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July 17 Online Update Log

[p]Greetings, Warlords![/p][p]This week's maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience![/p][p]The update will contain the following:[/p]
Bug Fixes and Optimizations
  • [p]Fixed an issue where rotating the camera could occasionally result in clipping[/p]
  • [p]Fixed an issue where the camera might shake abnormally at certain angles[/p]
  • [p]Fixed an issue where the female Hero with Shield & Spear would only take melee damage when in right-click defending state in certain situations[/p]
  • [p]Fixed an issue where the Hero might not be able to switch weapons in the beginner Weapon tutorial[/p]
  • [p]Fixed an issue where some gift packs displayed incorrect items on the anniversary event page[/p]
  • [p]Fixed an issue where certain weapons' unlock conditions were missing[/p]
  • [p]Fixed an issue where progress rewards in the \[Arabian Nights] event were incorrectly sorted[/p]
  • [p]Fixed an issue where cursor prompts were incorrect in the \[Arabian Nights] event[/p]
  • [p]Fixed an issue where the quest refresh button was missing in the \[Arabian Nights] event[/p]
Balance Adjustments
[h2]Empire Chariot[/h2]
  • [p]The interaction cooldown for the \[Empire Chariot] has been reduced from 10 seconds to 5 seconds. Now, Hero can get back onto the Chariot more quickly.[/p]
  • [p]An interaction cooldown has been added for the \[Empire Chariot]. Repeated interactions within 2 seconds will not be possible. Issues where players failed to board the Chariot due to rapid repeated interaction inputs will no longer occur.[/p]
  • [p]Collision effects between the \[Empire Chariot] and large objects such as Siege Towers or Battering Rams have been optimized. When a Hero drives the Chariot and collides with a Siege Tower or Battering Ram, the Hero will be thrown from the Chariot, consistent with the logic when riding the Mount.[/p]
  • [p]The movement logic for the \[Empire Chariot] has been optimized. The Chariot's passable area logic now matches that of Cavalry. Additionally, access to edge areas on several map stages has been restricted for the Chariot. We will continue to monitor Chariot mobility performance for further targeted optimization.[/p]
  • [p]The collision effects between the \[Empire Chariot] and Artillery have been optimized. The \[Empire Chariot] now deals damage to enemy-deployed Artillery, dealing 50% of its base damage.[/p]
  • [p]Fixed an issue where some skills without the knock-back effect could still cause a Hero to be thrown off the Chariot.[/p]