January 22 Unit Balance Adjustments
[h2]Vassal Longbowmen[/h2][p]The effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.[/p][h2]Royal Longbowmen[/h2][p]The Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.[/p][h2]Liao's Rangers[/h2][p] Base Max \[Health]: 8413 → 9334[/p][p] \[Bludgeon] Cooldown: 15s → 13s[/p][p] \[Bludgeon] Duration: 8s → 4s[/p][p] The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry].[/p][p] Target count for \[Bludgeon] and \[Devastation]: 6 → 7[/p][p] Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].[/p][h2]Retiarii[/h2][p] Base \[Health]: 10560 → 12232[/p][p] Maximum javelin damage falloff over distance: 30% → 10%[/p][p] Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.[/p][p] Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).[/p][p] During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death].[/p][p] Base damage multiplier for all melee skills: 0.7 → 1[/p][p] \[Leadership]: 300 → 270[/p][h2]Hashashins[/h2][p] \[Eviscerate] Cooldown: 2.2s → 1.2s[/p][p] When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.[/p][p] Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s[/p][p] \[Leadership]: 295 → 270[/p][h2]Cataphract Lancers[/h2][p] Base Max \[Health]: 7505 → 8321[/p][p] Base \[Piercing Damage]: 961 → 1110[/p][p] \[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.[/p][h2]Pavise Crossbowmen[/h2][p] Damage decay when bolts penetrate targets: 60% → 25% per target[/p][p] Maximum damage falloff over distance: 45% → 35%[/p][p] Base Rate of Fire increased by 20%.[/p][h2]Iron Reapers[/h2][p] Base \[Health]: 7540 → 8051[/p][p] Base \[Slashing Damage]: 1408 → 1572[/p][p] \[Shock] Base Cooldown: 45s → 35s[/p][p] \[Tiger Step] Base Cooldown: 40s → 30s[/p][p] When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.[/p][p] \[Leadership]: 300 → 285[/p][h2]Queen's Knights[/h2][p] Base \[Health]: 6630 → 7080[/p][p] Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.[/p][p] \[Leadership]: 295 → 280[/p][h2]Zweihanders[/h2][p] Base \[Health]: 7071 → 7778[/p][p] Base \[Slashing Damage]: 1602 → 1800[/p][p] Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.[/p][h2]Tercio Arquebusiers[/h2][p] Base Rate of Fire increased by 20%.[/p][p] Base \[Piercing Damage]: 2748 → 2927[/p][p] \[Leadership]: 280 → 270[/p][h2]Siphonarioi[/h2][p] Base \[Blunt Damage]: 500 → 600[/p][p] Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2[/p][p] \[Leadership]: 300 → 270[/p][h2]Modao Battalion[/h2][p] Base \[Health]: 7111 → 7496[/p][p] \[Leadership]: 310 → 290[/p][h2]Varangian Guards[/h2][p] Base \[Health]: 11550 → 12627[/p][h2]Winged Hussars[/h2][p] Base Max \[Health]: 7143 → 7890[/p][p] \[Leadership]: 305 → 300[/p][h2]Xuanjia Heavy Cavalry[/h2][p] Base Max \[Health]: 8150 → 9645[/p][p] Base \[Piercing Damage]: 1405 → 1545[/p][p] \[Leadership]: 315 → 295[/p][h2]Kheshigs[/h2][p] Base \[Slashing Damage]: 1516 → 1698[/p][h2]Chevaliers[/h2][p] Base Max \[Health]: 7044 → 9019[/p][p] \[Leadership]: 320 → 310[/p][h2]Yanyuedao Cavalry[/h2][p] Base Max \[Health]: 8207 → 8825[/p][p] \[Leadership]: 315 → 305[/p][h2]Imperial Pike Guards[/h2][p] Base \[Piercing Damage]: 1360 → 1470[/p][p] \[Advance] Piercing damage multiplier: 0.8 → 1[/p][p] When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.[/p][h2]Axe Raiders[/h2][p] Base Max \[Health]: 7470 → 7829[/p][p] Base \[Slashing Armour Penetration]: 1480 → 1560[/p][p] Base \[Slashing Damage]: 1377 → 1497[/p][p] Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.[/p][h2]Galahad Spearmen[/h2][p] Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.[/p][h2]Myrmillones[/h2][p] Unit Size: 28 → 32[/p][p] Base \[Slashing Armour Penetration]: 1192 → 1352[/p][p] Base \[Slashing Damage]: 1015 → 1178[/p][p] Base \[Blunt Armour Penetration]: 1040 → 1310[/p][p] Base \[Blunt Damage]: 774 → 902[/p][h2]Onna-musha[/h2][p] \[Onslaught] Base Cooldown: 14s → 11s[/p][p] \[Leadership]: 220 → 205[/p][h2]Kriegsbruders[/h2][p] Base Max \[Health]: 7235 → 7807[/p][h2]Armiger Lancers[/h2][p] Base Max \[Health]: 7895 → 8200[/p][p] Base \[Piercing Damage]: 989 → 1068[/p][h2]Crescent Monks[/h2][p]\[Leadership]: 220 → 210[/p][h2]Fortebraccio Pikemen[/h2][p]\[Leadership]: 220 → 210[/p][h2]Imperial Spear Guards[/h2][p]\[Leadership]: 230 → 215[/p][h2]Spear Sergeants[/h2][p]\[Leadership]: 220 → 225[/p][h2]Javelin Sergeants[/h2][p]\[Leadership]: 220 → 240[/p]