomly be teleported onto the pass wall when the left Siege Tower arrived.

    • Fixed an issue where some buildings on the map could cause Heroes and Units to get stuck.

    • Fixed an issue where the floodwaters damage area exceeded the warning zone.