November 20 Balance Adjustment Announcement
I. Unit Enhancements and Adjustments
Order of the Dragon
Unit Headcount increased: 14 → 17.
When releasing [Sacred Verdict] during [Emperor's Expedition], if the target point is too far, the Charge attack will continue moving forward.
Increased the maximum camera height for [Emperor's Expedition].
Monastic Knights
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1874 → 2024
Base Piercing Damage: 1088 → 1138
[Charge] Skill Adjustments:
Skill cooldown: 60 → 52 seconds
Skill duration: 12 → 14 seconds
If the Charge is interrupted, "Judgement Thrust" will be triggered.
"Judgement Thrust" inflicts 200% Piercing Damage to 4 targets.
The debuff effect from [Charge] increases the target’s damage taken: 30% → 35%.
[Very Heavy Armour] Tag Adjustments:
Each time attacked, movement speed increases by 1%, up to a maximum of 16%.
Cataphract Lancers
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1638 → 1802
Base Piercing Defence: 418 → 498
Damage Coefficient Adjustments:
During [Rally to Me] high-speed state, Piercing Damage coefficient: 1.6 → 2.
During [Cavalry Charge] and [Rally to Me] high-speed states, Block-breaking increased by 200 points.
Defeating enemy soldiers while in [Cavalry Charge] or [Rally to Me] states reduces the skill cooldown of each respective skill.
While in [Rally to Me], each attack increases movement speed by 12%, stacking up to 5 times.
Winged Hussars
While in high-speed state, [Hussar Charge] damage will ignore the target’s Block. The hitbox for lance damage during Charge is shortened by 0.31 meters, but detection frequency is increased for more precise damage registration.
Fixed an issue where [Hussar Charge] in high-speed state could occasionally fail to deal damage.
Xuanjia Heavy Cavalry
During high-speed [Disciplined Assault], damage increased by 6%.
Falconetti Gunners
Reduced normal and designated shot intervals by 16.5%.
Increased base Ammo by 12%.
Increased shell flight speed by 18%.
Varangian Guards
Base Attribute Adjustments:
Base Piercing Damage: 1218 → 1326
Base Slashing Armour Penetration: 1650 → 1800
Base Slashing Damage: 1588 → 1755
During [Raging Onslaught], gain a temporary Health limit increase of 3000; this bonus disappears when switching weapons.
The duration of [Great Sweep], [Colossal Strike], and [Shatter Shields] is increased from 1.5 seconds to 3 seconds.
Fixed an issue where Health recovery from hitting enemies with these three skills could sometimes be delayed.
[Great Sweep] Block Break increased from 150 → 300
Fixed an issue where the exclusive Doctrine [Varangian Axe Doctrine] incorrectly reduced skill cooldowns.
Fixed an issue where [Varangian Guards] would sometimes fail to turn towards enemies when using [Great Sweep] or [Colossal Strike].
Huskarls
Base Attribute Adjustments:
Base Block: 750 → 900
Optimized the targeting logic during movement for [Huskarl Charge], [Sea Surge], and [Gathering Storm]; Norse warriors now attack targets in a charging stance.
Skill [Huskarl Charge]:
Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.36 → 1.5
Executing [Huskarl Charge] now removes all controlling effects from self.
Base cooldown: 12s → 8s
Base duration: 6s → 4s
Skill [Sea Surge]:
Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.16 → 1.3
Executing [Sea Surge] now removes all controlling effects from self.
Base cooldown: 9s → 7s
Base duration: 5s → 3.5s
[Song Unending] has been removed. Now, during [Skald's Song], hero/soldier kills and hero kill assists will directly restore [Skald's Song] count.
If the [Skald's Song] count runs out while still in an attack animation, subsequent kills will not restore the count.
Hero kills restore the most [Skald's Song] count, followed by assists and then soldier kills.
In Unit Training bottom line, the final node [Song of War] now restores 2.5% Health per second for 10 seconds.
Greyhair Garrison
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1415 → 1515
Base Piercing Damage: 1219 → 1319
Base Block: 500 → 850
Base Block Recovery: 75 → 90
Added Unit Tag Effects:
[By The Book]:
After forming a Three Ranks formation, gain one stack of "Guarded" every 2 seconds, each stack granting 4% damage reduction, stacking up to 10 times.
If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds.
If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds.
The current stack count of "Guarded" is displayed in the Hero status bar.
[Duty Until Death]:
When Unit Headcount fall below 60% of the full headcount (14 or fewer), damage dealt is increased by 25%.
Skill [No Retreat]:
Optimized soldier movement logic when using [No Retreat] in densely packed enemy areas.
Skill [Last Stand]:
Removes all ongoing continuous damage effects when activated.
While active, Spearman's damage is increased by 15%.
Skill [Charge]:
Removes all ongoing continuous damage effects when activated.
Base cooldown: 25s → 20s.
Upon reaching the designated position, automatically performs [No Retreat] once. This execution does not share a cooldown with the standard [No Retreat] skill.
2. Units/Hero Nerf Adjustments
Pike
The cooldown of the third stage of [Water Dragon] has been increased from 1 second to 1.5 seconds.
Empire Chariot
The following Infantry Units now inflict increased Instability damage against [Empire Chariot]:
Modao Battalion
Sunward Phalanx
Fortebraccio Pikemen
Imperial Pike Guards
Halberdier Sergeants
Myrmillones
Tseregs
Crescent Monks
Halberdiers
Landsknechts
Silla Guards
Condottieri Guards
[Cavalry] Units now also inflict increased Instability damage against [Empire Chariot].
[Empire Chariot] now earns 30% fewer Assist Points.
3. Unit Base Leadership Reductions
Xuanjia Heavy Cavalry 325→315
Chevaliers 340→320
Liao's Rangers 315→305
Myrmillones 240→220
Swinefeathers 230→215
Azaps 220→215
Janissaries 160→140
Caradoc's Cavalry 155→145
Qin's Footbow 150→130
Feathered Crossbowmen 145→140
Sons of Fenrir 135→125
4. Bug Fixes
Fixed an issue where [Dual Blades] and [Poleaxe] ultimate skills, [Marked for Death] and [Rough Justice], could cause hero to fall through the Siege Tower when used on it.
Fixed an issue where the [Order of the Dragon] was displayed incorrectly on the minimap on certain maps.
Fixed an issue where [Empire Chariot] could still use [Squall Edict] steering even when its speed was below the required threshold.
Fixed an issue causing the [Zealot] 's [Mad Malice] progress bar to reset when re-summoned.
Fixed an issue where the 4th Node in Mastery did not work for [Squires] when interacting with a Supply Point.
Fixed an issue where the 8th Node in Mastery did not work for [Squires].
Fixed an issue where [Feathered Crossbowmen] equipped with the [Epic Impale Doctrine] would not properly trigger the effect of 8th Node in Mastery.
Fixed an issue where [Azaps] canceled [Ironsides] when using [On Watch].
Fixed an issue where the [Epic Knight Doctrine] could not be triggered correctly.
Fixed an issue where [Imperial Javelineers] would display the wrong names for both [Change Flags] nodes after upgrading these two nodes in Unit Training.
Order of the Dragon
Unit Headcount increased: 14 → 17.
When releasing [Sacred Verdict] during [Emperor's Expedition], if the target point is too far, the Charge attack will continue moving forward.
Increased the maximum camera height for [Emperor's Expedition].
Monastic Knights
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1874 → 2024
Base Piercing Damage: 1088 → 1138
[Charge] Skill Adjustments:
Skill cooldown: 60 → 52 seconds
Skill duration: 12 → 14 seconds
If the Charge is interrupted, "Judgement Thrust" will be triggered.
"Judgement Thrust" inflicts 200% Piercing Damage to 4 targets.
The debuff effect from [Charge] increases the target’s damage taken: 30% → 35%.
[Very Heavy Armour] Tag Adjustments:
Each time attacked, movement speed increases by 1%, up to a maximum of 16%.
Cataphract Lancers
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1638 → 1802
Base Piercing Defence: 418 → 498
Damage Coefficient Adjustments:
During [Rally to Me] high-speed state, Piercing Damage coefficient: 1.6 → 2.
During [Cavalry Charge] and [Rally to Me] high-speed states, Block-breaking increased by 200 points.
Defeating enemy soldiers while in [Cavalry Charge] or [Rally to Me] states reduces the skill cooldown of each respective skill.
While in [Rally to Me], each attack increases movement speed by 12%, stacking up to 5 times.
Winged Hussars
While in high-speed state, [Hussar Charge] damage will ignore the target’s Block. The hitbox for lance damage during Charge is shortened by 0.31 meters, but detection frequency is increased for more precise damage registration.
Fixed an issue where [Hussar Charge] in high-speed state could occasionally fail to deal damage.
Xuanjia Heavy Cavalry
During high-speed [Disciplined Assault], damage increased by 6%.
Falconetti Gunners
Reduced normal and designated shot intervals by 16.5%.
Increased base Ammo by 12%.
Increased shell flight speed by 18%.
Varangian Guards
Base Attribute Adjustments:
Base Piercing Damage: 1218 → 1326
Base Slashing Armour Penetration: 1650 → 1800
Base Slashing Damage: 1588 → 1755
During [Raging Onslaught], gain a temporary Health limit increase of 3000; this bonus disappears when switching weapons.
The duration of [Great Sweep], [Colossal Strike], and [Shatter Shields] is increased from 1.5 seconds to 3 seconds.
Fixed an issue where Health recovery from hitting enemies with these three skills could sometimes be delayed.
[Great Sweep] Block Break increased from 150 → 300
Fixed an issue where the exclusive Doctrine [Varangian Axe Doctrine] incorrectly reduced skill cooldowns.
Fixed an issue where [Varangian Guards] would sometimes fail to turn towards enemies when using [Great Sweep] or [Colossal Strike].
Huskarls
Base Attribute Adjustments:
Base Block: 750 → 900
Optimized the targeting logic during movement for [Huskarl Charge], [Sea Surge], and [Gathering Storm]; Norse warriors now attack targets in a charging stance.
Skill [Huskarl Charge]:
Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.36 → 1.5
Executing [Huskarl Charge] now removes all controlling effects from self.
Base cooldown: 12s → 8s
Base duration: 6s → 4s
Skill [Sea Surge]:
Slashing Armour Penetration coefficient: 1.2 → 1.5; Damage coefficient: 1.16 → 1.3
Executing [Sea Surge] now removes all controlling effects from self.
Base cooldown: 9s → 7s
Base duration: 5s → 3.5s
[Song Unending] has been removed. Now, during [Skald's Song], hero/soldier kills and hero kill assists will directly restore [Skald's Song] count.
If the [Skald's Song] count runs out while still in an attack animation, subsequent kills will not restore the count.
Hero kills restore the most [Skald's Song] count, followed by assists and then soldier kills.
In Unit Training bottom line, the final node [Song of War] now restores 2.5% Health per second for 10 seconds.
Greyhair Garrison
Base Attribute Adjustments:
Base Piercing Armour Penetration: 1415 → 1515
Base Piercing Damage: 1219 → 1319
Base Block: 500 → 850
Base Block Recovery: 75 → 90
Added Unit Tag Effects:
[By The Book]:
After forming a Three Ranks formation, gain one stack of "Guarded" every 2 seconds, each stack granting 4% damage reduction, stacking up to 10 times.
If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds.
If issuing [Follow (C)], [Form Up (X)], [Free Attack (V)], [Unit Interaction (Ctrl)], or [Charge], the "Guarded" status can be retained for up to 7 seconds.
The current stack count of "Guarded" is displayed in the Hero status bar.
[Duty Until Death]:
When Unit Headcount fall below 60% of the full headcount (14 or fewer), damage dealt is increased by 25%.
Skill [No Retreat]:
Optimized soldier movement logic when using [No Retreat] in densely packed enemy areas.
Skill [Last Stand]:
Removes all ongoing continuous damage effects when activated.
While active, Spearman's damage is increased by 15%.
Skill [Charge]:
Removes all ongoing continuous damage effects when activated.
Base cooldown: 25s → 20s.
Upon reaching the designated position, automatically performs [No Retreat] once. This execution does not share a cooldown with the standard [No Retreat] skill.
2. Units/Hero Nerf Adjustments
Pike
The cooldown of the third stage of [Water Dragon] has been increased from 1 second to 1.5 seconds.
Empire Chariot
The following Infantry Units now inflict increased Instability damage against [Empire Chariot]:
Modao Battalion
Sunward Phalanx
Fortebraccio Pikemen
Imperial Pike Guards
Halberdier Sergeants
Myrmillones
Tseregs
Crescent Monks
Halberdiers
Landsknechts
Silla Guards
Condottieri Guards
[Cavalry] Units now also inflict increased Instability damage against [Empire Chariot].
[Empire Chariot] now earns 30% fewer Assist Points.
3. Unit Base Leadership Reductions
Xuanjia Heavy Cavalry 325→315
Chevaliers 340→320
Liao's Rangers 315→305
Myrmillones 240→220
Swinefeathers 230→215
Azaps 220→215
Janissaries 160→140
Caradoc's Cavalry 155→145
Qin's Footbow 150→130
Feathered Crossbowmen 145→140
Sons of Fenrir 135→125
4. Bug Fixes
Fixed an issue where [Dual Blades] and [Poleaxe] ultimate skills, [Marked for Death] and [Rough Justice], could cause hero to fall through the Siege Tower when used on it.
Fixed an issue where the [Order of the Dragon] was displayed incorrectly on the minimap on certain maps.
Fixed an issue where [Empire Chariot] could still use [Squall Edict] steering even when its speed was below the required threshold.
Fixed an issue causing the [Zealot] 's [Mad Malice] progress bar to reset when re-summoned.
Fixed an issue where the 4th Node in Mastery did not work for [Squires] when interacting with a Supply Point.
Fixed an issue where the 8th Node in Mastery did not work for [Squires].
Fixed an issue where [Feathered Crossbowmen] equipped with the [Epic Impale Doctrine] would not properly trigger the effect of 8th Node in Mastery.
Fixed an issue where [Azaps] canceled [Ironsides] when using [On Watch].
Fixed an issue where the [Epic Knight Doctrine] could not be triggered correctly.
Fixed an issue where [Imperial Javelineers] would display the wrong names for both [Change Flags] nodes after upgrading these two nodes in Unit Training.